hl2_src-leak-2017/src/materialsystem/stdshaders/WorldVertexAlpha.psh

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ps.1.1
tex t0 ; basetexture
tex t1 ; lightmap
mov r0.a, 1-t1.a
;mov r0.rgb, t0 ; * 2 * (overbrightFactor/2)
;mov_x2 r0.rgb, t0 ; * 2 * (overbrightFactor/2)
mul r0.rgb, t0, t1;
mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)