hl2_src-leak-2017/src/game/client/episodic/flesh_internal_material_pro...

226 lines
6.7 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
// Purpose:
//
// $NoKeywords: $
//=====================================================================================//
#include "cbase.h"
#include "proxyentity.h"
#include "materialsystem/imaterial.h"
#include "materialsystem/imaterialvar.h"
#include "debugoverlay_shared.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class C_FleshEffectTarget;
void AddFleshProxyTarget( C_FleshEffectTarget *pTarget );
void RemoveFleshProxy( C_FleshEffectTarget *pTarget );
//=============================================================================
//
// Flesh effect target (used for orchestrating the "Invisible Alyx" moment
//
//=============================================================================
class C_FleshEffectTarget : public C_BaseEntity
{
DECLARE_CLASS( C_FleshEffectTarget, C_BaseEntity );
public:
float GetRadius( void )
{
if ( m_flScaleTime <= 0.0f )
return m_flRadius;
float dt = ( gpGlobals->curtime - m_flScaleStartTime );
if ( dt >= m_flScaleTime )
return m_flRadius;
return SimpleSplineRemapVal( ( dt / m_flScaleTime ), 0.0f, 1.0f, m_flStartRadius, m_flRadius );
}
virtual void Release( void )
{
// Remove us from the list of targets
RemoveFleshProxy( this );
}
virtual void OnDataChanged( DataUpdateType_t updateType )
{
BaseClass::OnDataChanged( updateType );
if ( updateType == DATA_UPDATE_CREATED )
{
// Add us to the list of flesh proxy targets
AddFleshProxyTarget( this );
}
}
float m_flRadius;
float m_flStartRadius;
float m_flScaleStartTime;
float m_flScaleTime;
DECLARE_CLIENTCLASS();
};
void RecvProxy_FleshEffect_Radius( const CRecvProxyData *pData, void *pStruct, void *pOut )
{
C_FleshEffectTarget *pTarget = (C_FleshEffectTarget *) pStruct;
float flRadius = pData->m_Value.m_Float;
//If changed, update our internal information
if ( pTarget->m_flRadius != flRadius )
{
pTarget->m_flStartRadius = pTarget->m_flRadius;
pTarget->m_flScaleStartTime = gpGlobals->curtime;
}
pTarget->m_flRadius = flRadius;
}
IMPLEMENT_CLIENTCLASS_DT( C_FleshEffectTarget, DT_FleshEffectTarget, CFleshEffectTarget )
RecvPropFloat( RECVINFO(m_flRadius), 0, RecvProxy_FleshEffect_Radius ),
RecvPropFloat( RECVINFO(m_flScaleTime) ),
END_RECV_TABLE()
CUtlVector< C_FleshEffectTarget * > g_FleshProxyTargets;
void AddFleshProxyTarget( C_FleshEffectTarget *pTarget )
{
// Take it!
g_FleshProxyTargets.AddToTail( pTarget );
}
void RemoveFleshProxy( C_FleshEffectTarget *pTarget )
{
int nIndex = g_FleshProxyTargets.Find( pTarget );
if ( nIndex != g_FleshProxyTargets.InvalidIndex() )
{
g_FleshProxyTargets.Remove( nIndex );
}
}
// $sineVar : name of variable that controls the FleshInterior level (float)
class CFleshInteriorMaterialProxy : public CEntityMaterialProxy
{
public:
CFleshInteriorMaterialProxy();
virtual ~CFleshInteriorMaterialProxy();
virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
virtual void OnBind( C_BaseEntity *pEntity );
virtual IMaterial *GetMaterial();
private:
IMaterialVar *m_pMaterialParamFleshEffectCenterRadius1;
IMaterialVar *m_pMaterialParamFleshEffectCenterRadius2;
IMaterialVar *m_pMaterialParamFleshEffectCenterRadius3;
IMaterialVar *m_pMaterialParamFleshEffectCenterRadius4;
IMaterialVar *m_pMaterialParamFleshGlobalOpacity;
IMaterialVar *m_pMaterialParamFleshSubsurfaceTint;
};
CFleshInteriorMaterialProxy::CFleshInteriorMaterialProxy()
{
m_pMaterialParamFleshEffectCenterRadius1 = NULL;
m_pMaterialParamFleshEffectCenterRadius2 = NULL;
m_pMaterialParamFleshEffectCenterRadius3 = NULL;
m_pMaterialParamFleshEffectCenterRadius4 = NULL;
m_pMaterialParamFleshGlobalOpacity = NULL;
m_pMaterialParamFleshSubsurfaceTint = NULL;
}
CFleshInteriorMaterialProxy::~CFleshInteriorMaterialProxy()
{
// Do nothing
}
bool CFleshInteriorMaterialProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
{
bool bFoundVar = false;
m_pMaterialParamFleshEffectCenterRadius1 = pMaterial->FindVar( "$FleshEffectCenterRadius1", &bFoundVar, false );
if ( bFoundVar == false)
return false;
m_pMaterialParamFleshEffectCenterRadius2 = pMaterial->FindVar( "$FleshEffectCenterRadius2", &bFoundVar, false );
if ( bFoundVar == false)
return false;
m_pMaterialParamFleshEffectCenterRadius3 = pMaterial->FindVar( "$FleshEffectCenterRadius3", &bFoundVar, false );
if ( bFoundVar == false)
return false;
m_pMaterialParamFleshEffectCenterRadius4 = pMaterial->FindVar( "$FleshEffectCenterRadius4", &bFoundVar, false );
if ( bFoundVar == false)
return false;
m_pMaterialParamFleshGlobalOpacity = pMaterial->FindVar( "$FleshGlobalOpacity", &bFoundVar, false );
if ( bFoundVar == false)
return false;
m_pMaterialParamFleshSubsurfaceTint = pMaterial->FindVar( "$FleshSubsurfaceTint", &bFoundVar, false );
if ( bFoundVar == false)
return false;
return true;
}
void CFleshInteriorMaterialProxy::OnBind( C_BaseEntity *pEnt )
{
IMaterialVar *pParams[] =
{
m_pMaterialParamFleshEffectCenterRadius1,
m_pMaterialParamFleshEffectCenterRadius2,
m_pMaterialParamFleshEffectCenterRadius3,
m_pMaterialParamFleshEffectCenterRadius4
};
float vEffectCenterRadius[4];
for ( int i = 0; i < ARRAYSIZE( pParams ); i++ )
{
if ( i < g_FleshProxyTargets.Count() )
{
// Setup the target
if ( g_FleshProxyTargets[i]->IsAbsQueriesValid() == false )
continue;
Vector vecAbsOrigin = g_FleshProxyTargets[i]->GetAbsOrigin();
vEffectCenterRadius[0] = vecAbsOrigin.x;
vEffectCenterRadius[1] = vecAbsOrigin.y;
vEffectCenterRadius[2] = vecAbsOrigin.z;
vEffectCenterRadius[3] = g_FleshProxyTargets[i]->GetRadius();
}
else
{
// Clear the target
vEffectCenterRadius[0] = vEffectCenterRadius[1] = vEffectCenterRadius[2] = vEffectCenterRadius[3] = 0.0f;
}
// Set the value either way
pParams[i]->SetVecValue( vEffectCenterRadius, 4 );
}
// Subsurface texture. NOTE: This texture bleeds through the color of the flesh texture so expect
// to have to set this brighter than white to really see the subsurface texture glow through.
if ( m_pMaterialParamFleshSubsurfaceTint != NULL )
{
float vSubsurfaceTintColor[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
// !!! Test code. REPLACE ME!
// vSubsurfaceTintColor[0] = vSubsurfaceTintColor[1] = vSubsurfaceTintColor[2] = sinf( gpGlobals->curtime * 3.0f ) + 1.0f; // * 0.5f + 0.5f;
m_pMaterialParamFleshSubsurfaceTint->SetVecValue( vSubsurfaceTintColor, 4 );
}
}
IMaterial *CFleshInteriorMaterialProxy::GetMaterial()
{
if ( m_pMaterialParamFleshEffectCenterRadius1 == NULL)
return NULL;
return m_pMaterialParamFleshEffectCenterRadius1->GetOwningMaterial();
}
EXPOSE_INTERFACE( CFleshInteriorMaterialProxy, IMaterialProxy, "FleshInterior" IMATERIAL_PROXY_INTERFACE_VERSION );