hl2_src-leak-2017/src/game/client/dod/dod_hud_chat.cpp

533 lines
12 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "dod_hud_chat.h"
#include "c_dod_player.h"
#include "c_dod_playerresource.h"
#include "hud_macros.h"
#include "text_message.h"
#include "vguicenterprint.h"
#include "vgui/ILocalize.h"
#include "dodoverview.h"
#include <voice_status.h>
#include "menu.h" // for CHudMenu defs
#include "dod_hud_freezepanel.h"
ConVar cl_voicesubtitles( "cl_voicesubtitles", "1", 0, "Enable/disable subtitle printing on voice commands and hand signals." );
Color g_DoDColorGrey( 200, 200, 200, 255 );
#define DOD_MAX_CHAT_LENGTH 128
// Stuff for the Radio Menus
static void voicemenu1_f( void );
static void voicemenu2_f( void );
static void voicemenu3_f( void );
static ConCommand voicemenu1( "voicemenu1", voicemenu1_f, "Opens a voice menu" );
static ConCommand voicemenu2( "voicemenu2", voicemenu2_f, "Opens a voice menu" );
static ConCommand voicemenu3( "voicemenu3", voicemenu3_f, "Opens a voice menu" );
//
//--------------------------------------------------------------
//
// These methods will bring up the radio menus from the client side.
// They mimic the old server commands of the same name, which used
// to require a round-trip causing latency and unreliability in
// menu responses. Only 1 message is sent to the server now which
// includes both the menu name and the selected item. The server
// is never informed that the menu has been displayed.
//
//--------------------------------------------------------------
//
static int g_ActiveVoiceMenu = 0;
void OpenVoiceMenu( int index )
{
// do not show the menu if the player is dead or is an observer
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
if ( !pPlayer )
return;
if ( !pPlayer->IsAlive() || pPlayer->IsObserver() )
return;
CHudMenu *pMenu = (CHudMenu *) gHUD.FindElement( "CHudMenu" );
if ( !pMenu )
return;
// if they hit the key again, close the menu
if ( g_ActiveVoiceMenu == index )
{
pMenu->HideMenu();
g_ActiveVoiceMenu = 0;
return;
}
switch( index )
{
case 1:
case 2:
case 3:
{
char *pszNation;
if( pPlayer->GetTeamNumber() == TEAM_ALLIES )
{
pszNation = "Amer";
}
else
{
pszNation = "Ger";
}
char cMenuNumber = 'A' + index - 1; // map 1,2,3 to A,B,C
char szMenu[128];
Q_snprintf( szMenu, sizeof(szMenu), "#Menu_%sVoice%c", pszNation, cMenuNumber );
pMenu->ShowMenu( szMenu, 0x3FF );
g_ActiveVoiceMenu = index;
}
break;
case 0:
default:
g_ActiveVoiceMenu = 0;
break;
}
}
static void voicemenu1_f( void )
{
OpenVoiceMenu( 1 );
}
static void voicemenu2_f( void )
{
OpenVoiceMenu( 2 );
}
static void voicemenu3_f( void )
{
OpenVoiceMenu( 3 );
}
CON_COMMAND( menuselect, "menuselect" )
{
if ( args.ArgC() < 2 )
return;
int iSlot = atoi( args[1] );
switch( g_ActiveVoiceMenu )
{
case 1: //RadioA
case 2:
case 3:
{
// check for cancel
if( iSlot == 10 )
{
g_ActiveVoiceMenu = 0;
return;
}
// find the voice command index from the menu and slot
int iVoiceCommand = (g_ActiveVoiceMenu-1) * 9 + (iSlot-1);
Assert( iVoiceCommand >= 0 && iVoiceCommand < (3*9) );
// emit a voice command
engine->ClientCmd( g_VoiceCommands[iVoiceCommand].pszCommandName );
}
break;
case 0:
default:
// if we didn't have a menu open, maybe a plugin did. send it on to the server.
const char *cmd = VarArgs( "menuselect %d", iSlot );
engine->ServerCmd( cmd );
break;
}
// reset menu
g_ActiveVoiceMenu = 0;
}
DECLARE_HUDELEMENT( CHudChat );
DECLARE_HUD_MESSAGE( CHudChat, SayText );
DECLARE_HUD_MESSAGE( CHudChat, TextMsg );
DECLARE_HUD_MESSAGE( CHudChat, VoiceSubtitle );
DECLARE_HUD_MESSAGE( CHudChat, HandSignalSubtitle );
//=====================
//CHudChatLine
//=====================
CHudChatLine::CHudChatLine( vgui::Panel *parent, const char *panelName ) : CBaseHudChatLine( parent, panelName )
{
m_text = NULL;
}
void CHudChatLine::ApplySchemeSettings(vgui::IScheme *pScheme)
{
BaseClass::ApplySchemeSettings( pScheme );
}
//=====================
//CHudChatInputLine
//=====================
void CHudChatInputLine::ApplySchemeSettings(vgui::IScheme *pScheme)
{
BaseClass::ApplySchemeSettings(pScheme);
}
//=====================
//CHudChat
//=====================
CHudChat::CHudChat( const char *pElementName ) : BaseClass( pElementName )
{
}
void CHudChat::CreateChatInputLine( void )
{
m_pChatInput = new CHudChatInputLine( this, "ChatInputLine" );
m_pChatInput->SetVisible( false );
}
void CHudChat::CreateChatLines( void )
{
m_ChatLine = new CHudChatLine( this, "ChatLine1" );
m_ChatLine->SetVisible( false );
}
void CHudChat::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
}
void CHudChat::Init( void )
{
BaseClass::Init();
HOOK_HUD_MESSAGE( CHudChat, SayText );
HOOK_HUD_MESSAGE( CHudChat, TextMsg );
HOOK_HUD_MESSAGE( CHudChat, VoiceSubtitle );
HOOK_HUD_MESSAGE( CHudChat, HandSignalSubtitle );
}
//-----------------------------------------------------------------------------
// Purpose: Overrides base reset to not cancel chat at round restart
//-----------------------------------------------------------------------------
void CHudChat::Reset( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pszName -
// iSize -
// *pbuf -
//-----------------------------------------------------------------------------
void CHudChat::MsgFunc_SayText( bf_read &msg )
{
// Got message during connection
if ( !g_PR )
return;
char szString[DOD_MAX_CHAT_LENGTH];
int client = msg.ReadByte();
msg.ReadString( szString, sizeof(szString) );
bool bWantsToChat = msg.ReadByte();
if ( GetClientVoiceMgr()->IsPlayerBlocked( client ) )
return;
if ( client > 0 )
GetDODOverview()->PlayerChat( client );
if ( bWantsToChat )
{
int iFilter = CHAT_FILTER_NONE;
if ( client > 0 && (g_PR->GetTeam( client ) != g_PR->GetTeam( GetLocalPlayerIndex() )) )
{
iFilter = CHAT_FILTER_PUBLICCHAT;
}
// Localize any words in the chat that start with #
FindLocalizableSubstrings( szString, sizeof(szString) );
// print raw chat text
ChatPrintf( client, iFilter, "%c%s", COLOR_USEOLDCOLORS, szString );
}
else
{
// try to lookup translated string
Printf( GetFilterForString( szString ), "%s", hudtextmessage->LookupString( szString ) );
}
Msg( "%s", szString );
}
void CHudChat::MsgFunc_VoiceSubtitle( bf_read &msg )
{
// Got message during connection
if ( !g_PR )
return;
if ( !cl_showtextmsg.GetInt() )
return;
if ( !cl_voicesubtitles.GetInt() )
return;
char szString[2048];
char szPrefix[64]; //(Voice)
wchar_t szBuf[128];
int client = msg.ReadByte();
if ( GetClientVoiceMgr()->IsPlayerBlocked( client ) )
return;
if ( client > 0 )
GetDODOverview()->PlayerChat( client );
int iTeam = msg.ReadByte();
int iVoiceCommand = msg.ReadByte();
//Assert( iVoiceCommand <= ARRAYSIZE(g_VoiceCommands) );
Assert( iTeam == TEAM_ALLIES || iTeam == TEAM_AXIS );
const char *pszSubtitle = g_VoiceCommands[iVoiceCommand].pszAlliedSubtitle;
if( iTeam == TEAM_AXIS && g_VoiceCommands[iVoiceCommand].pszAxisSubtitle != NULL )
pszSubtitle = g_VoiceCommands[iVoiceCommand].pszAxisSubtitle;
const wchar_t *pBuf = g_pVGuiLocalize->Find( pszSubtitle );
if ( pBuf )
{
// Copy pBuf into szBuf[i].
int nMaxChars = sizeof( szBuf ) / sizeof( wchar_t );
wcsncpy( szBuf, pBuf, nMaxChars );
szBuf[nMaxChars-1] = 0;
}
else
{
g_pVGuiLocalize->ConvertANSIToUnicode( pszSubtitle, szBuf, sizeof(szBuf) );
}
int len;
g_pVGuiLocalize->ConvertUnicodeToANSI( szBuf, szString, sizeof(szString) );
len = strlen( szString );
if ( len && szString[len-1] != '\n' && szString[len-1] != '\r' )
{
Q_strncat( szString, "\n", sizeof(szString), 1 );
}
const wchar_t *pVoicePrefix = g_pVGuiLocalize->Find( "#Voice" );
g_pVGuiLocalize->ConvertUnicodeToANSI( pVoicePrefix, szPrefix, sizeof(szPrefix) );
ChatPrintf( client, CHAT_FILTER_NONE, "%c(%s) %s%c: %s", COLOR_PLAYERNAME, szPrefix, g_PR->GetPlayerName( client ), COLOR_NORMAL, ConvertCRtoNL( szString ) );
}
void CHudChat::MsgFunc_HandSignalSubtitle( bf_read &msg )
{
// Got message during connection
if ( !g_PR )
return;
if ( !cl_showtextmsg.GetInt() )
return;
if ( !cl_voicesubtitles.GetInt() )
return;
char szString[2048];
char szPrefix[64]; //(HandSignal)
wchar_t szBuf[128];
int client = msg.ReadByte();
int iSignal = msg.ReadByte();
if ( GetClientVoiceMgr()->IsPlayerBlocked( client ) )
return;
if ( client > 0 )
GetDODOverview()->PlayerChat( client );
const char *pszSubtitle = g_HandSignals[iSignal].pszSubtitle;
const wchar_t *pBuf = g_pVGuiLocalize->Find( pszSubtitle );
if ( pBuf )
{
// Copy pBuf into szBuf[i].
int nMaxChars = sizeof( szBuf ) / sizeof( wchar_t );
wcsncpy( szBuf, pBuf, nMaxChars );
szBuf[nMaxChars-1] = 0;
}
else
{
g_pVGuiLocalize->ConvertANSIToUnicode( pszSubtitle, szBuf, sizeof(szBuf) );
}
int len;
g_pVGuiLocalize->ConvertUnicodeToANSI( szBuf, szString, sizeof(szString) );
len = strlen( szString );
if ( len && szString[len-1] != '\n' && szString[len-1] != '\r' )
{
Q_strncat( szString, "\n", sizeof(szString), 1 );
}
const wchar_t *pVoicePrefix = g_pVGuiLocalize->Find( "#HandSignal" );
g_pVGuiLocalize->ConvertUnicodeToANSI( pVoicePrefix, szPrefix, sizeof(szPrefix) );
Assert( g_PR );
ChatPrintf( client, CHAT_FILTER_NONE, "%c(%s) %s%c: %s", COLOR_USEOLDCOLORS, szPrefix, g_PR->GetPlayerName( client ), COLOR_NORMAL, ConvertCRtoNL( szString ) );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CHudChat::GetChatInputOffset( void )
{
if ( m_pChatInput->IsVisible() )
{
return m_iFontHeight;
}
else
{
return 0;
}
}
wchar_t* ReadLocalizedVoiceCommandString( bf_read &msg, wchar_t *pOut, int outSize, bool bStripNewline )
{
char szString[2048];
msg.ReadString( szString, sizeof(szString) );
const wchar_t *pBuf = g_pVGuiLocalize->Find( szString );
if ( pBuf )
{
wcsncpy( pOut, pBuf, outSize/sizeof(wchar_t) );
pOut[outSize/sizeof(wchar_t)-1] = 0;
}
else
{
g_pVGuiLocalize->ConvertANSIToUnicode( szString, pOut, outSize );
}
if ( bStripNewline )
StripEndNewlineFromString( pOut );
return pOut;
}
// Find words in the chat that can be localized and replace them with localized text
void CHudChat::FindLocalizableSubstrings( char *szChat, int chatLength )
{
static char buf[DOD_MAX_CHAT_LENGTH];
buf[0] = '\0';
int pos = 0;
static char szTemp[DOD_MAX_CHAT_LENGTH];
wchar_t *pwcLocalized;
for ( char *pSrc = szChat; pSrc != NULL && *pSrc != 0 && pos < chatLength-1; pSrc++ )
{
// if its a #
if ( *pSrc == '#' )
{
// trim into a word
char *pWord = pSrc;
int iWordPos = 0;
while ( *pWord != ' ' &&
*pWord != '\0' &&
*pWord != '\n' )
{
szTemp[iWordPos] = *pWord;
iWordPos++;
pWord++;
}
szTemp[iWordPos] = '\0';
pwcLocalized = g_pVGuiLocalize->Find( szTemp );
// localize word
if ( pwcLocalized )
{
// print it into the buf
g_pVGuiLocalize->ConvertUnicodeToANSI( pwcLocalized, szTemp, sizeof(szTemp) );
}
// copy the string to chat
buf[pos] = '\0';
Q_strncat( buf, szTemp, DOD_MAX_CHAT_LENGTH, COPY_ALL_CHARACTERS );
int remainingSpace = chatLength - pos - 2; // minus one for the NULL and one for the space
pos += MIN( Q_strlen(szTemp), remainingSpace );
pSrc += iWordPos-1; // progress pSrc to the end of the word
}
else
{
// copy each char across
buf[pos] = *pSrc;
pos++;
}
}
buf[pos] = '\0';
pos++;
//copy buf back to szChat
Q_strncpy( szChat, buf, MIN(chatLength, pos) );
}
Color CHudChat::GetDefaultTextColor( void )
{
return g_DoDColorGrey;
}
Color CHudChat::GetClientColor( int clientIndex )
{
// If player resource is bogus, return some obvious colour
// or if we want a generic colour
if ( !g_PR || clientIndex < 1 )
return GetDefaultTextColor();
return g_PR->GetTeamColor( g_PR->GetTeam( clientIndex ) );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CHudChat::IsVisible( void )
{
if ( IsTakingAFreezecamScreenshot() )
return false;
return BaseClass::IsVisible();
}