hl2_src-leak-2017/src/game/client/hl2/c_npc_rollermine.cpp

174 lines
4.6 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "c_ai_basenpc.h"
#include "iviewrender_beams.h"
#include "beam_shared.h"
#include "materialsystem/imaterial.h"
#include "model_types.h"
#include "clienteffectprecachesystem.h"
#include "beamdraw.h"
class C_RollerMine : public C_AI_BaseNPC
{
DECLARE_CLASS( C_RollerMine, C_AI_BaseNPC );
public:
DECLARE_CLIENTCLASS();
C_RollerMine( void ) {}
int DrawModel( int flags );
RenderGroup_t GetRenderGroup( void )
{
if ( m_bIsOpen )
return RENDER_GROUP_TRANSLUCENT_ENTITY;
else
return RENDER_GROUP_OPAQUE_ENTITY;
}
private:
C_RollerMine( const C_RollerMine & ) {}
bool m_bIsOpen;
float m_flActiveTime;
bool m_bHackedByAlyx;
bool m_bPowerDown;
};
IMPLEMENT_CLIENTCLASS_DT( C_RollerMine, DT_RollerMine, CNPC_RollerMine )
RecvPropInt( RECVINFO( m_bIsOpen ) ),
RecvPropFloat( RECVINFO( m_flActiveTime ) ),
RecvPropInt( RECVINFO( m_bHackedByAlyx ) ),
RecvPropInt( RECVINFO( m_bPowerDown ) ),
END_RECV_TABLE()
#define NUM_ATTACHMENTS 11
//-----------------------------------------------------------------------------
// Purpose:
// Input : flags -
// Output : int
//-----------------------------------------------------------------------------
int C_RollerMine::DrawModel( int flags )
{
if ( m_bIsOpen && m_flActiveTime <= gpGlobals->curtime )
{
float scale = random->RandomFloat( 4.0f, 6.0f );
if ( gpGlobals->frametime != 0 )
{
// Inner beams
BeamInfo_t beamInfo;
beamInfo.m_vecStart = GetAbsOrigin();
Vector offset = RandomVector( -6*scale, 2*scale );
offset += Vector(2,2,2) * scale;
beamInfo.m_vecEnd = GetAbsOrigin() + offset;
beamInfo.m_pStartEnt= cl_entitylist->GetEnt( BEAMENT_ENTITY( entindex() ) );
beamInfo.m_pEndEnt = beamInfo.m_pStartEnt;
beamInfo.m_nStartAttachment = random->RandomInt( 0, NUM_ATTACHMENTS );
beamInfo.m_nEndAttachment = random->RandomInt( 0, NUM_ATTACHMENTS );
// Ensure we're not the same point
if ( beamInfo.m_nStartAttachment == beamInfo.m_nEndAttachment )
{
int nextStep = ( random->RandomInt( 0, 1 ) ) ? 1 : -1;
beamInfo.m_nEndAttachment = ( beamInfo.m_nStartAttachment + nextStep ) % NUM_ATTACHMENTS;
}
beamInfo.m_nType = TE_BEAMTESLA;
beamInfo.m_pszModelName = "sprites/lgtning.vmt";
beamInfo.m_flHaloScale = 0.0f;
beamInfo.m_flLife = 0.1f;
beamInfo.m_flWidth = random->RandomFloat( 2.0f, 4.0f );
beamInfo.m_flEndWidth = random->RandomFloat( 0.0f, 1.0f );
beamInfo.m_flFadeLength = 0.0f;
beamInfo.m_flAmplitude = random->RandomFloat( 16, 32 );
beamInfo.m_flBrightness = 255.0;
beamInfo.m_flSpeed = 0.0;
beamInfo.m_nStartFrame = 0.0;
beamInfo.m_flFrameRate = 1.0f;
if ( m_bPowerDown )
{
beamInfo.m_flRed = 255.0f;;
beamInfo.m_flGreen = 64.0f;
beamInfo.m_flBlue = 64.0f;
}
else if ( m_bHackedByAlyx )
{
beamInfo.m_flRed = 240.0f;;
beamInfo.m_flGreen = 200.0f;
beamInfo.m_flBlue = 80.0f;
}
else
{
beamInfo.m_flRed = 255.0f;;
beamInfo.m_flGreen = 255.0f;
beamInfo.m_flBlue = 255.0f;
}
beamInfo.m_nSegments = 4;
beamInfo.m_bRenderable = true;
beamInfo.m_nFlags = 0;
beams->CreateBeamEntPoint( beamInfo );
// Draw the halo
float color[3];
if ( m_bHackedByAlyx )
{
color[0] = 0.25f;
color[1] = 0.05f;
color[2] = 0.0f;
}
else
{
color[0] = color[1] = color[2] = 0.15f;
}
IMaterial *pMaterial = materials->FindMaterial( "effects/rollerglow", NULL, false );
CMatRenderContextPtr pRenderContext( materials );
pRenderContext->Bind( pMaterial );
DrawHalo( pMaterial, GetAbsOrigin(), random->RandomFloat( 6.0f*scale, 6.5f*scale ), color );
if ( m_bPowerDown )
{
color[0] = random->RandomFloat( 0.80f, 1.00f );
color[1] = random->RandomFloat( 0.10f, 0.25f );
color[2] = 0.0f;
}
else if ( m_bHackedByAlyx )
{
color[0] = random->RandomFloat( 0.25f, 0.75f );
color[1] = random->RandomFloat( 0.10f, 0.25f );
color[2] = 0.0f;
}
else
{
color[0] = color[1] = color[2] = random->RandomFloat( 0.25f, 0.5f );
}
Vector attachOrigin;
QAngle attachAngles;
GetAttachment( beamInfo.m_nEndAttachment, attachOrigin, attachAngles );
DrawHalo( pMaterial, attachOrigin, random->RandomFloat( 1.0f*scale, 1.5f*scale ), color );
GetAttachment( beamInfo.m_nStartAttachment, attachOrigin, attachAngles );
DrawHalo( pMaterial, attachOrigin, random->RandomFloat( 1.0f*scale, 1.5f*scale ), color );
}
}
return BaseClass::DrawModel( flags );
}