hl2_src-leak-2017/src/game/client/hl2/c_te_concussiveexplosion.cpp

110 lines
3.7 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#include "cbase.h"
#include "c_te_particlesystem.h"
#include "fx.h"
#include "ragdollexplosionenumerator.h"
#include "tier1/KeyValues.h"
#include "toolframework_client.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Concussive explosion entity
//-----------------------------------------------------------------------------
class C_TEConcussiveExplosion : public C_TEParticleSystem
{
public:
DECLARE_CLASS( C_TEConcussiveExplosion, C_TEParticleSystem );
DECLARE_CLIENTCLASS();
virtual void PostDataUpdate( DataUpdateType_t updateType );
void AffectRagdolls( void );
Vector m_vecNormal;
float m_flScale;
int m_nRadius;
int m_nMagnitude;
};
//-----------------------------------------------------------------------------
// Networking
//-----------------------------------------------------------------------------
IMPLEMENT_CLIENTCLASS_EVENT_DT( C_TEConcussiveExplosion, DT_TEConcussiveExplosion, CTEConcussiveExplosion )
RecvPropVector( RECVINFO(m_vecNormal)),
RecvPropFloat( RECVINFO(m_flScale)),
RecvPropInt( RECVINFO(m_nRadius)),
RecvPropInt( RECVINFO(m_nMagnitude)),
END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TEConcussiveExplosion::AffectRagdolls( void )
{
if ( ( m_nRadius == 0 ) || ( m_nMagnitude == 0 ) )
return;
CRagdollExplosionEnumerator ragdollEnum( m_vecOrigin, m_nRadius, m_nMagnitude );
partition->EnumerateElementsInSphere( PARTITION_CLIENT_RESPONSIVE_EDICTS, m_vecOrigin, m_nRadius, false, &ragdollEnum );
}
//-----------------------------------------------------------------------------
// Recording
//-----------------------------------------------------------------------------
static inline void RecordConcussiveExplosion( const Vector& start, const Vector &vecDirection )
{
if ( !ToolsEnabled() )
return;
if ( clienttools->IsInRecordingMode() )
{
KeyValues *msg = new KeyValues( "TempEntity" );
msg->SetInt( "te", TE_CONCUSSIVE_EXPLOSION );
msg->SetString( "name", "TE_ConcussiveExplosion" );
msg->SetFloat( "time", gpGlobals->curtime );
msg->SetFloat( "originx", start.x );
msg->SetFloat( "originy", start.y );
msg->SetFloat( "originz", start.z );
msg->SetFloat( "directionx", vecDirection.x );
msg->SetFloat( "directiony", vecDirection.y );
msg->SetFloat( "directionz", vecDirection.z );
ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg );
msg->deleteThis();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TEConcussiveExplosion::PostDataUpdate( DataUpdateType_t updateType )
{
AffectRagdolls();
FX_ConcussiveExplosion( m_vecOrigin, m_vecNormal );
RecordConcussiveExplosion( m_vecOrigin, m_vecNormal );
}
void TE_ConcussiveExplosion( IRecipientFilter& filter, float delay, KeyValues *pKeyValues )
{
Vector vecOrigin, vecDirection;
vecOrigin.x = pKeyValues->GetFloat( "originx" );
vecOrigin.y = pKeyValues->GetFloat( "originy" );
vecOrigin.z = pKeyValues->GetFloat( "originz" );
vecDirection.x = pKeyValues->GetFloat( "directionx" );
vecDirection.y = pKeyValues->GetFloat( "directiony" );
vecDirection.z = pKeyValues->GetFloat( "directionz" );
FX_ConcussiveExplosion( vecOrigin, vecDirection );
}