53 lines
1.4 KiB
C
53 lines
1.4 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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#ifndef HAPTICCONTROLBOX_H
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#define HAPTICCONTROLBOX_H
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#include <vgui_controls/Controls.h>
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#include <vgui_controls/Panel.h>
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#include "cvarslider.h"
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class ControlBoxVisual : public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE(ControlBoxVisual,vgui::Panel);
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public:
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ControlBoxVisual(vgui::Panel *parent, const char *panelName, CCvarSlider *near, CCvarSlider *right, CCvarSlider *up, CCvarSlider *far, CCvarSlider *left, CCvarSlider *down);
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virtual void Paint();
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MESSAGE_FUNC_PARAMS(OnSlideEnter, "CursorEnteredSlider", data);
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MESSAGE_FUNC_PARAMS(OnSlideExit, "CursorExitedSlider", data);
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protected:
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void DrawCube(float Near=-1, float Right=-1, float Up=-1, float Far=1, float Left=1, float Down=1, int specialside=-1);
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enum eBoxID
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{
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HUI_BOX_UP =0,
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HUI_BOX_RIGHT,
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HUI_BOX_NEAR,
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HUI_BOX_DOWN,
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HUI_BOX_LEFT,
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HUI_BOX_FAR,
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HUI_BOX_SLIDERCOUNT,
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};
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struct CCvarSliderCube
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{
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CCvarSliderCube(CCvarSlider *n,CCvarSlider *r,CCvarSlider *u,CCvarSlider *f,CCvarSlider *l,CCvarSlider *d)
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{
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Near = n;
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Right = r;
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Up = u;
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Far = f;
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Left = l;
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Down = d;
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};
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CCvarSlider *Near;
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CCvarSlider *Right;
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CCvarSlider *Up;
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CCvarSlider *Far;
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CCvarSlider *Left;
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CCvarSlider *Down;
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};
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CCvarSliderCube *SlideValues;// up right near down left far and spingk
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int m_iMouseOver;
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float m_flTime;
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};
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#endif
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