hl2_src-leak-2017/src/game/client/hl2/c_npc_manhack.cpp

183 lines
5.5 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "c_ai_basenpc.h"
#include "soundenvelope.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class C_NPC_Manhack : public C_AI_BaseNPC
{
public:
C_NPC_Manhack() {}
DECLARE_CLASS( C_NPC_Manhack, C_AI_BaseNPC );
DECLARE_CLIENTCLASS();
DECLARE_DATADESC();
// Purpose: Start the manhack's engine sound.
virtual void OnDataChanged( DataUpdateType_t type );
virtual void UpdateOnRemove( void );
virtual void OnRestore();
private:
C_NPC_Manhack( const C_NPC_Manhack & );
// Purpose: Start + stop the manhack's engine sound.
void SoundInit( void );
void SoundShutdown( void );
CSoundPatch *m_pEngineSound1;
CSoundPatch *m_pEngineSound2;
CSoundPatch *m_pBladeSound;
int m_nEnginePitch1;
int m_nEnginePitch2;
float m_flEnginePitch1Time;
float m_flEnginePitch2Time;
};
//-----------------------------------------------------------------------------
// Save/restore
//-----------------------------------------------------------------------------
BEGIN_DATADESC( C_NPC_Manhack )
// DEFINE_SOUNDPATCH( m_pEngineSound1 ),
// DEFINE_SOUNDPATCH( m_pEngineSound2 ),
// DEFINE_SOUNDPATCH( m_pBladeSound ),
// DEFINE_FIELD( m_nEnginePitch1, FIELD_INTEGER ),
// DEFINE_FIELD( m_nEnginePitch2, FIELD_INTEGER ),
// DEFINE_FIELD( m_flEnginePitch1Time, FIELD_FLOAT ),
// DEFINE_FIELD( m_flEnginePitch2Time, FIELD_FLOAT ),
END_DATADESC()
//-----------------------------------------------------------------------------
// Networking
//-----------------------------------------------------------------------------
IMPLEMENT_CLIENTCLASS_DT(C_NPC_Manhack, DT_NPC_Manhack, CNPC_Manhack)
RecvPropIntWithMinusOneFlag(RECVINFO(m_nEnginePitch1)),
RecvPropFloat(RECVINFO(m_flEnginePitch1Time)),
RecvPropIntWithMinusOneFlag(RECVINFO(m_nEnginePitch2)),
RecvPropFloat(RECVINFO(m_flEnginePitch2Time)),
END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose: Start the manhack's engine sound.
//-----------------------------------------------------------------------------
void C_NPC_Manhack::OnDataChanged( DataUpdateType_t type )
{
BaseClass::OnDataChanged( type );
if (( m_nEnginePitch1 < 0 ) || ( m_nEnginePitch2 < 0 ) )
{
SoundShutdown();
}
else
{
SoundInit();
if ( m_pEngineSound1 && m_pEngineSound2 )
{
float dt = ( m_flEnginePitch1Time >= gpGlobals->curtime ) ? m_flEnginePitch1Time - gpGlobals->curtime : 0.0f;
CSoundEnvelopeController::GetController().SoundChangePitch( m_pEngineSound1, m_nEnginePitch1, dt );
dt = ( m_flEnginePitch2Time >= gpGlobals->curtime ) ? m_flEnginePitch2Time - gpGlobals->curtime : 0.0f;
CSoundEnvelopeController::GetController().SoundChangePitch( m_pEngineSound2, m_nEnginePitch2, dt );
}
}
}
//-----------------------------------------------------------------------------
// Restore
//-----------------------------------------------------------------------------
void C_NPC_Manhack::OnRestore()
{
BaseClass::OnRestore();
SoundInit();
}
//-----------------------------------------------------------------------------
// Purpose: Start the manhack's engine sound.
//-----------------------------------------------------------------------------
void C_NPC_Manhack::UpdateOnRemove( void )
{
BaseClass::UpdateOnRemove();
SoundShutdown();
}
//-----------------------------------------------------------------------------
// Purpose: Start the manhack's engine sound.
//-----------------------------------------------------------------------------
void C_NPC_Manhack::SoundInit( void )
{
if (( m_nEnginePitch1 < 0 ) || ( m_nEnginePitch2 < 0 ) )
return;
// play an engine start sound!!
CPASAttenuationFilter filter( this );
// Bring up the engine looping sound.
if( !m_pEngineSound1 )
{
m_pEngineSound1 = CSoundEnvelopeController::GetController().SoundCreate( filter, entindex(), "NPC_Manhack.EngineSound1" );
CSoundEnvelopeController::GetController().Play( m_pEngineSound1, 0.0, m_nEnginePitch1 );
CSoundEnvelopeController::GetController().SoundChangeVolume( m_pEngineSound1, 0.7, 2.0 );
}
if( !m_pEngineSound2 )
{
m_pEngineSound2 = CSoundEnvelopeController::GetController().SoundCreate( filter, entindex(), "NPC_Manhack.EngineSound2" );
CSoundEnvelopeController::GetController().Play( m_pEngineSound2, 0.0, m_nEnginePitch2 );
CSoundEnvelopeController::GetController().SoundChangeVolume( m_pEngineSound2, 0.7, 2.0 );
}
if( !m_pBladeSound )
{
m_pBladeSound = CSoundEnvelopeController::GetController().SoundCreate( filter, entindex(), "NPC_Manhack.BladeSound" );
CSoundEnvelopeController::GetController().Play( m_pBladeSound, 0.0, m_nEnginePitch1 );
CSoundEnvelopeController::GetController().SoundChangeVolume( m_pBladeSound, 0.7, 2.0 );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_NPC_Manhack::SoundShutdown(void)
{
// Kill the engine!
if ( m_pEngineSound1 )
{
CSoundEnvelopeController::GetController().SoundDestroy( m_pEngineSound1 );
m_pEngineSound1 = NULL;
}
// Kill the engine!
if ( m_pEngineSound2 )
{
CSoundEnvelopeController::GetController().SoundDestroy( m_pEngineSound2 );
m_pEngineSound2 = NULL;
}
// Kill the blade!
if ( m_pBladeSound )
{
CSoundEnvelopeController::GetController().SoundDestroy( m_pBladeSound );
m_pBladeSound = NULL;
}
}