hl2_src-leak-2017/src/game/client/hl2/c_extinguisher.cpp

414 lines
11 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "particles_simple.h"
#include "baseparticleentity.h"
#include "iefx.h"
#include "decals.h"
#include "beamdraw.h"
#include "hud.h"
#include "clienteffectprecachesystem.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
CLIENTEFFECT_REGISTER_BEGIN( PrecacheExtinguisher )
CLIENTEFFECT_MATERIAL( "particle/particle_smokegrenade" )
CLIENTEFFECT_REGISTER_END()
class C_ExtinguisherJet : public C_BaseEntity
{
public:
DECLARE_CLIENTCLASS();
DECLARE_CLASS( C_ExtinguisherJet, C_BaseEntity );
C_ExtinguisherJet();
~C_ExtinguisherJet();
void OnDataChanged( DataUpdateType_t updateType );
void Update( float fTimeDelta );
void Start( void );
int DrawModel( int flags );
bool ShouldDraw( void ) { return m_bEmit; }
protected:
void AddExtinguisherDecal( trace_t &tr );
bool m_bEmit;
bool m_bUseMuzzlePoint;
int m_nLength;
int m_nSize;
PMaterialHandle m_MaterialHandle;
PMaterialHandle m_EmberMaterialHandle;
TimedEvent m_ParticleSpawn;
CSmartPtr<CSimpleEmitter> m_pEmitter;
CSmartPtr<CEmberEffect> m_pEmberEmitter;
private:
C_ExtinguisherJet( const C_ExtinguisherJet & );
};
//Datatable
IMPLEMENT_CLIENTCLASS_DT( C_ExtinguisherJet, DT_ExtinguisherJet, CExtinguisherJet )
RecvPropInt(RECVINFO(m_bEmit), 0),
RecvPropInt(RECVINFO(m_bUseMuzzlePoint), 0),
RecvPropInt(RECVINFO(m_nLength), 0),
RecvPropInt(RECVINFO(m_nSize), 0),
END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_ExtinguisherJet::C_ExtinguisherJet( void )
{
m_bEmit = false;
m_pEmitter = NULL;
m_pEmberEmitter = NULL;
}
C_ExtinguisherJet::~C_ExtinguisherJet( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : bnewentity -
//-----------------------------------------------------------------------------
void C_ExtinguisherJet::OnDataChanged( DataUpdateType_t updateType )
{
C_BaseEntity::OnDataChanged(updateType);
if( updateType == DATA_UPDATE_CREATED )
{
Start();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_ExtinguisherJet::Start( void )
{
AddToLeafSystem( RENDER_GROUP_TRANSLUCENT_ENTITY );
m_ParticleSpawn.Init( 100 ); //Events per second
//Create the basic emitter
m_pEmitter = CSimpleEmitter::Create("C_ExtinguisherJet::m_pEmitter");
Assert( m_pEmitter.IsValid() );
if ( m_pEmitter.IsValid() )
{
m_MaterialHandle = g_Mat_DustPuff[0];
m_pEmitter->SetSortOrigin( GetAbsOrigin() );
}
//Create the "ember" emitter for the smaller flecks
m_pEmberEmitter = CEmberEffect::Create( "C_ExtinguisherJet::m_pEmberEmitter" );
Assert( m_pEmberEmitter.IsValid() );
if ( m_pEmberEmitter.IsValid() )
{
m_EmberMaterialHandle = g_Mat_DustPuff[0];
m_pEmberEmitter->SetSortOrigin( GetAbsOrigin() );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_ExtinguisherJet::AddExtinguisherDecal( trace_t &tr )
{
C_BaseEntity *ent = cl_entitylist->GetEnt( 0 );
if ( ent != NULL )
{
int index = decalsystem->GetDecalIndexForName( "Extinguish" );
if ( index >= 0 )
{
Vector endpos;
endpos.Random( -24.0f, 24.0f );
endpos += tr.endpos;
effects->DecalShoot( index, 0, ent->GetModel(), ent->GetAbsOrigin(), ent->GetAbsAngles(), endpos, 0, 0 );
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : fTimeDelta -
//-----------------------------------------------------------------------------
void C_ExtinguisherJet::Update( float fTimeDelta )
{
if ( m_bEmit == false )
return;
C_BasePlayer *player = C_BasePlayer::GetLocalPlayer();
if ( m_bUseMuzzlePoint )
{
C_BaseViewModel *vm = player ? player->GetViewModel( 0 ) : NULL;
if ( vm )
{
int iAttachment = vm->LookupAttachment( "muzzle" );
Vector origin;
QAngle angles;
vm->GetAttachment( iAttachment, origin, angles );
Assert( !GetMoveParent() );
SetLocalOrigin( origin );
SetLocalAngles( angles );
}
}
trace_t tr;
Vector shotDir, vRight, vUp;
AngleVectors( GetAbsAngles(), &shotDir, &vRight, &vUp );
//FIXME: Muzzle point is incorrect on the model!
if ( m_bUseMuzzlePoint )
{
shotDir.Negate();
}
Vector endPoint = GetAbsOrigin() + ( shotDir * 150.0f );
UTIL_TraceLine( GetAbsOrigin(), endPoint, MASK_SHOT, NULL, COLLISION_GROUP_NONE, &tr );
bool hitWall = ( tr.fraction < 1.0f );
//Add normal jet
if ( m_pEmitter.IsValid() )
{
SimpleParticle *pParticle;
m_pEmitter->SetSortOrigin( GetAbsOrigin() );
float tempDelta = fTimeDelta;
//FIXME: All particles need to be within this loop
while( m_ParticleSpawn.NextEvent( tempDelta ) )
{
pParticle = (SimpleParticle *) m_pEmitter->AddParticle( sizeof(SimpleParticle), m_MaterialHandle, GetAbsOrigin() );
if ( pParticle )
{
pParticle->m_flDieTime = 0.2f;
pParticle->m_flLifetime = 0.0f;
pParticle->m_flRoll = random->RandomInt( 0, 360 );
pParticle->m_flRollDelta= random->RandomFloat( -4.0f, 4.0f );
pParticle->m_uchStartSize = 1;
pParticle->m_uchEndSize = random->RandomInt( 32, 48 );
pParticle->m_uchStartAlpha = random->RandomInt( 128, 164 );
pParticle->m_uchEndAlpha = 0;
int cScale = random->RandomInt( 192, 255 );
pParticle->m_uchColor[0] = cScale;
pParticle->m_uchColor[1] = cScale;
pParticle->m_uchColor[2] = cScale;
Vector dir;
QAngle ofsAngles;
ofsAngles.Random( -8.0f, 8.0f );
ofsAngles += GetAbsAngles();
AngleVectors( ofsAngles, &dir );
if ( m_bUseMuzzlePoint )
{
dir.Negate();
}
pParticle->m_vecVelocity = dir * random->RandomInt( 400, 800 );
}
//Add muzzle effect
pParticle = (SimpleParticle *) m_pEmitter->AddParticle( sizeof(SimpleParticle), m_MaterialHandle, GetAbsOrigin() );
if ( pParticle )
{
pParticle->m_flDieTime = 0.1f;
pParticle->m_flLifetime = 0.0f;
pParticle->m_flRoll = random->RandomInt( 0, 360 );
pParticle->m_flRollDelta= random->RandomFloat( -4.0f, 4.0f );
pParticle->m_uchStartSize = 1;
pParticle->m_uchEndSize = random->RandomInt( 8, 16 );
pParticle->m_uchStartAlpha = random->RandomInt( 128, 255 );
pParticle->m_uchEndAlpha = 0;
int cScale = random->RandomInt( 192, 255 );
pParticle->m_uchColor[0] = cScale;
pParticle->m_uchColor[1] = cScale;
pParticle->m_uchColor[2] = cScale;
Vector dir;
QAngle ofsAngles;
ofsAngles.Random( -64.0f, 64.0f );
ofsAngles += GetAbsAngles();
AngleVectors( ofsAngles, &dir );
if ( m_bUseMuzzlePoint )
{
dir.Negate();
}
pParticle->m_vecVelocity = dir * random->RandomInt( 32, 64 );
}
//Add a wall effect if needed
if ( hitWall )
{
AddExtinguisherDecal( tr );
Vector offDir;
offDir.Random( -16.0f, 16.0f );
pParticle = (SimpleParticle *) m_pEmitter->AddParticle( sizeof(SimpleParticle), m_MaterialHandle, ( tr.endpos + ( tr.plane.normal * 8.0f ) ) + offDir );
if ( pParticle )
{
pParticle->m_flDieTime = 0.4f;
pParticle->m_flLifetime = 0.0f;
pParticle->m_flRoll = random->RandomInt( 0, 360 );
pParticle->m_flRollDelta= random->RandomFloat( -2.0f, 2.0f );
pParticle->m_uchStartSize = random->RandomInt( 8, 16 );
pParticle->m_uchEndSize = random->RandomInt( 24, 32 );
pParticle->m_uchStartAlpha = random->RandomInt( 64, 128 );
pParticle->m_uchEndAlpha = 0;
int cScale = random->RandomInt( 192, 255 );
pParticle->m_uchColor[0] = cScale;
pParticle->m_uchColor[1] = cScale;
pParticle->m_uchColor[2] = cScale;
Vector rDir;
rDir = tr.plane.normal;
rDir[0] += random->RandomFloat( -0.9f, 0.9f );
rDir[1] += random->RandomFloat( -0.9f, 0.9f );
rDir[2] += random->RandomFloat( -0.9f, 0.9f );
pParticle->m_vecVelocity = rDir * random->RandomInt( 32, 64 );
}
}
//Add small ember-like particles
if ( random->RandomInt( 0, 1 ) == 0 )
{
m_pEmberEmitter->SetSortOrigin( GetAbsOrigin() );
pParticle = (SimpleParticle *) m_pEmberEmitter->AddParticle( sizeof(SimpleParticle), g_Mat_DustPuff[0], GetAbsOrigin() );
assert(pParticle);
if ( pParticle )
{
pParticle->m_flLifetime = 0.0f;
pParticle->m_flDieTime = 1.0f;
pParticle->m_flRoll = 0;
pParticle->m_flRollDelta = 0;
pParticle->m_uchColor[0] = 255;
pParticle->m_uchColor[1] = 255;
pParticle->m_uchColor[2] = 255;
pParticle->m_uchStartAlpha = 255;
pParticle->m_uchEndAlpha = 0;
pParticle->m_uchStartSize = 1;
pParticle->m_uchEndSize = 0;
Vector dir;
QAngle ofsAngles;
ofsAngles.Random( -8.0f, 8.0f );
ofsAngles += GetAbsAngles();
AngleVectors( ofsAngles, &dir );
if ( m_bUseMuzzlePoint )
{
dir.Negate();
}
pParticle->m_vecVelocity = dir * random->RandomInt( 400, 800 );
}
}
}
}
// Inner beam
CBeamSegDraw beamDraw;
CBeamSeg seg;
const int numPoints = 4;
Vector beamPoints[numPoints];
beamPoints[0] = GetAbsOrigin();
// Create our beam points
int i;
for ( i = 0; i < numPoints; i++ )
{
beamPoints[i] = GetAbsOrigin() + ( shotDir * (32*i*i) );
beamPoints[i] += vRight * sin( gpGlobals->curtime * 4.0f ) * (2.0f*i);
beamPoints[i] += vUp * sin( gpGlobals->curtime * 8.0f ) * (1.0f*i);
beamPoints[i] += shotDir * sin( gpGlobals->curtime * (16.0f*i) ) * (1.0f*i);
}
IMaterial *pMat = materials->FindMaterial( "particle/particle_smokegrenade", TEXTURE_GROUP_PARTICLE );
beamDraw.Start( numPoints, pMat );
//Setup and draw those points
for( i = 0; i < numPoints; i++ )
{
float t = (float) i / (numPoints - 1);
float color = 1.0f * (1.0f - t);
seg.m_vColor = Vector( color, color, color );
seg.m_vPos = beamPoints[i];
seg.m_flTexCoord = (float)i/(float)(numPoints-1) - ((gpGlobals->curtime - (int)gpGlobals->curtime) * 4.0f );
seg.m_flWidth = 4.0f + ( (64.0f*t) * (fabs( sin( gpGlobals->curtime * 16.0f ) )) );
seg.m_flAlpha = color;
beamDraw.NextSeg( &seg );
}
beamDraw.End();
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : flags -
//-----------------------------------------------------------------------------
int C_ExtinguisherJet::DrawModel( int flags )
{
if ( m_bEmit == false )
return 1;
Update( Helper_GetFrameTime() );
return 1;
}