hl2_src-leak-2017/src/materialsystem/stdshaders/ShatteredGlass_EnvMapSphere.vsh

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vs.1.1
# DYNAMIC: "DOWATERFOG" "0..1"
#include "ShatteredGlass_inc.vsh"
$detail = 1;
$envmap = 1;
$envmapcameraspace = 0;
$envmapsphere = 1;
$vertexcolor = 0;
&ShatteredGlass( $detail, $envmap, $envmapcameraspace, $envmapsphere,
$vertexcolor );