hl2_src-leak-2017/src/devtools/processgamestats/processgamestats.cpp

983 lines
25 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// tagbuild.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <stdio.h>
#include <process.h>
#include <string.h>
#include <windows.h>
#include <sys/stat.h>
#include <time.h>
#include "interface.h"
#include "imysqlwrapper.h"
#include "tier1/utlvector.h"
#include "tier1/utlbuffer.h"
#include "tier1/utlsymbol.h"
#include "tier1/utlstring.h"
#include "tier1/utldict.h"
#include "KeyValues.h"
#include "filesystem_helpers.h"
#include "tier2/tier2.h"
#include "filesystem.h"
#include "base_gamestats_parse.h"
#include "cbase.h"
#include "gamestats.h"
#include "tier0/icommandline.h"
// roll-our-own symbol table class. Note we don't use CUtlSymbolTable because that and related classes have short int deeply baked in as index type, so can
// only hold 64K entries. We sometimes need to process more than 64K files at a time.
struct AnalysisData
{
AnalysisData()
{
symbols.SetLessFunc( CaselessStringLessThanIgnoreSlashes );
}
~AnalysisData()
{
int i = symbols.FirstInorder();
while ( i != symbols.InvalidIndex() )
{
const char *symbol = symbols[i];
if ( symbol )
{
delete symbol;
}
i = symbols.NextInorder( i );
}
}
CUtlRBTree<const char*,int> symbols;
};
static AnalysisData g_Analysis;
static bool describeonly = false;
typedef int (*DataParseFunc)( ParseContext_t * );
typedef void (*PostImportFunc) ( IMySQL *sql );
typedef bool (*ParseCurrentUserIDFunc)( char const *pchDataFile, char *pchUserID, size_t bufsize, time_t &modifiedtime );
extern int CS_ParseCustomGameStatsData( ParseContext_t *ctx );
extern int Ep2_ParseCustomGameStatsData( ParseContext_t *ctx );
extern int TF_ParseCustomGameStatsData( ParseContext_t *ctx );
extern void TF_PostImport( IMySQL *sql );
int Default_ParseCustomGameStatsData( ParseContext_t *ctx );
extern bool Ep2_ParseCurrentUserID( char const *pchDataFile, char *pchUserID, size_t bufsize, time_t &modifiedtime );
struct DataParser_t
{
char const *pchGameName;
DataParseFunc pfnParseFunc;
PostImportFunc pfnPostImport;
ParseCurrentUserIDFunc pfnParseUserID;
};
static DataParser_t g_ParseFuncs[] =
{
{ "cstrike", CS_ParseCustomGameStatsData, NULL },
{ "tf", TF_ParseCustomGameStatsData, TF_PostImport },
// { "dods", Default_ParseCustomGameStatsData, NULL },
// { "portal", Default_ParseCustomGameStatsData, NULL },
{ "ep1", Default_ParseCustomGameStatsData, NULL }, // Just a STUB
{ "ep2", Ep2_ParseCustomGameStatsData, NULL, Ep2_ParseCurrentUserID }
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void printusage( void )
{
printf( "processgamestats:\n" );
printf( "processgamestats game dbhost user password dbname rootdir\n" );
printf( "processgamestats game datafile [describe only]\n\n" );
printf( "valid gamenames:\n" );
for ( int i = 0 ; i < ARRAYSIZE( g_ParseFuncs ); ++i )
{
printf( " %s\n", g_ParseFuncs[ i ].pchGameName );
}
// Exit app
exit( 1 );
}
void BuildFileList_R( CUtlVector< int >& files, char const *dir, char const *extension )
{
WIN32_FIND_DATA wfd;
char directory[ 256 ];
char filename[ 256 ];
HANDLE ff;
sprintf( directory, "%s\\*.*", dir );
if ( ( ff = FindFirstFile( directory, &wfd ) ) == INVALID_HANDLE_VALUE )
return;
int extlen = strlen( extension );
do
{
if ( wfd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY )
{
if ( wfd.cFileName[ 0 ] == '.' )
continue;
// Recurse down directory
sprintf( filename, "%s\\%s", dir, wfd.cFileName );
BuildFileList_R( files, filename, extension );
}
else
{
int len = strlen( wfd.cFileName );
if ( len > extlen )
{
if ( !stricmp( &wfd.cFileName[ len - extlen ], extension ) )
{
char filename[ MAX_PATH ];
Q_snprintf( filename, sizeof( filename ), "%s\\%s", dir, wfd.cFileName );
_strlwr( filename );
Q_FixSlashes( filename );
char *symbol = strdup( filename );
int sym = g_Analysis.symbols.Insert( symbol );
files.AddToTail( sym );
}
}
}
} while ( FindNextFile( ff, &wfd ) );
}
void BuildFileList( CUtlVector< int >& files, char const *rootdir, char const *extension )
{
files.RemoveAll();
BuildFileList_R( files, rootdir, extension );
}
void DescribeData( BasicGameStats_t &stats, const char *szStatsFileUserID, int iStatsFileVersion )
{
double averageSession = 0.0f;
if ( stats.m_Summary.m_nCount > 0 )
{
averageSession = (double)stats.m_Summary.m_nSeconds / (double)stats.m_Summary.m_nCount;
}
Msg( "---------------------------------------------------------------------------\n" );
Msg( "%16.16s : %s\n", "User", szStatsFileUserID );
Msg( " %16.16s: %8d\n", "Blob version", iStatsFileVersion );
Msg( " %16.16s: %8d sessions\n", "Played", stats.m_Summary.m_nCount );
Msg( " %16.16s: %8d seconds\n", "Total Time", stats.m_Summary.m_nSeconds );
Msg( " %16.16s: %8.2f seconds\n", "Avg Session", averageSession );
Msg( " %16.16s: %8d\n", "Commentary", stats.m_Summary.m_nCommentary );
Msg( " %16.16s: %8d\n", "HDR", stats.m_Summary.m_nHDR );
Msg( " %16.16s: %8d\n", "Captions", stats.m_Summary.m_nCaptions );
Msg( " %16.16s: %8d\n", "Easy", stats.m_Summary.m_nSkill[ 0 ] );
Msg( " %16.16s: %8d\n", "Medium", stats.m_Summary.m_nSkill[ 1 ] );
Msg( " %16.16s: %8d\n", "Hard", stats.m_Summary.m_nSkill[ 2 ] );
Msg( " %16.16s: %8d seconds\n", "Completion time ", stats.m_nSecondsToCompleteGame );
Msg( " %16.16s: %8d\n", "Number of deaths", stats.m_Summary.m_nDeaths );
Msg( " -- Maps played --\n" );
for ( int i = stats.m_MapTotals.First(); i != stats.m_MapTotals.InvalidIndex(); i = stats.m_MapTotals.Next( i ) )
{
char const *mapname = stats.m_MapTotals.GetElementName( i );
BasicGameStatsRecord_t &rec = stats.m_MapTotals[ i ];
Msg( " %16.16s: %5d seconds in %3d sessions (%4d deaths)\n", mapname, rec.m_nSeconds, rec.m_nCount, rec.m_nDeaths );
}
}
#include <string>
//-------------------------------------------------
void v_escape_string (std::string& s)
{
if ( !s.size() )
return;
for ( unsigned int i = 0;i<s.size();i++ )
{
switch (s[i])
{
case '\0': /* Must be escaped for "mysql" */
s[i] = '\\';
s.insert(i+1,"0",1); i++;//lint !e534
break;
case '\n': /* Must be escaped for logs */
s[i] = '\\';
s.insert(i+1,"n",1); i++;//lint !e534
break;
case '\r':
s[i] = '\\';
s.insert(i+1,"r",1); i++;//lint !e534
break;
case '\\':
s[i] = '\\';
s.insert(i+1,"\\",1); i++;//lint !e534
break;
case '\"':
s[i] = '\\';
s.insert(i+1,"\"",1); i++;//lint !e534
break;
case '\'': /* Better safe than sorry */
s[i] = '\\';
s.insert(i+1,"\'",1); i++;//lint !e534
break;
case '\032': /* This gives problems on Win32 */
s[i] = '\\';
s.insert(i+1,"Z",1); i++;//lint !e534
break;
default:
break;
}
}
}
void InsertData( CUtlDict< int, unsigned short >& mapOrder, IMySQL *sql, BasicGameStats_t &gs, const char *szStatsFileUserID, int iStatsFileVersion, const char *gamename, char const *tag = NULL )
{
if ( !sql )
return;
char q[ 512 ];
std::string userid;
userid = szStatsFileUserID;
v_escape_string( userid );
int farthestPlayed = -1;
std::string highestmap;
int namelen = 20;
if ( !Q_stricmp( gamename, "ep1" ) )
{
namelen = 16;
}
char finalname[ 64 ];
std::string finaltag;
finaltag = tag ? tag : "";
v_escape_string( finaltag );
// Deal with the maps
for ( int i = gs.m_MapTotals.First(); i != gs.m_MapTotals.InvalidIndex(); i = gs.m_MapTotals.Next( i ) )
{
char const *pszMapName = gs.m_MapTotals.GetElementName( i );
std::string mapname;
mapname = pszMapName;
v_escape_string( mapname );
Q_strncpy( finalname, mapname.c_str(), namelen );
int slot = mapOrder.Find( pszMapName );
if ( slot != mapOrder.InvalidIndex() )
{
int order = mapOrder[ slot ];
if ( order > farthestPlayed )
{
farthestPlayed = order;
}
}
else
{
if ( Q_stricmp( pszMapName, "devtest" ) )
continue;
}
BasicGameStatsRecord_t& rec = gs.m_MapTotals[ i ];
if ( tag )
{
Q_snprintf( q, sizeof( q ), "REPLACE into %s_maps (UserID,LastUpdate,Version,MapName,Tag,Count,Seconds,HDR,Captions,Commentary,Easy,Medium,Hard,nonsteam,cybercafe,Deaths) values (\"%s\",Now(),%d,\"%s\",\"%s\",%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d);",
gamename,
userid.c_str(),
iStatsFileVersion,
finalname,
finaltag.c_str(),
rec.m_nCount,
rec.m_nSeconds,
rec.m_nHDR,
rec.m_nCaptions,
rec.m_nCommentary,
rec.m_nSkill[ 0 ],
rec.m_nSkill[ 1 ],
rec.m_nSkill[ 2 ],
rec.m_bSteam ? 0 : 1,
rec.m_bCyberCafe ? 1 : 0,
rec.m_nDeaths );
}
else
{
Q_snprintf( q, sizeof( q ), "REPLACE into %s_maps (UserID,LastUpdate,Version,MapName,Count,Seconds,HDR,Captions,Commentary,Easy,Medium,Hard,nonsteam,cybercafe,Deaths) values (\"%s\",Now(),%d,\"%s\",%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d);",
gamename,
userid.c_str(),
iStatsFileVersion,
finalname,
rec.m_nCount,
rec.m_nSeconds,
rec.m_nHDR,
rec.m_nCaptions,
rec.m_nCommentary,
rec.m_nSkill[ 0 ],
rec.m_nSkill[ 1 ],
rec.m_nSkill[ 2 ],
rec.m_bSteam ? 0 : 1,
rec.m_bCyberCafe ? 1 : 0,
rec.m_nDeaths );
}
int retcode = sql->Execute( q );
if ( retcode != 0 )
{
printf( "Query %s failed\n", q );
return;
}
}
if ( farthestPlayed != -1 )
{
highestmap = mapOrder.GetElementName( farthestPlayed );
}
v_escape_string( highestmap );
Q_strncpy( finalname, highestmap.c_str(), namelen );
if ( tag )
{
Q_snprintf( q, sizeof( q ), "REPLACE into %s (UserID,LastUpdate,Version,Tag,Count,Seconds,HDR,Captions,Commentary,Easy,Medium,Hard,SecondsToCompleteGame,HighestMap,nonsteam,cybercafe,hl2_chapter,dxlevel,Deaths) values (\"%s\",Now(),%d,\"%s\",%d,%d,%d,%d,%d,%d,%d,%d,%d,\"%s\",%d,%d,%d,%d,%d);",
gamename,
userid.c_str(),
iStatsFileVersion,
finaltag.c_str(),
gs.m_Summary.m_nCount,
gs.m_Summary.m_nSeconds,
gs.m_Summary.m_nHDR,
gs.m_Summary.m_nCaptions,
gs.m_Summary.m_nCommentary,
gs.m_Summary.m_nSkill[ 0 ],
gs.m_Summary.m_nSkill[ 1 ],
gs.m_Summary.m_nSkill[ 2 ],
gs.m_nSecondsToCompleteGame,
finalname,
gs.m_bSteam ? 0 : 1,
gs.m_bCyberCafe ? 1 : 0,
gs.m_nHL2ChaptureUnlocked,
gs.m_nDXLevel,
gs.m_Summary.m_nDeaths );
}
else
{
Q_snprintf( q, sizeof( q ), "REPLACE into %s (UserID,LastUpdate,Version,Count,Seconds,HDR,Captions,Commentary,Easy,Medium,Hard,SecondsToCompleteGame,HighestMap,nonsteam,cybercafe,hl2_chapter,dxlevel,Deaths) values (\"%s\",Now(),%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,\"%s\",%d,%d,%d,%d,%d);",
gamename,
userid.c_str(),
iStatsFileVersion,
gs.m_Summary.m_nCount,
gs.m_Summary.m_nSeconds,
gs.m_Summary.m_nHDR,
gs.m_Summary.m_nCaptions,
gs.m_Summary.m_nCommentary,
gs.m_Summary.m_nSkill[ 0 ],
gs.m_Summary.m_nSkill[ 1 ],
gs.m_Summary.m_nSkill[ 2 ],
gs.m_nSecondsToCompleteGame,
finalname,
gs.m_bSteam ? 0 : 1,
gs.m_bCyberCafe ? 1 : 0,
gs.m_nHL2ChaptureUnlocked,
gs.m_nDXLevel,
gs.m_Summary.m_nDeaths );
}
int retcode = sql->Execute( q );
if ( retcode != 0 )
{
printf( "Query %s failed\n", q );
return;
}
}
CUtlDict< int, unsigned short > g_mapOrder;
void BuildMapList( void )
{
void *buffer = NULL;
char *pFileList;
FILE * pFile;
pFile = fopen ("maplist.txt", "r");
int i = 0;
if ( pFile )
{
long lSize;
// obtain file size.
fseek (pFile , 0 , SEEK_END);
lSize = ftell (pFile);
rewind (pFile);
// allocate memory to contain the whole file.
buffer = (char*) malloc (lSize);
if ( buffer != NULL )
{
// copy the file into the buffer.
fread (buffer,1,lSize,pFile);
pFileList = (char*)buffer;
char szToken[1024];
while ( 1 )
{
pFileList = ParseFile( pFileList, szToken, false );
if ( pFileList == NULL )
break;
g_mapOrder.Insert( szToken, i );
i++;
}
}
fclose( pFile );
free( buffer );
}
else
{
Msg( "Couldn't load maplist.txt for mod!!!\n" );
}
}
int Default_ParseCustomGameStatsData( ParseContext_t *ctx )
{
FILE *fp = fopen( ctx->file, "rb" );
if ( fp )
{
CUtlBuffer statsBuffer;
struct _stat sb;
_stat( ctx->file, &sb );
statsBuffer.Clear();
statsBuffer.EnsureCapacity( sb.st_size );
fread( statsBuffer.Base(), sb.st_size, 1, fp );
statsBuffer.SeekPut( CUtlBuffer::SEEK_HEAD, sb.st_size );
fclose( fp );
char shortname[ 128 ];
Q_FileBase( ctx->file, shortname, sizeof( shortname ) );
char szCurrentStatsFileUserID[17];
int iCurrentStatsFileVersion;
iCurrentStatsFileVersion = statsBuffer.GetShort();
statsBuffer.Get( szCurrentStatsFileUserID, 16 );
szCurrentStatsFileUserID[ sizeof( szCurrentStatsFileUserID ) - 1 ] = 0;
bool valid = true;
unsigned int iCheckIfStandardDataSaved = statsBuffer.GetUnsignedInt();
if( iCheckIfStandardDataSaved != GAMESTATS_STANDARD_NOT_SAVED )
{
//standard data was saved, rewind so the stats can read in time to completion
statsBuffer.SeekGet( CUtlBuffer::SEEK_CURRENT, -((int)sizeof( unsigned int )) );
BasicGameStats_t stats;
valid = stats.ParseFromBuffer( statsBuffer, iCurrentStatsFileVersion );
if ( describeonly )
{
DescribeData( stats, szCurrentStatsFileUserID, iCurrentStatsFileVersion );
}
else
{
if ( valid )
{
InsertData( g_mapOrder, ctx->mysql, stats, szCurrentStatsFileUserID, iCurrentStatsFileVersion, ctx->gamename );
}
else
{
++ctx->skipcount;
}
}
}
//check for custom data
bool bHasCustomData = (valid && (statsBuffer.TellPut() != statsBuffer.TellGet()));
if( bHasCustomData )
{
if( describeonly )
{
//separate out the custom data and store it off for processing by other applications,
//since they only wanted to 'describe' the data, just use a local temp and overwrite it each time
const char *szCustomDataOutputFileName = "customdata_temp.dat";
Msg( "\n\nFound custom data, dumping to %s\n", szCustomDataOutputFileName );
FILE *pCustomDataOutput = fopen( szCustomDataOutputFileName, "wb+" );
if( pCustomDataOutput )
{
int iGetPosition = statsBuffer.TellGet();
fwrite( (((unsigned char *)statsBuffer.Base()) + iGetPosition), statsBuffer.TellPut() - iGetPosition, 1, pCustomDataOutput );
fclose( pCustomDataOutput );
}
}
else
{
//separate out the custom data and store it off for processing by other applications,
//assume we will have multiple input stats files from the same user, so store custom data under their userid name and overwrite old data to avoid bloat
if( ctx->bCustomDirectoryNotMade )
{
CreateDirectory( "customdatadumps", NULL );
ctx->bCustomDirectoryNotMade = false;
}
char szCustomDataOutputFileName[256];
Q_snprintf( szCustomDataOutputFileName, sizeof( szCustomDataOutputFileName ), "customdatadumps/%s.dat", szCurrentStatsFileUserID );
FILE *pCustomDataOutput = fopen( szCustomDataOutputFileName, "wb+" );
if( pCustomDataOutput )
{
int iGetPosition = statsBuffer.TellGet();
fwrite( (((unsigned char *)statsBuffer.Base()) + iGetPosition), statsBuffer.TellPut() - iGetPosition, 1, pCustomDataOutput );
fclose( pCustomDataOutput );
}
}
}
}
return CUSTOMDATA_SUCCESS;
}
int main(int argc, char* argv[])
{
CommandLine()->CreateCmdLine( argc, argv );
ParseContext_t ctx;
if ( argc < 7 && argc != 3 )
{
printusage();
}
describeonly = argc == 3;
int gameArg = 1;
int hostArg = 2;
int usernameArg = 3;
int pwArg = 4;
int dbArg = 5;
int dirArg = 6;
if ( describeonly )
{
dirArg = 2;
}
InitDefaultFileSystem();
BuildMapList();
const char *gamename = argv[ gameArg ];
DataParseFunc parseFunc = NULL;
PostImportFunc postImportFunc = NULL;
ParseCurrentUserIDFunc parseUserIDFunc = NULL;
for ( int i = 0 ; i < ARRAYSIZE( g_ParseFuncs ); ++i )
{
if ( !Q_stricmp( g_ParseFuncs[ i ].pchGameName, gamename ) )
{
parseFunc = g_ParseFuncs[ i ].pfnParseFunc;
postImportFunc = g_ParseFuncs[ i ].pfnPostImport;
parseUserIDFunc = g_ParseFuncs[ i ].pfnParseUserID;
break;
}
}
if ( !parseFunc )
{
printf( "Invalid game name '%s'\n", gamename );
printusage();
}
bool batchMode = true;
CUtlVector< int > files;
if ( describeonly || Q_stristr( argv[ dirArg ], ".dat" ) )
{
char filename[ MAX_PATH ];
Q_snprintf( filename, sizeof( filename ), "%s", argv[ dirArg ] );
_strlwr( filename );
Q_FixSlashes( filename );
char *symbol = strdup( filename );
int sym = g_Analysis.symbols.Insert( symbol );
files.AddToTail( sym );
batchMode = false;
}
else
{
Msg( "Building file list\n" );
BuildFileList( files, argv[ dirArg ], "dat" );
}
if ( !files.Count() )
{
printf( "No files to operate upon\n" );
exit( -1 );
}
int c = files.Count();
// Cull list of files by looking for most recent version of user's stats and only keeping around those files
if ( parseUserIDFunc )
{
struct CUserIDFileMapping
{
CUserIDFileMapping() :
filename( UTL_INVAL_SYMBOL ), filemodifiedtime( 0 ), modcount( 1 )
{
userid[ 0 ] = 0;
}
char userid[ 17 ];
CUtlSymbol filename;
time_t filemodifiedtime;
int modcount;
static bool Less( const CUserIDFileMapping &lhs, const CUserIDFileMapping &rhs )
{
return Q_stricmp( lhs.userid, rhs.userid ) < 0;
}
};
CUtlRBTree< CUserIDFileMapping, int > userIDToFileMap( 0, 0, CUserIDFileMapping::Less );
int nDiscards = 0;
int nSkips =0;
int nMaxMod = 1;
for ( int i = 0; i < c; ++i )
{
char const *fn = g_Analysis.symbols.Element( files[ i ] );
CUserIDFileMapping search;
search.filename = files[ i ];
if ( (*parseUserIDFunc)( fn, search.userid, sizeof( search.userid ), search.filemodifiedtime ) )
{
// Find map index
int idx = userIDToFileMap.Find( search );
if ( idx == userIDToFileMap.InvalidIndex() )
{
userIDToFileMap.Insert( search );
}
else
{
CUserIDFileMapping &update = userIDToFileMap[ idx ];
if ( search.filemodifiedtime > update.filemodifiedtime )
{
update.filename = files[ i ];
update.filemodifiedtime = search.filemodifiedtime;
update.modcount++;
if ( update.modcount > nMaxMod )
{
nMaxMod = update.modcount;
}
}
++nDiscards;
}
}
else
{
++nSkips;
}
if ( i > 0 && !( i % 100 ) )
{
printf( "Parsing user ID's: [%-6.6d/%-6.6d] %.2f %% complete\n", i, c, 100.0f * (float)i/(float)c );
}
}
Msg( "discarded %d of %d, remainder %d [%d skipped] max mod %d\n", nDiscards, c, userIDToFileMap.Count(), nSkips, nMaxMod );
// Now re-write files and count with pared down listing
files.Purge();
for( int i = userIDToFileMap.FirstInorder(); i != userIDToFileMap.InvalidIndex(); i = userIDToFileMap.NextInorder( i ) )
{
files.AddToTail( userIDToFileMap[ i ].filename );
}
c = files.Count();
}
bool bTrySql = !describeonly;
bool bSqlOkay = false;
CSysModule *sql = NULL;
CreateInterfaceFn factory = NULL;
IMySQL *mysql = NULL;
if ( bTrySql )
{
// Now connect to steamweb and update the engineaccess table
sql = Sys_LoadModule( "mysql_wrapper" );
if ( sql )
{
factory = Sys_GetFactory( sql );
if ( factory )
{
mysql = ( IMySQL * )factory( MYSQL_WRAPPER_VERSION_NAME, NULL );
if ( mysql )
{
if ( mysql->InitMySQL( argv[ dbArg ], argv[ hostArg ], argv[ usernameArg ], argv[ pwArg ] ) )
{
bSqlOkay = true;
if ( batchMode )
{
Msg( "Successfully connected to database %s on host %s, user %s\n",
argv[ dbArg ], argv[ hostArg ], argv[ usernameArg ] );
}
}
else
{
Msg( "mysql->InitMySQL( %s, %s, %s, [password]) failed\n",
argv[ dbArg ], argv[ hostArg ], argv[ usernameArg ] );
}
}
else
{
Msg( "Unable to get MYSQL_WRAPPER_VERSION_NAME(%s) from mysql_wrapper\n", MYSQL_WRAPPER_VERSION_NAME );
}
}
else
{
Msg( "Sys_GetFactory on mysql_wrapper failed\n" );
}
}
else
{
Msg( "Sys_LoadModule( mysql_wrapper ) failed\n" );
}
}
ctx.gamename = gamename;
ctx.describeonly = describeonly;
ctx.mysql = mysql;
ctx.skipcount = 0;
ctx.bCustomDirectoryNotMade = true;
if ( bSqlOkay || describeonly )
{
for ( int i = 0; i < c; ++i )
{
char const *fn = g_Analysis.symbols.Element( files[ i ] );
ctx.file = fn;
int iCustomData = (*parseFunc)( &ctx );
if ( iCustomData == CUSTOMDATA_SUCCESS )
{
if ( i > 0 && !( i % 100 ) )
{
printf( "Processing: [%-6.6d/%-6.6d] %.2f %% complete\n", i, c, 100.0f * (float)i/(float)c );
}
}
}
if ( ctx.skipcount > 0 )
{
printf( "Skipped %d samples which appear to be malformed or contain bogus data\n", ctx.skipcount );
}
// if this game has a post-import function to call after all the files have been imported, call it now
if ( bSqlOkay && postImportFunc )
{
postImportFunc( mysql );
}
}
if ( bSqlOkay )
{
if ( mysql )
{
mysql->Release();
mysql = NULL;
}
if ( sql )
{
Sys_UnloadModule( sql );
sql = NULL;
}
}
return 0;
}
static void OverWriteCharsWeHate( char *pStr )
{
while( *pStr )
{
switch( *pStr )
{
case '\n':
case '\r':
case '\\':
case '\"':
case '\'':
case '\032':
case ';':
*pStr = ' ';
}
pStr++;
}
}
void InsertKeyDataIntoTable( IMySQL *pSQL, time_t fileTime, char const *pTableName, char const *pPerfData, char const *pKeyWhiteList[], int nNumFields )
{
char szDate[128]="Now()";
if ( fileTime > 0 )
{
tm * pTm = localtime( &fileTime );
Q_snprintf( szDate, ARRAYSIZE( szDate ), "'%04d-%02d-%02d %02d:%02d:%02d'",
pTm->tm_year + 1900, pTm->tm_mon + 1, pTm->tm_mday, pTm->tm_hour, pTm->tm_min, pTm->tm_sec );
}
// we don't need to worry about semicolons embedded in string fields because we supressed them
// on the client. if some malicious person inserts them, the mandled field names will fail the
// whitelist check, causing the record to be ignored.
CUtlVector<char *> tokens;
// split into tokens at non-quoated spaces or ;'s
for(;;)
{
char const *pStr = pPerfData;
if ( pStr[0] == 0 )
break;
while( pStr[0] && ( pStr[0] != ' ' ) && ( pStr[0] != ';' ) )
{
if ( pStr[0]=='"')
{
// skip to end quote
char const *pEq = strchr( pStr + 1, '\"' );
if ( ! pEq )
{
printf(" close quote with no open quote\n" );
return;
}
pStr = pEq;
}
pStr++;
}
// got a field
int nlen = pStr - pPerfData;
if ( nlen > 2 )
{
char *pToken = new char[ nlen + 1 ];
memcpy( pToken, pPerfData, nlen );
pToken[nlen] = 0;
tokens.AddToTail( pToken );
}
if ( pStr[0] )
pStr++;
pPerfData = pStr;
}
bool bBadData = false;
char fieldNameBuffer[1024];
char fieldValueBuffer[2048];
strcpy( fieldNameBuffer, "(CreationTimeStamp, " );
Q_snprintf( fieldValueBuffer, ARRAYSIZE( fieldValueBuffer), "( %s,", szDate );
for( int i = 0; i < tokens.Count(); i++ )
{
char *pKVData = tokens[i];
char *pEqualsSign = strchr( pKVData, '=' );
if (! pEqualsSign )
{
bBadData = true;
break;
}
*pEqualsSign = 0; // *semicolon->null
// check that the field is in the white list
bool bFoundIt = false;
for( int nCheck = 0; nCheck < nNumFields; nCheck++ )
if ( strcmp( pKVData, pKeyWhiteList[nCheck] ) == 0 )
{
bFoundIt = true;
break;
}
V_strncat( fieldNameBuffer, pKVData, sizeof( fieldNameBuffer ) );
if ( i != tokens.Count() -1 )
V_strncat( fieldNameBuffer, ",", sizeof( fieldNameBuffer ) );
else
V_strncat( fieldNameBuffer, ")", sizeof( fieldNameBuffer ) );
char *pValue = pEqualsSign + 1;
OverWriteCharsWeHate( pValue );
if ( ( strlen( pValue ) < 1 ) || (! bFoundIt ) )
{
bBadData = true;
break;
}
// kill lead + trail space
if ( pValue[0] == ' ' )
pValue++;
if ( pValue[strlen(pValue) - 1 ] == ' ' )
pValue[strlen( pValue ) - 1 ] =0;
V_strncat( fieldValueBuffer, "'", sizeof( fieldValueBuffer ) );
V_strncat( fieldValueBuffer, pValue, sizeof( fieldValueBuffer ) );
if ( i != tokens.Count() -1 )
V_strncat( fieldValueBuffer, "',", sizeof( fieldValueBuffer ) );
else
V_strncat( fieldValueBuffer, "')", sizeof( fieldValueBuffer ) );
}
if (! bBadData )
{
char sqlCommandBuffer[1024 + sizeof( fieldNameBuffer ) + sizeof( fieldValueBuffer ) ];
sprintf( sqlCommandBuffer, "insert into %s %s values %s;", pTableName, fieldNameBuffer, fieldValueBuffer );
// printf("cmd %s\n", sqlCommandBuffer);
int retcode = pSQL->Execute( sqlCommandBuffer );
if ( retcode != 0 )
{
printf( "command %s failed\n", sqlCommandBuffer );
}
}
tokens.PurgeAndDeleteElements();
}
char const *s_PerfKeyList[] = {
"AvgFps",
"MinFps",
"MaxFps",
"CPUID",
"CPUGhz",
"NumCores",
"GPUDrv",
"GPUVendor",
"GPUDeviceID",
"GPUDriverVersion",
"DxLvl",
"Width",
"Height",
"MapName",
"TotalLevelTime",
"NumLevels"
};
void ProcessPerfData( IMySQL *pSQL, time_t fileTime, char const *pTableName, char const *pPerfData )
{
InsertKeyDataIntoTable( pSQL, fileTime, pTableName, pPerfData, s_PerfKeyList, ARRAYSIZE( s_PerfKeyList) );
}