hl2_src-leak-2017/src/dedicated/console/TextConsoleWin32.h

83 lines
2.3 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// TextConsoleWin32.h: Win32 interface for the TextConsole class.
//
//////////////////////////////////////////////////////////////////////
#if !defined TEXTCONSOLE_WIN32_H
#define TEXTCONSOLE_WIN32_H
#pragma once
#ifdef _WIN32
#include <windows.h>
#include "TextConsole.h"
#define MAX_CONSOLE_TEXTLEN 256
#define MAX_BUFFER_LINES 30
class CTextConsoleWin32 : public CTextConsole
{
public:
CTextConsoleWin32();
virtual ~CTextConsoleWin32() { };
// CTextConsole
bool Init();
void ShutDown( void );
void Print( char *pszMsg );
void SetTitle( char * pszTitle );
void SetStatusLine( char * pszStatus );
void UpdateStatus( void );
char * GetLine( int index, char *buf, int buflen );
int GetWidth( void );
void SetVisible( bool visible );
protected:
// CTextConsoleWin32
void SetColor( WORD );
void PrintRaw( const char * pszMsg, int nChars = -1 );
private:
char m_szConsoleText[ MAX_CONSOLE_TEXTLEN ]; // console text buffer
int m_nConsoleTextLen; // console textbuffer length
int m_nCursorPosition; // position in the current input line
// Saved input data when scrolling back through command history
char m_szSavedConsoleText[ MAX_CONSOLE_TEXTLEN ]; // console text buffer
int m_nSavedConsoleTextLen; // console textbuffer length
char m_aszLineBuffer[ MAX_BUFFER_LINES ][ MAX_CONSOLE_TEXTLEN ]; // command buffer last MAX_BUFFER_LINES commands
int m_nInputLine; // Current line being entered
int m_nBrowseLine; // current buffer line for up/down arrow
int m_nTotalLines; // # of nonempty lines in the buffer
int ReceiveNewline( void );
void ReceiveBackspace( void );
void ReceiveTab( void );
void ReceiveStandardChar( const char ch );
void ReceiveUpArrow( void );
void ReceiveDownArrow( void );
void ReceiveLeftArrow( void );
void ReceiveRightArrow( void );
private:
HANDLE hinput; // standard input handle
HANDLE houtput; // standard output handle
WORD Attrib; // attrib colours for status bar
char statusline[81]; // first line in console is status line
};
#endif // _WIN32
#endif // !defined TEXTCONSOLE_WIN32_H