hl2_src-leak-2017/src/game/client/dod/clientmode_dod.cpp

557 lines
13 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#include "cbase.h"
#include "hud.h"
#include "clientmode_dod.h"
#include "cdll_client_int.h"
#include "iinput.h"
#include "vgui/ISurface.h"
#include "vgui/IPanel.h"
#include <vgui_controls/AnimationController.h>
#include "ivmodemanager.h"
#include "buymenu.h"
#include "filesystem.h"
#include "vgui/IVGui.h"
#include "hud_basechat.h"
#include "view_shared.h"
#include "view.h"
#include "ivrenderview.h"
#include "model_types.h"
#include "iefx.h"
#include "dlight.h"
#include <imapoverview.h>
#include "c_playerresource.h"
#include <KeyValues.h>
#include "text_message.h"
#include "panelmetaclassmgr.h"
#include "dod_shareddefs.h"
#include "c_dod_player.h"
#include "physpropclientside.h"
#include "engine/IEngineSound.h"
#include "bitbuf.h"
#include "usermessages.h"
#include "prediction.h"
#include "vgui/ILocalize.h"
#include "dod_hud_freezepanel.h"
#include "dod_hud_chat.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class CHudChat;
ConVar default_fov( "default_fov", "90", FCVAR_CHEAT );
ConVar dod_playwinmusic( "dod_playwinmusic", "1", FCVAR_ARCHIVE );
IClientMode *g_pClientMode = NULL;
void MsgFunc_KillCam(bf_read &msg)
{
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
if ( !pPlayer )
return;
int newMode = msg.ReadByte();
if ( newMode != g_nKillCamMode )
{
#if !defined( NO_ENTITY_PREDICTION )
if ( g_nKillCamMode == OBS_MODE_NONE )
{
// kill cam is switch on, turn off prediction
g_bForceCLPredictOff = true;
}
else if ( newMode == OBS_MODE_NONE )
{
// kill cam is switched off, restore old prediction setting is we switch back to normal mode
g_bForceCLPredictOff = false;
}
#endif
g_nKillCamMode = newMode;
}
g_nKillCamTarget1 = msg.ReadByte();
g_nKillCamTarget2 = msg.ReadByte();
}
// --------------------------------------------------------------------------------- //
// CDODModeManager.
// --------------------------------------------------------------------------------- //
class CDODModeManager : public IVModeManager
{
public:
virtual void Init();
virtual void SwitchMode( bool commander, bool force ) {}
virtual void LevelInit( const char *newmap );
virtual void LevelShutdown( void );
virtual void ActivateMouse( bool isactive ) {}
};
static CDODModeManager g_ModeManager;
IVModeManager *modemanager = ( IVModeManager * )&g_ModeManager;
// --------------------------------------------------------------------------------- //
// CDODModeManager implementation.
// --------------------------------------------------------------------------------- //
#define SCREEN_FILE "scripts/vgui_screens.txt"
void CDODModeManager::Init()
{
g_pClientMode = GetClientModeNormal();
PanelMetaClassMgr()->LoadMetaClassDefinitionFile( SCREEN_FILE );
}
void CDODModeManager::LevelInit( const char *newmap )
{
g_pClientMode->LevelInit( newmap );
#if !defined( NO_ENTITY_PREDICTION )
if ( g_nKillCamMode > OBS_MODE_NONE )
{
g_bForceCLPredictOff = false;
}
#endif
g_nKillCamMode = OBS_MODE_NONE;
g_nKillCamTarget1 = 0;
g_nKillCamTarget2 = 0;
}
void CDODModeManager::LevelShutdown( void )
{
g_pClientMode->LevelShutdown();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
ClientModeDODNormal::ClientModeDODNormal()
{
m_pFreezePanel = NULL;
}
void ClientModeDODNormal::Init()
{
BaseClass::Init();
ListenForGameEvent( "dod_round_start" );
ListenForGameEvent( "dod_broadcast_audio" );
ListenForGameEvent( "player_team" );
ListenForGameEvent( "dod_bomb_planted" );
ListenForGameEvent( "dod_bomb_defused" );
ListenForGameEvent( "dod_timer_flash" );
usermessages->HookMessage( "KillCam", MsgFunc_KillCam );
m_szLastRadioSound[0] = '\0';
m_pFreezePanel = ( CDODFreezePanel * )GET_HUDELEMENT( CDODFreezePanel );
Assert( m_pFreezePanel );
}
void ClientModeDODNormal::InitViewport()
{
m_pViewport = new DODViewport();
m_pViewport->Start( gameuifuncs, gameeventmanager );
}
ClientModeDODNormal g_ClientModeNormal;
IClientMode *GetClientModeNormal()
{
return &g_ClientModeNormal;
}
ClientModeDODNormal* GetClientModeDODNormal()
{
Assert( dynamic_cast< ClientModeDODNormal* >( GetClientModeNormal() ) );
return static_cast< ClientModeDODNormal* >( GetClientModeNormal() );
}
ConVar r_viewmodelfov( "r_viewmodelfov", "0", FCVAR_CHEAT );
float ClientModeDODNormal::GetViewModelFOV( void )
{
float flFov = 90.0f;
if( r_viewmodelfov.GetFloat() > 0 )
return r_viewmodelfov.GetFloat();
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
if( !pPlayer )
return flFov;
CWeaponDODBase *pWpn = pPlayer->GetActiveDODWeapon();
if( pWpn )
{
flFov = pWpn->GetDODWpnData().m_flViewModelFOV;
}
return flFov;
}
int ClientModeDODNormal::GetDeathMessageStartHeight( void )
{
return m_pViewport->GetDeathMessageStartHeight();
}
void ClientModeDODNormal::FireGameEvent( IGameEvent * event)
{
const char *eventname = event->GetName();
if ( !eventname || !eventname[0] )
return;
if ( Q_strcmp( "dod_round_start", eventname ) == 0 )
{
// Just tell engine to clear decals
engine->ClientCmd( "r_cleardecals\n" );
// recreate all client side physics props
// check for physenv, because we sometimes crash on changelevel
// if we get this message before fully connecting
if ( physenv )
{
C_PhysPropClientside::RecreateAll();
}
}
else if( Q_strcmp( "dod_broadcast_audio", eventname ) == 0 )
{
CLocalPlayerFilter filter;
const char *pszSoundName = event->GetString("sound");
if ( dod_playwinmusic.GetBool() == false )
{
if ( FStrEq( pszSoundName, "Game.USWin" ) || FStrEq( pszSoundName, "Game.GermanWin" ) )
{
return;
}
}
C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, pszSoundName );
}
else if ( Q_strcmp( "dod_bomb_planted", eventname ) == 0 )
{
int defendingTeam = event->GetInt( "team" );
C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer();
if ( !pLocalPlayer )
return;
const char *pszSound = "";
const char *pszMessage = "";
int localTeam = pLocalPlayer->GetTeamNumber();
const char *pPlanterName = NULL;
int iPlanterIndex = 0;
if ( defendingTeam == localTeam )
{
// play defend sound
switch( localTeam )
{
case TEAM_ALLIES:
{
pszSound = "Voice.US_C4EnemyPlanted";
pszMessage = "#dod_bomb_us_enemy_planted";
}
break;
case TEAM_AXIS:
{
pszSound = "Voice.German_C4EnemyPlanted";
pszMessage = "#dod_bomb_ger_enemy_planted";
}
break;
default:
break;
}
}
else
{
// play planting sound
switch( localTeam )
{
case TEAM_ALLIES:
{
pszSound = "Voice.US_C4TeamPlanted";
pszMessage = "#dod_bomb_us_team_planted";
}
break;
case TEAM_AXIS:
{
pszSound = "Voice.German_C4TeamPlanted";
pszMessage = "#dod_bomb_ger_team_planted";
}
break;
default:
break;
}
// Only show the planter name if its a team plant, not enemy plant
iPlanterIndex = engine->GetPlayerForUserID( event->GetInt("userid") );
pPlanterName = g_PR->GetPlayerName( iPlanterIndex );
}
RadioMessage( pszSound, pszMessage, pPlanterName, iPlanterIndex );
}
else if ( Q_strcmp( "dod_bomb_defused", eventname ) == 0 )
{
int defusingTeam = event->GetInt( "team" );
C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer();
if ( !pLocalPlayer )
return;
const char *pszSound = "";
const char *pszMessage = "";
int localTeam = pLocalPlayer->GetTeamNumber();
if ( defusingTeam == localTeam )
{
// play defused sound
switch( localTeam )
{
case TEAM_ALLIES:
{
pszSound = "Voice.US_C4Defused";
pszMessage = "#dod_bomb_us_defused";
}
break;
case TEAM_AXIS:
{
pszSound = "Voice.German_C4Defused";
pszMessage = "#dod_bomb_ger_defused";
}
break;
default:
break;
}
int iDefuser = engine->GetPlayerForUserID( event->GetInt("userid") );
const char *pDefuserName = g_PR->GetPlayerName( iDefuser );
RadioMessage( pszSound, pszMessage, pDefuserName, iDefuser );
}
}
else if ( Q_strcmp( "player_team", eventname ) == 0 )
{
C_BasePlayer *pPlayer = USERID2PLAYER( event->GetInt("userid") );
if ( !pPlayer )
return;
bool bDisconnected = event->GetBool("disconnect");
if ( bDisconnected )
return;
int team = event->GetInt( "team" );
if ( pPlayer->IsLocalPlayer() )
{
// that's me
pPlayer->TeamChange( team );
}
CBaseHudChat *hudChat = (CBaseHudChat *)GET_HUDELEMENT( CHudChat );
if ( !hudChat )
return;
const char *pTemplate = NULL;
if ( team == TEAM_ALLIES )
{
pTemplate = "#game_joined_allies";
}
else if ( team == TEAM_AXIS )
{
pTemplate = "#game_joined_axis";
}
else
{
pTemplate = "#game_joined_spectators";
}
wchar_t szPlayerName[MAX_PLAYER_NAME_LENGTH];
g_pVGuiLocalize->ConvertANSIToUnicode( pPlayer->GetPlayerName(), szPlayerName, sizeof(szPlayerName) );
wchar_t wszPrint[128];
char szPrint[128];
g_pVGuiLocalize->ConstructString( wszPrint, sizeof(wszPrint), g_pVGuiLocalize->Find(pTemplate), 1, szPlayerName );
g_pVGuiLocalize->ConvertUnicodeToANSI( wszPrint, szPrint, sizeof(szPrint) );
hudChat->Printf( CHAT_FILTER_TEAMCHANGE, "%s",szPrint );
}
else if ( Q_strcmp( "dod_timer_flash", eventname ) == 0 )
{
C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer();
if ( !pLocalPlayer )
return;
const char *pszSound = "";
const char *pszMessage = "";
int localTeam = pLocalPlayer->GetTeamNumber();
int iTimeRemaining = event->GetInt( "time_remaining", 0 );
switch( iTimeRemaining )
{
case 60:
switch( localTeam )
{
case TEAM_ALLIES:
{
pszSound = "Voice.US_OneMinute";
pszMessage = "#dod_time_remaining_us_1_min";
}
break;
case TEAM_AXIS:
{
pszSound = "Voice.German_OneMinute";
pszMessage = "#dod_time_remaining_ger_1_min";
}
break;
default:
break;
}
break;
case 120:
switch( localTeam )
{
case TEAM_ALLIES:
{
pszSound = "Voice.US_TwoMinute";
pszMessage = "#dod_time_remaining_us_2_min";
}
break;
case TEAM_AXIS:
{
pszSound = "Voice.German_TwoMinute";
pszMessage = "#dod_time_remaining_ger_2_min";
}
break;
default:
break;
}
break;
default:
break;
}
RadioMessage( pszSound, pszMessage );
}
else
BaseClass::FireGameEvent( event );
}
void ClientModeDODNormal::PostRenderVGui()
{
}
bool ClientModeDODNormal::ShouldDrawViewModel()
{
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
CWeaponDODBase *pWpn = pPlayer->GetActiveDODWeapon();
if( pWpn && pWpn->ShouldDrawViewModel() == false )
{
return false;
}
return BaseClass::ShouldDrawViewModel();
}
void ClientModeDODNormal::RadioMessage( const char *pszSoundName, const char *pszSubtitle, const char *pszSender /* = NULL */, int iSenderIndex /* = 0 */ )
{
C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer();
if ( !pLocalPlayer )
{
return;
}
int color = COLOR_PLAYERNAME;
// stop the last played radio message
if ( Q_strlen( m_szLastRadioSound ) > 0 )
{
C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer();
if ( pLocalPlayer )
{
pLocalPlayer->StopSound( m_szLastRadioSound );
}
}
Q_strncpy( m_szLastRadioSound, pszSoundName, sizeof(m_szLastRadioSound) );
// Play the radio alert
char szCmd[128];
Q_snprintf( szCmd, sizeof(szCmd), "playgamesound %s", pszSoundName );
engine->ClientCmd( szCmd );
// Print a message to chat
wchar_t wszPrint[128];
char szPrint[128];
g_pVGuiLocalize->ConstructString( wszPrint, sizeof(wszPrint), g_pVGuiLocalize->Find(pszSubtitle), 0 );
g_pVGuiLocalize->ConvertUnicodeToANSI( wszPrint, szPrint, sizeof(szPrint) );
CBaseHudChat *hudChat = (CBaseHudChat *)GET_HUDELEMENT( CHudChat );
if ( !hudChat )
return;
wchar_t *pwLoc = g_pVGuiLocalize->Find( "#dod_radio_prefix" );
char szPrefix[16];
g_pVGuiLocalize->ConvertUnicodeToANSI( pwLoc, szPrefix, sizeof(szPrefix) );
pwLoc = g_pVGuiLocalize->Find( pszSubtitle );
char szSuffix[512];
g_pVGuiLocalize->ConvertUnicodeToANSI( pwLoc, szSuffix, sizeof(szSuffix) );
if ( pszSender )
{
hudChat->ChatPrintf( iSenderIndex, CHAT_FILTER_NONE, "%c%s %s %c: %s", COLOR_PLAYERNAME, szPrefix, g_PR->GetPlayerName( iSenderIndex ), COLOR_NORMAL, szSuffix );
}
else
{
hudChat->Printf( CHAT_FILTER_NONE, "%c%s %c: %s", color, szPrefix, COLOR_NORMAL, szSuffix );
}
}
//-----------------------------------------------------------------------------
// Purpose: See if hud elements want key input. Return 0 if the key is swallowed
//-----------------------------------------------------------------------------
int ClientModeDODNormal::HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding )
{
if ( m_pFreezePanel )
{
m_pFreezePanel->HudElementKeyInput( down, keynum, pszCurrentBinding );
}
return BaseClass::HudElementKeyInput( down, keynum, pszCurrentBinding );
}