hl2_src-leak-2017/src/game/client/c_fire_smoke.cpp

410 lines
11 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "iviewrender.h"
#include "clienteffectprecachesystem.h"
#include "studio.h"
#include "bone_setup.h"
#include "engine/ivmodelinfo.h"
#include "c_fire_smoke.h"
#include "engine/IEngineSound.h"
#include "iefx.h"
#include "dlight.h"
#include "tier0/icommandline.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
CLIENTEFFECT_REGISTER_BEGIN( SmokeStackMaterials )
CLIENTEFFECT_MATERIAL( "particle/SmokeStack" )
CLIENTEFFECT_REGISTER_END()
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pRecvProp -
// *pStruct -
// *pVarData -
// *pIn -
// objectID -
//-----------------------------------------------------------------------------
void RecvProxy_Scale( const CRecvProxyData *pData, void *pStruct, void *pOut )
{
C_FireSmoke *pFireSmoke = (C_FireSmoke *) pStruct;
float scale = pData->m_Value.m_Float;
//If changed, update our internal information
if ( ( pFireSmoke->m_flScale != scale ) && ( pFireSmoke->m_flScaleEnd != scale ) )
{
pFireSmoke->m_flScaleStart = pFireSmoke->m_flScaleRegister;
pFireSmoke->m_flScaleEnd = scale;
}
pFireSmoke->m_flScale = scale;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pRecvProp -
// *pStruct -
// *pVarData -
// *pIn -
// objectID -
//-----------------------------------------------------------------------------
void RecvProxy_ScaleTime( const CRecvProxyData *pData, void *pStruct, void *pOut )
{
C_FireSmoke *pFireSmoke = (C_FireSmoke *) pStruct;
float time = pData->m_Value.m_Float;
//If changed, update our internal information
//if ( pFireSmoke->m_flScaleTime != time )
{
if ( time == -1.0f )
{
pFireSmoke->m_flScaleTimeStart = Helper_GetTime()-1.0f;
pFireSmoke->m_flScaleTimeEnd = pFireSmoke->m_flScaleTimeStart;
}
else
{
pFireSmoke->m_flScaleTimeStart = Helper_GetTime();
pFireSmoke->m_flScaleTimeEnd = Helper_GetTime() + time;
}
}
pFireSmoke->m_flScaleTime = time;
}
//Receive datatable
IMPLEMENT_CLIENTCLASS_DT( C_FireSmoke, DT_FireSmoke, CFireSmoke )
RecvPropFloat( RECVINFO( m_flStartScale )),
RecvPropFloat( RECVINFO( m_flScale ), 0, RecvProxy_Scale ),
RecvPropFloat( RECVINFO( m_flScaleTime ), 0, RecvProxy_ScaleTime ),
RecvPropInt( RECVINFO( m_nFlags ) ),
RecvPropInt( RECVINFO( m_nFlameModelIndex ) ),
RecvPropInt( RECVINFO( m_nFlameFromAboveModelIndex ) ),
END_RECV_TABLE()
//==================================================
// C_FireSmoke
//==================================================
C_FireSmoke::C_FireSmoke()
{
}
C_FireSmoke::~C_FireSmoke()
{
// Shut down our effect if we have it
if ( m_hEffect )
{
m_hEffect->StopEmission(false, false , true);
m_hEffect = NULL;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_FireSmoke::Simulate( void )
{
}
#define FLAME_ALPHA_START 0.9f
#define FLAME_ALPHA_END 1.0f
#define FLAME_TRANS_START 0.75f
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_FireSmoke::AddFlames( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : bnewentity -
//-----------------------------------------------------------------------------
void C_FireSmoke::OnDataChanged( DataUpdateType_t updateType )
{
BaseClass::OnDataChanged( updateType );
if ( updateType == DATA_UPDATE_CREATED )
{
Start();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_FireSmoke::UpdateEffects( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool C_FireSmoke::ShouldDraw()
{
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_FireSmoke::Start( void )
{
const char *lpszEffectName;
int nSize = (int) floor( m_flStartScale / 36.0f );
switch ( nSize )
{
case 0:
lpszEffectName = ( m_nFlags & bitsFIRESMOKE_SMOKE ) ? "env_fire_tiny_smoke" : "env_fire_tiny";
break;
case 1:
lpszEffectName = ( m_nFlags & bitsFIRESMOKE_SMOKE ) ? "env_fire_small_smoke" : "env_fire_small";
break;
case 2:
lpszEffectName = ( m_nFlags & bitsFIRESMOKE_SMOKE ) ? "env_fire_medium_smoke" : "env_fire_medium";
break;
case 3:
default:
lpszEffectName = ( m_nFlags & bitsFIRESMOKE_SMOKE ) ? "env_fire_large_smoke" : "env_fire_large";
break;
}
// Create the effect of the correct size
m_hEffect = ParticleProp()->Create( lpszEffectName, PATTACH_ABSORIGIN );
}
//-----------------------------------------------------------------------------
// Purpose: FIXME: what's the right way to do this?
//-----------------------------------------------------------------------------
void C_FireSmoke::StartClientOnly( void )
{
Start();
ClientEntityList().AddNonNetworkableEntity( this );
CollisionProp()->CreatePartitionHandle();
AddEffects( EF_NORECEIVESHADOW | EF_NOSHADOW );
AddToLeafSystem();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_FireSmoke::RemoveClientOnly(void)
{
ClientThinkList()->RemoveThinkable( GetClientHandle() );
// Remove from the client entity list.
ClientEntityList().RemoveEntity( GetClientHandle() );
::partition->Remove( PARTITION_CLIENT_SOLID_EDICTS | PARTITION_CLIENT_RESPONSIVE_EDICTS | PARTITION_CLIENT_NON_STATIC_EDICTS, CollisionProp()->GetPartitionHandle() );
RemoveFromLeafSystem();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_FireSmoke::UpdateAnimation( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_FireSmoke::UpdateFlames( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_FireSmoke::UpdateScale( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_FireSmoke::Update( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_FireSmoke::FindClipPlane( void )
{
}
//-----------------------------------------------------------------------------
// Purpose: Spawn smoke (...duh)
//-----------------------------------------------------------------------------
void C_FireSmoke::SpawnSmoke( void )
{
}
IMPLEMENT_CLIENTCLASS_DT( C_EntityFlame, DT_EntityFlame, CEntityFlame )
RecvPropEHandle(RECVINFO(m_hEntAttached)),
END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_EntityFlame::C_EntityFlame( void ) :
m_hEffect( NULL )
{
m_hOldAttached = NULL;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_EntityFlame::~C_EntityFlame( void )
{
StopEffect();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_EntityFlame::StopEffect( void )
{
if ( m_hEffect )
{
ParticleProp()->StopEmission( m_hEffect, true );
m_hEffect->SetControlPointEntity( 0, NULL );
m_hEffect->SetControlPointEntity( 1, NULL );
m_hEffect = NULL;
}
if ( m_hEntAttached )
{
m_hEntAttached->RemoveFlag( FL_ONFIRE );
m_hEntAttached->SetEffectEntity( NULL );
m_hEntAttached->StopSound( "General.BurningFlesh" );
m_hEntAttached->StopSound( "General.BurningObject" );
m_hEntAttached = NULL;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_EntityFlame::UpdateOnRemove( void )
{
StopEffect();
BaseClass::UpdateOnRemove();
}
void C_EntityFlame::CreateEffect( void )
{
if ( m_hEffect )
{
ParticleProp()->StopEmission( m_hEffect, true );
m_hEffect->SetControlPointEntity( 0, NULL );
m_hEffect->SetControlPointEntity( 1, NULL );
m_hEffect = NULL;
}
#ifdef TF_CLIENT_DLL
m_hEffect = ParticleProp()->Create( "burningplayer_red", PATTACH_ABSORIGIN_FOLLOW );
#else
m_hEffect = ParticleProp()->Create( "burning_character", PATTACH_ABSORIGIN_FOLLOW );
#endif
if ( m_hEffect )
{
C_BaseEntity *pEntity = m_hEntAttached;
m_hOldAttached = m_hEntAttached;
ParticleProp()->AddControlPoint( m_hEffect, 1, pEntity, PATTACH_ABSORIGIN_FOLLOW );
m_hEffect->SetControlPoint( 0, GetAbsOrigin() );
m_hEffect->SetControlPoint( 1, GetAbsOrigin() );
m_hEffect->SetControlPointEntity( 0, pEntity );
m_hEffect->SetControlPointEntity( 1, pEntity );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_EntityFlame::OnDataChanged( DataUpdateType_t updateType )
{
if ( updateType == DATA_UPDATE_CREATED )
{
CreateEffect();
}
// FIXME: This is a bit of a shady path
if ( updateType == DATA_UPDATE_DATATABLE_CHANGED )
{
// If our owner changed, then recreate the effect
if ( m_hEntAttached != m_hOldAttached )
{
CreateEffect();
}
}
BaseClass::OnDataChanged( updateType );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_EntityFlame::Simulate( void )
{
if ( gpGlobals->frametime <= 0.0f )
return;
#ifdef HL2_EPISODIC
if ( IsEffectActive(EF_BRIGHTLIGHT) || IsEffectActive(EF_DIMLIGHT) )
{
dlight_t *dl = effects->CL_AllocDlight ( index );
dl->origin = GetAbsOrigin();
dl->origin[2] += 16;
dl->color.r = 254;
dl->color.g = 174;
dl->color.b = 10;
dl->radius = random->RandomFloat(400,431);
dl->die = gpGlobals->curtime + 0.001;
}
#endif // HL2_EPISODIC
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_EntityFlame::ClientThink( void )
{
StopEffect();
Release();
}