hl2_src-leak-2017/src/game/client/c_point_camera.cpp

117 lines
2.4 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#include "cbase.h"
#include "c_point_camera.h"
#include "toolframework/itoolframework.h"
#include "toolframework_client.h"
#include "tier1/KeyValues.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
IMPLEMENT_CLIENTCLASS_DT( C_PointCamera, DT_PointCamera, CPointCamera )
RecvPropFloat( RECVINFO( m_FOV ) ),
RecvPropFloat( RECVINFO( m_Resolution ) ),
RecvPropInt( RECVINFO( m_bFogEnable ) ),
RecvPropInt( RECVINFO( m_FogColor ) ),
RecvPropFloat( RECVINFO( m_flFogStart ) ),
RecvPropFloat( RECVINFO( m_flFogEnd ) ),
RecvPropFloat( RECVINFO( m_flFogMaxDensity ) ),
RecvPropInt( RECVINFO( m_bActive ) ),
RecvPropInt( RECVINFO( m_bUseScreenAspectRatio ) ),
END_RECV_TABLE()
C_EntityClassList<C_PointCamera> g_PointCameraList;
template<> C_PointCamera *C_EntityClassList<C_PointCamera>::m_pClassList = NULL;
C_PointCamera* GetPointCameraList()
{
return g_PointCameraList.m_pClassList;
}
C_PointCamera::C_PointCamera()
{
m_bActive = false;
m_bFogEnable = false;
g_PointCameraList.Insert( this );
}
C_PointCamera::~C_PointCamera()
{
g_PointCameraList.Remove( this );
}
bool C_PointCamera::ShouldDraw()
{
return false;
}
float C_PointCamera::GetFOV()
{
return m_FOV;
}
float C_PointCamera::GetResolution()
{
return m_Resolution;
}
bool C_PointCamera::IsFogEnabled()
{
return m_bFogEnable;
}
void C_PointCamera::GetFogColor( unsigned char &r, unsigned char &g, unsigned char &b )
{
r = m_FogColor.r;
g = m_FogColor.g;
b = m_FogColor.b;
}
float C_PointCamera::GetFogStart()
{
return m_flFogStart;
}
float C_PointCamera::GetFogEnd()
{
return m_flFogEnd;
}
float C_PointCamera::GetFogMaxDensity()
{
return m_flFogMaxDensity;
}
bool C_PointCamera::IsActive()
{
return m_bActive;
}
void C_PointCamera::GetToolRecordingState( KeyValues *msg )
{
BaseClass::GetToolRecordingState( msg );
unsigned char r, g, b;
static MonitorRecordingState_t state;
state.m_bActive = IsActive() && !IsDormant();
state.m_flFOV = GetFOV();
state.m_bFogEnabled = IsFogEnabled();
state.m_flFogStart = GetFogStart();
state.m_flFogEnd = GetFogEnd();
GetFogColor( r, g, b );
state.m_FogColor.SetColor( r, g, b, 255 );
msg->SetPtr( "monitor", &state );
}