hl2_src-leak-2017/src/game/client/hl2/hud_radar.h

79 lines
2.2 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef HUD_RADAR_H
#define HUD_RADAR_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Panel.h>
#include <vgui_controls/Label.h>
#include "hl2_vehicle_radar.h"
#include "c_vguiscreen.h"
class CRadarContact
{
public:
Vector m_vecOrigin;
int m_iType;
float m_flTimeToRemove;
};
class CHudRadar : public CVGuiScreenPanel
{
public:
DECLARE_CLASS_SIMPLE( CHudRadar, CVGuiScreenPanel );
CHudRadar( vgui::Panel *parent, const char *panelName );
~CHudRadar();
virtual void Paint();
void VidInit(void);
virtual bool Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData );
virtual void SetVisible(bool state);
void MsgFunc_UpdateRadar(bf_read &msg );
void SetVehicle( C_BaseEntity *pVehicle ) { m_pVehicle = pVehicle; }
void AddRadarContact( const Vector &vecOrigin, int iType, float flTimeToLive );
int FindRadarContact( const Vector &vecOrigin );
void MaintainRadarContacts();
void ClearAllRadarContacts() { m_iNumRadarContacts = 0; }
public:
bool m_bUseFastUpdate;
int m_ghostAlpha; // How intense the alpha channel is for CRT ghosts
float m_flTimeStopGhosting;
float m_flTimeStartGhosting;
private:
bool WorldToRadar( const Vector location, const Vector origin, const QAngle angles, float &x, float &y, float &z_delta, float &scale );
void DrawPositionOnRadar( Vector vecPos, C_BasePlayer *pLocalPlayer, int type, int flags, int r, int g, int b, int a );
void DrawIconOnRadar( Vector vecPos, C_BasePlayer *pLocalPlayer, int type, int flags, int r, int g, int b, int a );
void FillRect( int x, int y, int w, int h );
void DrawRadarDot( int x, int y, float z_diff, int iBaseDotSize, int flags, int r, int g, int b, int a );
CRadarContact m_radarContacts[RADAR_MAX_CONTACTS];
int m_iNumRadarContacts;
C_BaseEntity *m_pVehicle;
int m_iImageID;
int m_textureID_IconLambda;
int m_textureID_IconBuster;
int m_textureID_IconStrider;
int m_textureID_IconDog;
int m_textureID_IconBase;
};
extern CHudRadar *GetHudRadar();
#endif // HUD_RADAR_H