hl2_src-leak-2017/src/game/client/hl1/hl1_hud_numbers.cpp

114 lines
1.8 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "hud.h"
#include "hudelement.h"
#include "hud_macros.h"
#include "iclientmode.h"
#include "hl1_hud_numbers.h"
// This is a bad way to implement HL1 style sprite fonts, but it will work for now
CHL1HudNumbers::CHL1HudNumbers( vgui::Panel *parent, const char *name ) : BaseClass( parent, name )
{
vgui::Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
}
void CHL1HudNumbers::VidInit( void )
{
for ( int i = 0; i < 10; i++ )
{
char szNumString[ 10 ];
sprintf( szNumString, "number_%d", i );
icon_digits[ i ] = gHUD.GetIcon( szNumString );
}
}
int CHL1HudNumbers::GetNumberFontHeight( void )
{
if ( icon_digits[ 0 ] )
{
return icon_digits[ 0 ]->Height();
}
else
{
return 0;
}
}
int CHL1HudNumbers::GetNumberFontWidth( void )
{
if ( icon_digits[ 0 ] )
{
return icon_digits[ 0 ]->Width();
}
else
{
return 0;
}
}
int CHL1HudNumbers::DrawHudNumber( int x, int y, int iNumber, Color &clrDraw )
{
int iWidth = GetNumberFontWidth();
int k;
if ( iNumber > 0 )
{
// SPR_Draw 100's
if ( iNumber >= 100 )
{
k = iNumber / 100;
icon_digits[ k ]->DrawSelf( x, y, clrDraw );
x += iWidth;
}
else
{
x += iWidth;
}
// SPR_Draw 10's
if ( iNumber >= 10 )
{
k = ( iNumber % 100 ) / 10;
icon_digits[ k ]->DrawSelf( x, y, clrDraw );
x += iWidth;
}
else
{
x += iWidth;
}
// SPR_Draw ones
k = iNumber % 10;
icon_digits[ k ]->DrawSelf( x, y, clrDraw );
x += iWidth;
}
else
{
// SPR_Draw 100's
x += iWidth;
// SPR_Draw 10's
x += iWidth;
// SPR_Draw ones
k = 0;
icon_digits[ k ]->DrawSelf( x, y, clrDraw );
x += iWidth;
}
return x;
}