hl2_src-leak-2017/src/game/client/dod/c_dod_basegrenade.cpp

107 lines
2.6 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "c_dod_basegrenade.h"
#include "c_dod_player.h"
#include "dodoverview.h"
IMPLEMENT_NETWORKCLASS_ALIASED( DODBaseGrenade, DT_DODBaseGrenade )
BEGIN_NETWORK_TABLE(C_DODBaseGrenade, DT_DODBaseGrenade )
RecvPropVector( RECVINFO( m_vInitialVelocity ) )
END_NETWORK_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_DODBaseGrenade::~C_DODBaseGrenade()
{
GetDODOverview()->RemoveGrenade( this );
ParticleProp()->StopEmission();
}
void C_DODBaseGrenade::PostDataUpdate( DataUpdateType_t type )
{
BaseClass::PostDataUpdate( type );
if ( type == DATA_UPDATE_CREATED )
{
// Now stick our initial velocity into the interpolation history
CInterpolatedVar< Vector > &interpolator = GetOriginInterpolator();
interpolator.ClearHistory();
float changeTime = GetLastChangeTime( LATCH_SIMULATION_VAR );
// Add a sample 1 second back.
Vector vCurOrigin = GetLocalOrigin() - m_vInitialVelocity;
interpolator.AddToHead( changeTime - 1.0, &vCurOrigin, false );
// Add the current sample.
vCurOrigin = GetLocalOrigin();
interpolator.AddToHead( changeTime, &vCurOrigin, false );
// BUG ? this may call multiple times
GetDODOverview()->AddGrenade( this );
const char *pszParticleTrail = GetParticleTrailName();
if ( pszParticleTrail )
{
ParticleProp()->Create( pszParticleTrail, PATTACH_ABSORIGIN_FOLLOW );
}
}
}
int C_DODBaseGrenade::DrawModel( int flags )
{
if( m_flSpawnTime + 0.15 > gpGlobals->curtime )
return 0;
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
if ( pPlayer && GetAbsVelocity().Length() < 30 )
{
pPlayer->CheckGrenadeHint( GetAbsOrigin() );
}
return BaseClass::DrawModel( flags );
}
void C_DODBaseGrenade::Spawn()
{
m_flSpawnTime = gpGlobals->curtime;
BaseClass::Spawn();
}
const char *C_DODBaseGrenade::GetOverviewSpriteName( void )
{
const char *pszSprite = "";
switch( GetTeamNumber() )
{
case TEAM_ALLIES:
pszSprite = "sprites/minimap_icons/grenade_hltv";
break;
case TEAM_AXIS:
pszSprite = "sprites/minimap_icons/stick_hltv";
break;
default:
break;
}
return pszSprite;
}
IMPLEMENT_NETWORKCLASS_ALIASED( DODRifleGrenadeUS, DT_DODRifleGrenadeUS )
BEGIN_NETWORK_TABLE(C_DODRifleGrenadeUS, DT_DODRifleGrenadeUS )
END_NETWORK_TABLE()
IMPLEMENT_CLIENTCLASS_DT(C_DODRifleGrenadeGER, DT_DODRifleGrenadeGER, CDODRifleGrenadeGER)
END_RECV_TABLE()