hl2_src-leak-2017/src/external/vpc/public/filesystem_passthru.h

300 lines
25 KiB
C++

//========= Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef FILESYSTEM_PASSTHRU_H
#define FILESYSTEM_PASSTHRU_H
#ifdef _WIN32
#pragma once
#endif
#include "filesystem.h"
#include <stdio.h>
#include <stdarg.h>
#ifdef AsyncRead
#undef AsyncRead
#undef AsyncReadMutiple
#endif
//
// These classes pass all filesystem interface calls through to another filesystem
// interface. They can be used anytime you want to override a couple things in
// a filesystem. VMPI uses this to override the base filesystem calls while
// allowing the rest of the filesystem functionality to work on the master.
//
template<class Base>
class CInternalFileSystemPassThru : public Base
{
public:
CInternalFileSystemPassThru()
{
m_pBaseFileSystemPassThru = NULL;
}
virtual void InitPassThru( IBaseFileSystem *pBaseFileSystemPassThru )
{
m_pBaseFileSystemPassThru = pBaseFileSystemPassThru;
}
virtual int Read( void* pOutput, int size, FileHandle_t file ) { return m_pBaseFileSystemPassThru->Read( pOutput, size, file ); }
virtual int Write( void const* pInput, int size, FileHandle_t file ) { return m_pBaseFileSystemPassThru->Write( pInput, size, file ); }
virtual FileHandle_t Open( const char *pFileName, const char *pOptions, const char *pathID ) { return m_pBaseFileSystemPassThru->Open( pFileName, pOptions, pathID ); }
virtual void Close( FileHandle_t file ) { m_pBaseFileSystemPassThru->Close( file ); }
virtual void Seek( FileHandle_t file, int pos, FileSystemSeek_t seekType ) { m_pBaseFileSystemPassThru->Seek( file, pos, seekType ); }
virtual unsigned int Tell( FileHandle_t file ) { return m_pBaseFileSystemPassThru->Tell( file ); }
virtual unsigned int Size( FileHandle_t file ) { return m_pBaseFileSystemPassThru->Size( file ); }
virtual unsigned int Size( const char *pFileName, const char *pPathID ) { return m_pBaseFileSystemPassThru->Size( pFileName, pPathID ); }
virtual void Flush( FileHandle_t file ) { m_pBaseFileSystemPassThru->Flush( file ); }
virtual bool Precache( const char *pFileName, const char *pPathID ) { return m_pBaseFileSystemPassThru->Precache( pFileName, pPathID ); }
virtual bool FileExists( const char *pFileName, const char *pPathID ) { return m_pBaseFileSystemPassThru->FileExists( pFileName, pPathID ); }
virtual bool IsFileWritable( char const *pFileName, const char *pPathID ) { return m_pBaseFileSystemPassThru->IsFileWritable( pFileName, pPathID ); }
virtual bool SetFileWritable( char const *pFileName, bool writable, const char *pPathID ) { return m_pBaseFileSystemPassThru->SetFileWritable( pFileName, writable, pPathID ); }
virtual long GetFileTime( const char *pFileName, const char *pPathID ) { return m_pBaseFileSystemPassThru->GetFileTime( pFileName, pPathID ); }
virtual bool ReadFile( const char *pFileName, const char *pPath, CUtlBuffer &buf, int nMaxBytes = 0, int nStartingByte = 0, FSAllocFunc_t pfnAlloc = NULL ) { return m_pBaseFileSystemPassThru->ReadFile( pFileName, pPath, buf, nMaxBytes, nStartingByte, pfnAlloc ); }
virtual bool WriteFile( const char *pFileName, const char *pPath, CUtlBuffer &buf ) { return m_pBaseFileSystemPassThru->WriteFile( pFileName, pPath, buf ); }
virtual bool UnzipFile( const char *pFileName, const char *pPath, const char *pDestination ) { return m_pBaseFileSystemPassThru->UnzipFile( pFileName, pPath, pDestination ); }
protected:
IBaseFileSystem *m_pBaseFileSystemPassThru;
};
class CBaseFileSystemPassThru : public CInternalFileSystemPassThru<IBaseFileSystem>
{
public:
};
class CFileSystemPassThru : public CInternalFileSystemPassThru<IFileSystem>
{
public:
typedef CInternalFileSystemPassThru<IFileSystem> BaseClass;
CFileSystemPassThru()
{
m_pFileSystemPassThru = NULL;
}
virtual void InitPassThru( IFileSystem *pFileSystemPassThru, bool bBaseOnly )
{
if ( !bBaseOnly )
m_pFileSystemPassThru = pFileSystemPassThru;
BaseClass::InitPassThru( pFileSystemPassThru );
}
// IAppSystem stuff.
// Here's where the app systems get to learn about each other
virtual bool Connect( CreateInterfaceFn factory ) { return m_pFileSystemPassThru->Connect( factory ); }
virtual void Disconnect() { m_pFileSystemPassThru->Disconnect(); }
virtual void *QueryInterface( const char *pInterfaceName ) { return m_pFileSystemPassThru->QueryInterface( pInterfaceName ); }
virtual InitReturnVal_t Init() { return m_pFileSystemPassThru->Init(); }
virtual void Shutdown() { m_pFileSystemPassThru->Shutdown(); }
virtual const AppSystemInfo_t* GetDependencies() { return m_pFileSystemPassThru->GetDependencies(); }
virtual AppSystemTier_t GetTier() { return m_pFileSystemPassThru->GetTier(); }
virtual void Reconnect( CreateInterfaceFn factory, const char *pInterfaceName ) { m_pFileSystemPassThru->Reconnect( factory, pInterfaceName ); }
virtual void RemoveAllSearchPaths( void ) { m_pFileSystemPassThru->RemoveAllSearchPaths(); }
virtual void AddSearchPath( const char *pPath, const char *pathID, SearchPathAdd_t addType ) { m_pFileSystemPassThru->AddSearchPath( pPath, pathID, addType ); }
virtual bool RemoveSearchPath( const char *pPath, const char *pathID ) { return m_pFileSystemPassThru->RemoveSearchPath( pPath, pathID ); }
virtual void RemoveFile( char const* pRelativePath, const char *pathID ) { m_pFileSystemPassThru->RemoveFile( pRelativePath, pathID ); }
virtual bool RenameFile( char const *pOldPath, char const *pNewPath, const char *pathID ) { return m_pFileSystemPassThru->RenameFile( pOldPath, pNewPath, pathID ); }
virtual void CreateDirHierarchy( const char *path, const char *pathID ) { m_pFileSystemPassThru->CreateDirHierarchy( path, pathID ); }
virtual bool IsDirectory( const char *pFileName, const char *pathID ) { return m_pFileSystemPassThru->IsDirectory( pFileName, pathID ); }
virtual void FileTimeToString( char* pStrip, int maxCharsIncludingTerminator, long fileTime ) { m_pFileSystemPassThru->FileTimeToString( pStrip, maxCharsIncludingTerminator, fileTime ); }
virtual void SetBufferSize( FileHandle_t file, unsigned nBytes ) { m_pFileSystemPassThru->SetBufferSize( file, nBytes ); }
virtual bool IsOk( FileHandle_t file ) { return m_pFileSystemPassThru->IsOk( file ); }
virtual bool EndOfFile( FileHandle_t file ) { return m_pFileSystemPassThru->EndOfFile( file ); }
virtual char *ReadLine( char *pOutput, int maxChars, FileHandle_t file ) { return m_pFileSystemPassThru->ReadLine( pOutput, maxChars, file ); }
virtual int FPrintf( FileHandle_t file, const char *pFormat, ... )
{
char str[8192];
va_list marker;
va_start( marker, pFormat );
_vsnprintf( str, sizeof( str ), pFormat, marker );
va_end( marker );
return m_pFileSystemPassThru->FPrintf( file, "%s", str );
}
virtual CSysModule *LoadModule( const char *pFileName, const char *pPathID, bool bValidatedDllOnly ) { return m_pFileSystemPassThru->LoadModule( pFileName, pPathID, bValidatedDllOnly ); }
virtual void UnloadModule( CSysModule *pModule ) { m_pFileSystemPassThru->UnloadModule( pModule ); }
virtual const char *FindFirst( const char *pWildCard, FileFindHandle_t *pHandle ) { return m_pFileSystemPassThru->FindFirst( pWildCard, pHandle ); }
virtual const char *FindNext( FileFindHandle_t handle ) { return m_pFileSystemPassThru->FindNext( handle ); }
virtual bool FindIsDirectory( FileFindHandle_t handle ) { return m_pFileSystemPassThru->FindIsDirectory( handle ); }
virtual void FindClose( FileFindHandle_t handle ) { m_pFileSystemPassThru->FindClose( handle ); }
virtual void FindFileAbsoluteList( CUtlVector< CUtlString > &outAbsolutePathNames, const char *pWildCard, const char *pPathID ) { m_pFileSystemPassThru->FindFileAbsoluteList( outAbsolutePathNames, pWildCard, pPathID ); }
virtual const char *GetLocalPath( const char *pFileName, char *pLocalPath, int localPathBufferSize ) { return m_pFileSystemPassThru->GetLocalPath( pFileName, pLocalPath, localPathBufferSize ); }
virtual bool FullPathToRelativePath( const char *pFullpath, char *pRelative, int maxlen ) { return m_pFileSystemPassThru->FullPathToRelativePath( pFullpath, pRelative, maxlen ); }
virtual bool GetCurrentDirectory( char* pDirectory, int maxlen ) { return m_pFileSystemPassThru->GetCurrentDirectory( pDirectory, maxlen ); }
virtual void PrintOpenedFiles( void ) { m_pFileSystemPassThru->PrintOpenedFiles(); }
virtual void PrintSearchPaths( void ) { m_pFileSystemPassThru->PrintSearchPaths(); }
virtual void SetWarningFunc( void (*pfnWarning)( const char *fmt, ... ) ) { m_pFileSystemPassThru->SetWarningFunc( pfnWarning ); }
virtual void SetWarningLevel( FileWarningLevel_t level ) { m_pFileSystemPassThru->SetWarningLevel( level ); }
virtual void AddLoggingFunc( void (*pfnLogFunc)( const char *fileName, const char *accessType ) ){ m_pFileSystemPassThru->AddLoggingFunc( pfnLogFunc ); }
virtual void RemoveLoggingFunc( FileSystemLoggingFunc_t logFunc ) { m_pFileSystemPassThru->RemoveLoggingFunc( logFunc ); }
virtual FSAsyncStatus_t AsyncReadMultiple( const FileAsyncRequest_t *pRequests, int nRequests, FSAsyncControl_t *pControls ) { return m_pFileSystemPassThru->AsyncReadMultiple( pRequests, nRequests, pControls ); }
virtual FSAsyncStatus_t AsyncReadMultipleCreditAlloc( const FileAsyncRequest_t *pRequests, int nRequests, const char *pszFile, int line, FSAsyncControl_t *pControls ) { return m_pFileSystemPassThru->AsyncReadMultipleCreditAlloc( pRequests, nRequests, pszFile, line, pControls ); }
virtual FSAsyncStatus_t AsyncDirectoryScan( const char* pSearchSpec, bool recurseFolders, void* pContext, FSAsyncScanAddFunc_t pfnAdd, FSAsyncScanCompleteFunc_t pfnDone, FSAsyncControl_t *pControl = NULL ) { return m_pFileSystemPassThru->AsyncDirectoryScan( pSearchSpec, recurseFolders, pContext, pfnAdd, pfnDone, pControl ); }
virtual FSAsyncStatus_t AsyncFinish(FSAsyncControl_t hControl, bool wait) { return m_pFileSystemPassThru->AsyncFinish( hControl, wait ); }
virtual FSAsyncStatus_t AsyncGetResult( FSAsyncControl_t hControl, void **ppData, int *pSize ) { return m_pFileSystemPassThru->AsyncGetResult( hControl, ppData, pSize ); }
virtual FSAsyncStatus_t AsyncAbort(FSAsyncControl_t hControl) { return m_pFileSystemPassThru->AsyncAbort( hControl ); }
virtual FSAsyncStatus_t AsyncStatus(FSAsyncControl_t hControl) { return m_pFileSystemPassThru->AsyncStatus( hControl ); }
virtual FSAsyncStatus_t AsyncFlush() { return m_pFileSystemPassThru->AsyncFlush(); }
virtual void AsyncAddRef( FSAsyncControl_t hControl ) { m_pFileSystemPassThru->AsyncAddRef( hControl ); }
virtual void AsyncRelease( FSAsyncControl_t hControl ) { m_pFileSystemPassThru->AsyncRelease( hControl ); }
virtual FSAsyncStatus_t AsyncBeginRead( const char *pszFile, FSAsyncFile_t *phFile ) { return m_pFileSystemPassThru->AsyncBeginRead( pszFile, phFile ); }
virtual FSAsyncStatus_t AsyncEndRead( FSAsyncFile_t hFile ) { return m_pFileSystemPassThru->AsyncEndRead( hFile ); }
virtual const FileSystemStatistics *GetFilesystemStatistics() { return m_pFileSystemPassThru->GetFilesystemStatistics(); }
#if defined( _PS3 )
// These should never be called on PS3!
virtual Ps3FileType_t GetPs3FileType(const char* path) { return PS3_FILETYPE_UNKNOWN; }
virtual void LogFileAccess( const char *pFullFileName ) { }
virtual bool PrefetchFile( const char *pFileName, int nPriority, bool bPersist ) { return m_pFileSystemPassThru->PrefetchFile( pFileName, nPriority, bPersist ); }
virtual bool PrefetchFile( const char *pFileName, int nPriority, bool bPersist, int64 nOffset, int64 nSize ) { return m_pFileSystemPassThru->PrefetchFile( pFileName, nPriority, bPersist, nOffset, nSize ); }
virtual void FlushCache() { m_pFileSystemPassThru->FlushCache(); }
virtual void SuspendPrefetches( const char * pWhy ) { m_pFileSystemPassThru->SuspendPrefetches( pWhy ); }
virtual void ResumePrefetches( const char * pWhy ) { m_pFileSystemPassThru->ResumePrefetches( pWhy ); }
virtual void OnSaveStateChanged( bool bSaving ) { m_pFileSystemPassThru->OnSaveStateChanged( bSaving ); }
virtual bool IsPrefetchingDone( ) { return m_pFileSystemPassThru->IsPrefetchingDone(); }
#endif //_PS3
virtual WaitForResourcesHandle_t WaitForResources( const char *resourcelist ) { return m_pFileSystemPassThru->WaitForResources( resourcelist ); }
virtual bool GetWaitForResourcesProgress( WaitForResourcesHandle_t handle,
float *progress, bool *complete ) { return m_pFileSystemPassThru->GetWaitForResourcesProgress( handle, progress, complete ); }
virtual void CancelWaitForResources( WaitForResourcesHandle_t handle ) { m_pFileSystemPassThru->CancelWaitForResources( handle ); }
virtual int HintResourceNeed( const char *hintlist, int forgetEverything ) { return m_pFileSystemPassThru->HintResourceNeed( hintlist, forgetEverything ); }
virtual bool IsFileImmediatelyAvailable(const char *pFileName) { return m_pFileSystemPassThru->IsFileImmediatelyAvailable( pFileName ); }
virtual void GetLocalCopy( const char *pFileName ) { m_pFileSystemPassThru->GetLocalCopy( pFileName ); }
virtual FileNameHandle_t FindOrAddFileName( char const *pFileName ) { return m_pFileSystemPassThru->FindOrAddFileName( pFileName ); }
virtual FileNameHandle_t FindFileName( char const *pFileName ) { return m_pFileSystemPassThru->FindFileName( pFileName ); }
virtual bool String( const FileNameHandle_t& handle, char *buf, int buflen ) { return m_pFileSystemPassThru->String( handle, buf, buflen ); }
virtual bool IsOk2( FileHandle_t file ) { return IsOk(file); }
virtual void RemoveSearchPaths( const char *szPathID ) { m_pFileSystemPassThru->RemoveSearchPaths( szPathID ); }
virtual bool IsSteam() const { return m_pFileSystemPassThru->IsSteam(); }
virtual FilesystemMountRetval_t MountSteamContent( int nExtraAppId = -1 ) { return m_pFileSystemPassThru->MountSteamContent( nExtraAppId ); }
virtual const char *FindFirstEx(
const char *pWildCard,
const char *pPathID,
FileFindHandle_t *pHandle
) { return m_pFileSystemPassThru->FindFirstEx( pWildCard, pPathID, pHandle ); }
virtual void MarkPathIDByRequestOnly( const char *pPathID, bool bRequestOnly ) { m_pFileSystemPassThru->MarkPathIDByRequestOnly( pPathID, bRequestOnly ); }
virtual bool AddPackFile( const char *fullpath, const char *pathID ) { return m_pFileSystemPassThru->AddPackFile( fullpath, pathID ); }
virtual FSAsyncStatus_t AsyncAppend(const char *pFileName, const void *pSrc, int nSrcBytes, bool bFreeMemory, FSAsyncControl_t *pControl ) { return m_pFileSystemPassThru->AsyncAppend( pFileName, pSrc, nSrcBytes, bFreeMemory, pControl); }
virtual FSAsyncStatus_t AsyncWrite(const char *pFileName, const void *pSrc, int nSrcBytes, bool bFreeMemory, bool bAppend, FSAsyncControl_t *pControl ) { return m_pFileSystemPassThru->AsyncWrite( pFileName, pSrc, nSrcBytes, bFreeMemory, bAppend, pControl); }
virtual FSAsyncStatus_t AsyncWriteFile(const char *pFileName, const CUtlBuffer *pSrc, int nSrcBytes, bool bFreeMemory, bool bAppend, FSAsyncControl_t *pControl ) { return m_pFileSystemPassThru->AsyncWriteFile( pFileName, pSrc, nSrcBytes, bFreeMemory, bAppend, pControl); }
virtual FSAsyncStatus_t AsyncAppendFile(const char *pDestFileName, const char *pSrcFileName, FSAsyncControl_t *pControl ) { return m_pFileSystemPassThru->AsyncAppendFile(pDestFileName, pSrcFileName, pControl); }
virtual void AsyncFinishAll( int iToPriority ) { m_pFileSystemPassThru->AsyncFinishAll(iToPriority); }
virtual void AsyncFinishAllWrites() { m_pFileSystemPassThru->AsyncFinishAllWrites(); }
virtual FSAsyncStatus_t AsyncSetPriority(FSAsyncControl_t hControl, int newPriority) { return m_pFileSystemPassThru->AsyncSetPriority(hControl, newPriority); }
virtual bool AsyncSuspend() { return m_pFileSystemPassThru->AsyncSuspend(); }
virtual bool AsyncResume() { return m_pFileSystemPassThru->AsyncResume(); }
virtual const char *RelativePathToFullPath( const char *pFileName, const char *pPathID, char *pLocalPath, int localPathBufferSize, PathTypeFilter_t pathFilter = FILTER_NONE, PathTypeQuery_t *pPathType = NULL ) { return m_pFileSystemPassThru->RelativePathToFullPath( pFileName, pPathID, pLocalPath, localPathBufferSize, pathFilter, pPathType ); }
#if IsGameConsole()
// Given a relative path, gets the PACK file that contained this file and its offset and size. Can be used to prefetch a file to a HDD for caching reason.
virtual bool GetPackFileInfoFromRelativePath( const char *pFileName, const char * pPathID, char *pPackPath, int nPackPathBufferSize, int64 &nPosition, int64 &nLength ) { return m_pFileSystemPassThru->GetPackFileInfoFromRelativePath( pFileName, pPathID, pPackPath, nPackPathBufferSize, nPosition, nLength ); }
#endif
virtual int GetSearchPath( const char *pathID, bool bGetPackFiles, char *pPath, int nMaxLen ) { return m_pFileSystemPassThru->GetSearchPath( pathID, bGetPackFiles, pPath, nMaxLen ); }
virtual FileHandle_t OpenEx( const char *pFileName, const char *pOptions, unsigned flags = 0, const char *pathID = 0, char **ppszResolvedFilename = NULL ) { return m_pFileSystemPassThru->OpenEx( pFileName, pOptions, flags, pathID, ppszResolvedFilename );}
virtual int ReadEx( void* pOutput, int destSize, int size, FileHandle_t file ) { return m_pFileSystemPassThru->ReadEx( pOutput, destSize, size, file ); }
virtual int ReadFileEx( const char *pFileName, const char *pPath, void **ppBuf, bool bNullTerminate, bool bOptimalAlloc, int nMaxBytes = 0, int nStartingByte = 0, FSAllocFunc_t pfnAlloc = NULL ) { return m_pFileSystemPassThru->ReadFileEx( pFileName, pPath, ppBuf, bNullTerminate, bOptimalAlloc, nMaxBytes, nStartingByte, pfnAlloc ); }
#if defined( TRACK_BLOCKING_IO )
virtual void EnableBlockingFileAccessTracking( bool state ) { m_pFileSystemPassThru->EnableBlockingFileAccessTracking( state ); }
virtual bool IsBlockingFileAccessEnabled() const { return m_pFileSystemPassThru->IsBlockingFileAccessEnabled(); }
virtual IBlockingFileItemList *RetrieveBlockingFileAccessInfo() { return m_pFileSystemPassThru->RetrieveBlockingFileAccessInfo(); }
#endif
virtual void SetupPreloadData() {}
virtual void DiscardPreloadData() {}
// If the "PreloadedData" hasn't been purged, then this'll try and instance the KeyValues using the fast path of compiled keyvalues loaded during startup.
// Otherwise, it'll just fall through to the regular KeyValues loading routines
virtual KeyValues *LoadKeyValues( KeyValuesPreloadType_t type, char const *filename, char const *pPathID = 0 ) { return m_pFileSystemPassThru->LoadKeyValues( type, filename, pPathID ); }
virtual bool LoadKeyValues( KeyValues& head, KeyValuesPreloadType_t type, char const *filename, char const *pPathID = 0 ) { return m_pFileSystemPassThru->LoadKeyValues( head, type, filename, pPathID ); }
virtual bool GetFileTypeForFullPath( char const *pFullPath, wchar_t *buf, size_t bufSizeInBytes ) { return m_pFileSystemPassThru->GetFileTypeForFullPath( pFullPath, buf, bufSizeInBytes ); }
virtual bool GetOptimalIOConstraints( FileHandle_t hFile, unsigned *pOffsetAlign, unsigned *pSizeAlign, unsigned *pBufferAlign ) { return m_pFileSystemPassThru->GetOptimalIOConstraints( hFile, pOffsetAlign, pSizeAlign, pBufferAlign ); }
virtual void *AllocOptimalReadBuffer( FileHandle_t hFile, unsigned nSize, unsigned nOffset ) { return m_pFileSystemPassThru->AllocOptimalReadBuffer( hFile, nOffset, nSize ); }
virtual void FreeOptimalReadBuffer( void *p ) { m_pFileSystemPassThru->FreeOptimalReadBuffer( p ); }
virtual void BeginMapAccess() { m_pFileSystemPassThru->BeginMapAccess(); }
virtual void EndMapAccess() { m_pFileSystemPassThru->EndMapAccess(); }
virtual bool ReadToBuffer( FileHandle_t hFile, CUtlBuffer &buf, int nMaxBytes = 0, FSAllocFunc_t pfnAlloc = NULL ) { return m_pFileSystemPassThru->ReadToBuffer( hFile, buf, nMaxBytes, pfnAlloc ); }
virtual bool FullPathToRelativePathEx( const char *pFullPath, const char *pPathId, char *pRelative, int nMaxLen ) { return m_pFileSystemPassThru->FullPathToRelativePathEx( pFullPath, pPathId, pRelative, nMaxLen ); }
virtual int GetPathIndex( const FileNameHandle_t &handle ) { return m_pFileSystemPassThru->GetPathIndex( handle ); }
virtual long GetPathTime( const char *pPath, const char *pPathID ) { return m_pFileSystemPassThru->GetPathTime( pPath, pPathID ); }
virtual DVDMode_t GetDVDMode() { return m_pFileSystemPassThru->GetDVDMode(); }
virtual void EnableWhitelistFileTracking( bool bEnable )
{ m_pFileSystemPassThru->EnableWhitelistFileTracking( bEnable ); }
virtual void RegisterFileWhitelist( IFileList *pForceMatchList, IFileList *pAllowFromDiskList, IFileList **pFilesToReload )
{ m_pFileSystemPassThru->RegisterFileWhitelist( pForceMatchList, pAllowFromDiskList, pFilesToReload ); }
virtual void MarkAllCRCsUnverified()
{ m_pFileSystemPassThru->MarkAllCRCsUnverified(); }
virtual void CacheFileCRCs( const char *pPathname, ECacheCRCType eType, IFileList *pFilter )
{ return m_pFileSystemPassThru->CacheFileCRCs( pPathname, eType, pFilter ); }
virtual EFileCRCStatus CheckCachedFileCRC( const char *pPathID, const char *pRelativeFilename, CRC32_t *pCRC )
{ return m_pFileSystemPassThru->CheckCachedFileCRC( pPathID, pRelativeFilename, pCRC ); }
virtual int GetUnverifiedCRCFiles( CUnverifiedCRCFile *pFiles, int nMaxFiles )
{ return m_pFileSystemPassThru->GetUnverifiedCRCFiles( pFiles, nMaxFiles ); }
virtual int GetWhitelistSpewFlags()
{ return m_pFileSystemPassThru->GetWhitelistSpewFlags(); }
virtual void SetWhitelistSpewFlags( int spewFlags )
{ m_pFileSystemPassThru->SetWhitelistSpewFlags( spewFlags ); }
virtual void InstallDirtyDiskReportFunc( FSDirtyDiskReportFunc_t func ) { m_pFileSystemPassThru->InstallDirtyDiskReportFunc( func ); }
virtual bool IsLaunchedFromXboxHDD() { return m_pFileSystemPassThru->IsLaunchedFromXboxHDD(); }
virtual bool IsInstalledToXboxHDDCache() { return m_pFileSystemPassThru->IsInstalledToXboxHDDCache(); }
virtual bool IsDVDHosted() { return m_pFileSystemPassThru->IsDVDHosted(); }
virtual bool IsInstallAllowed() { return m_pFileSystemPassThru->IsInstallAllowed(); }
virtual int GetSearchPathID( char *pPath, int nMaxLen ) { return m_pFileSystemPassThru->GetSearchPathID( pPath, nMaxLen ); }
virtual bool FixupSearchPathsAfterInstall() { return m_pFileSystemPassThru->FixupSearchPathsAfterInstall(); }
virtual FSDirtyDiskReportFunc_t GetDirtyDiskReportFunc() { return m_pFileSystemPassThru->GetDirtyDiskReportFunc(); }
virtual void AddVPKFile( char const *pPkName, SearchPathAdd_t addType = PATH_ADD_TO_TAIL ) { m_pFileSystemPassThru->AddVPKFile( pPkName, addType ); }
virtual void RemoveVPKFile( char const *pPkName ) { m_pFileSystemPassThru->RemoveVPKFile( pPkName ); }
virtual void GetVPKFileNames( CUtlVector<CUtlString> &destVector ) { m_pFileSystemPassThru->GetVPKFileNames( destVector ); }
virtual void RemoveAllMapSearchPaths( void ) { m_pFileSystemPassThru->RemoveAllMapSearchPaths(); }
virtual void SyncDvdDevCache( void ) { m_pFileSystemPassThru->SyncDvdDevCache(); }
virtual bool GetStringFromKVPool( CRC32_t poolKey, unsigned int key, char *pOutBuff, int buflen ) { return m_pFileSystemPassThru->GetStringFromKVPool( poolKey, key, pOutBuff, buflen ); }
virtual bool DiscoverDLC( int iController ) { return m_pFileSystemPassThru->DiscoverDLC( iController ); }
virtual int IsAnyDLCPresent( bool *pbDLCSearchPathMounted = NULL ) { return m_pFileSystemPassThru->IsAnyDLCPresent( pbDLCSearchPathMounted ); }
virtual bool GetAnyDLCInfo( int iDLC, unsigned int *pLicenseMask, wchar_t *pTitleBuff, int nOutTitleSize ) { return m_pFileSystemPassThru->GetAnyDLCInfo( iDLC, pLicenseMask, pTitleBuff, nOutTitleSize ); }
virtual int IsAnyCorruptDLC() { return m_pFileSystemPassThru->IsAnyCorruptDLC(); }
virtual bool GetAnyCorruptDLCInfo( int iCorruptDLC, wchar_t *pTitleBuff, int nOutTitleSize ) { return m_pFileSystemPassThru->GetAnyCorruptDLCInfo( iCorruptDLC, pTitleBuff, nOutTitleSize ); }
virtual bool AddDLCSearchPaths() { return m_pFileSystemPassThru->AddDLCSearchPaths(); }
virtual bool IsSpecificDLCPresent( unsigned int nDLCPackage ) { return m_pFileSystemPassThru->IsSpecificDLCPresent( nDLCPackage ); }
virtual void SetIODelayAlarm( float flThreshhold ) { m_pFileSystemPassThru->SetIODelayAlarm( flThreshhold ); }
virtual bool AddXLSPUpdateSearchPath( const void *pData, int nSize ) { return m_pFileSystemPassThru->AddXLSPUpdateSearchPath( pData, nSize ); }
virtual IIoStats *GetIoStats() { return m_pFileSystemPassThru->GetIoStats(); }
protected:
IFileSystem *m_pFileSystemPassThru;
};
// This is so people who change the filesystem interface are forced to add the passthru wrapper into CFileSystemPassThru,
// so they don't break VMPI.
inline void GiveMeACompileError()
{
CFileSystemPassThru asdf;
}
#endif // FILESYSTEM_PASSTHRU_H