50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Dme version of a hitbox
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//
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//===========================================================================//
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#include "mdlobjects/dmehitbox.h"
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#include "datamodel/dmelementfactoryhelper.h"
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#include "tier2/renderutils.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeHitbox, CDmeHitbox );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDmeHitbox::OnConstruction()
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{
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m_SurfaceProperty.Init( this, "surfaceProperty" );
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m_Group.Init( this, "groupName" );
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m_Bone.Init( this, "boneName" );
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m_vecMins.Init( this, "minBounds" );
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m_vecMaxs.Init( this, "maxBounds" );
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m_RenderColor.InitAndSet( this, "renderColor", Color( 255, 255, 255, 64 ) );
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}
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void CDmeHitbox::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// Rendering method for the dag
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//-----------------------------------------------------------------------------
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void CDmeHitbox::Draw( const matrix3x4_t &shapeToWorld, CDmeDrawSettings *pDrawSettings /* = NULL */ )
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{
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Vector vecOrigin;
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QAngle angles;
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MatrixAngles( shapeToWorld, angles, vecOrigin );
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RenderBox( vecOrigin, angles, m_vecMins, m_vecMaxs, m_RenderColor, true );
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}
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