hl2_src-leak-2017/src/game/client/hud_basechat.cpp

1839 lines
47 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "hud_basechat.h"
#include <vgui/IScheme.h>
#include <vgui/IVGui.h>
#include "iclientmode.h"
#include "hud_macros.h"
#include "engine/IEngineSound.h"
#include "text_message.h"
#include <vgui/ILocalize.h>
#include "vguicenterprint.h"
#include "vgui/KeyCode.h"
#include <KeyValues.h>
#include "ienginevgui.h"
#include "c_playerresource.h"
#include "ihudlcd.h"
#include "vgui/IInput.h"
#include "vgui/ILocalize.h"
#include "multiplay_gamerules.h"
#include "voice_status.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define CHAT_WIDTH_PERCENTAGE 0.6f
#ifndef _XBOX
ConVar hud_saytext_time( "hud_saytext_time", "12", 0 );
ConVar cl_showtextmsg( "cl_showtextmsg", "1", 0, "Enable/disable text messages printing on the screen." );
ConVar cl_chatfilters( "cl_chatfilters", "63", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Stores the chat filter settings " );
ConVar cl_chatfilter_version( "cl_chatfilter_version", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE | FCVAR_HIDDEN, "Stores the chat filter version" );
ConVar cl_mute_all_comms("cl_mute_all_comms", "1", FCVAR_ARCHIVE, "If 1, then all communications from a player will be blocked when that player is muted, including chat messages.");
const int kChatFilterVersion = 1;
Color g_ColorBlue( 153, 204, 255, 255 );
Color g_ColorRed( 255, 63, 63, 255 );
Color g_ColorGreen( 153, 255, 153, 255 );
Color g_ColorDarkGreen( 64, 255, 64, 255 );
Color g_ColorYellow( 255, 178, 0, 255 );
Color g_ColorGrey( 204, 204, 204, 255 );
// removes all color markup characters, so Msg can deal with the string properly
// returns a pointer to str
char* RemoveColorMarkup( char *str )
{
char *out = str;
for ( char *in = str; *in != 0; ++in )
{
if ( *in > 0 && *in < COLOR_MAX )
{
if ( *in == COLOR_HEXCODE || *in == COLOR_HEXCODE_ALPHA )
{
// skip the next six or eight characters
const int nSkip = ( *in == COLOR_HEXCODE ? 6 : 8 );
for ( int i = 0; i < nSkip && *in != 0; i++ )
{
++in;
}
// if we reached the end of the string first, then back up
if ( *in == 0 )
{
--in;
}
}
continue;
}
*out = *in;
++out;
}
*out = 0;
return str;
}
// converts all '\r' characters to '\n', so that the engine can deal with the properly
// returns a pointer to str
char* ConvertCRtoNL( char *str )
{
for ( char *ch = str; *ch != 0; ch++ )
if ( *ch == '\r' )
*ch = '\n';
return str;
}
// converts all '\r' characters to '\n', so that the engine can deal with the properly
// returns a pointer to str
wchar_t* ConvertCRtoNL( wchar_t *str )
{
for ( wchar_t *ch = str; *ch != 0; ch++ )
if ( *ch == L'\r' )
*ch = L'\n';
return str;
}
void StripEndNewlineFromString( char *str )
{
int s = strlen( str ) - 1;
if ( s >= 0 )
{
if ( str[s] == '\n' || str[s] == '\r' )
str[s] = 0;
}
}
void StripEndNewlineFromString( wchar_t *str )
{
int s = wcslen( str ) - 1;
if ( s >= 0 )
{
if ( str[s] == L'\n' || str[s] == L'\r' )
str[s] = 0;
}
}
//-----------------------------------------------------------------------------
// Purpose: Reads a string from the current message and checks if it is translatable
//-----------------------------------------------------------------------------
wchar_t* ReadLocalizedString( bf_read &msg, OUT_Z_BYTECAP(outSizeInBytes) wchar_t *pOut, int outSizeInBytes, bool bStripNewline, OUT_Z_CAP(originalSize) char *originalString, int originalSize )
{
char szString[2048];
szString[0] = 0;
msg.ReadString( szString, sizeof(szString) );
if ( originalString )
{
Q_strncpy( originalString, szString, originalSize );
}
const wchar_t *pBuf = g_pVGuiLocalize->Find( szString );
if ( pBuf )
{
V_wcsncpy( pOut, pBuf, outSizeInBytes );
}
else
{
g_pVGuiLocalize->ConvertANSIToUnicode( szString, pOut, outSizeInBytes );
}
if ( bStripNewline )
StripEndNewlineFromString( pOut );
return pOut;
}
//-----------------------------------------------------------------------------
// Purpose: Reads a string from the current message, converts it to unicode, and strips out color codes
//-----------------------------------------------------------------------------
wchar_t* ReadChatTextString( bf_read &msg, OUT_Z_BYTECAP(outSizeInBytes) wchar_t *pOut, int outSizeInBytes )
{
char szString[2048];
szString[0] = 0;
msg.ReadString( szString, sizeof(szString) );
g_pVGuiLocalize->ConvertANSIToUnicode( szString, pOut, outSizeInBytes );
StripEndNewlineFromString( pOut );
// converts color control characters into control characters for the normal color
for ( wchar_t *test = pOut; test && *test; ++test )
{
if ( *test && (*test < COLOR_MAX ) )
{
if ( *test == COLOR_HEXCODE || *test == COLOR_HEXCODE_ALPHA )
{
// mark the next seven or nine characters. one for the control character and six or eight for the code itself.
const int nSkip = ( *test == COLOR_HEXCODE ? 7 : 9 );
for ( int i = 0; i < nSkip && *test != 0; i++, test++ )
{
*test = COLOR_NORMAL;
}
// if we reached the end of the string first, then back up
if ( *test == 0 )
{
--test;
}
}
else
{
*test = COLOR_NORMAL;
}
}
}
return pOut;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *parent -
// *panelName -
//-----------------------------------------------------------------------------
CBaseHudChatLine::CBaseHudChatLine( vgui::Panel *parent, const char *panelName ) :
vgui::RichText( parent, panelName )
{
m_hFont = m_hFontMarlett = 0;
m_flExpireTime = 0.0f;
m_flStartTime = 0.0f;
m_iNameLength = 0;
m_text = NULL;
SetPaintBackgroundEnabled( true );
SetVerticalScrollbar( false );
}
CBaseHudChatLine::~CBaseHudChatLine()
{
if ( m_text )
{
delete[] m_text;
m_text = NULL;
}
}
void CBaseHudChatLine::ApplySchemeSettings(vgui::IScheme *pScheme)
{
BaseClass::ApplySchemeSettings(pScheme);
m_hFont = pScheme->GetFont( "Default" );
#ifdef HL1_CLIENT_DLL
SetBgColor( Color( 0, 0, 0, 0 ) );
SetFgColor( Color( 0, 0, 0, 0 ) );
SetBorder( NULL );
#else
SetBgColor( Color( 0, 0, 0, 100 ) );
#endif
m_hFontMarlett = pScheme->GetFont( "Marlett" );
m_clrText = pScheme->GetColor( "FgColor", GetFgColor() );
SetFont( m_hFont );
}
void CBaseHudChatLine::PerformFadeout( void )
{
// Flash + Extra bright when new
float curtime = gpGlobals->curtime;
int lr = m_clrText[0];
int lg = m_clrText[1];
int lb = m_clrText[2];
if ( curtime >= m_flStartTime && curtime < m_flStartTime + CHATLINE_FLASH_TIME )
{
float frac1 = ( curtime - m_flStartTime ) / CHATLINE_FLASH_TIME;
float frac = frac1;
frac *= CHATLINE_NUM_FLASHES;
frac *= 2 * M_PI;
frac = cos( frac );
frac = clamp( frac, 0.0f, 1.0f );
frac *= (1.0f-frac1);
int r = lr, g = lg, b = lb;
r = r + ( 255 - r ) * frac;
g = g + ( 255 - g ) * frac;
b = b + ( 255 - b ) * frac;
// Draw a right facing triangle in red, faded out over time
int alpha = 63 + 192 * (1.0f - frac1 );
alpha = clamp( alpha, 0, 255 );
wchar_t wbuf[4096];
GetText(0, wbuf, sizeof(wbuf));
SetText( "" );
InsertColorChange( Color( r, g, b, 255 ) );
InsertString( wbuf );
}
else if ( curtime <= m_flExpireTime && curtime > m_flExpireTime - CHATLINE_FADE_TIME )
{
float frac = ( m_flExpireTime - curtime ) / CHATLINE_FADE_TIME;
int alpha = frac * 255;
alpha = clamp( alpha, 0, 255 );
wchar_t wbuf[4096];
GetText(0, wbuf, sizeof(wbuf));
SetText( "" );
InsertColorChange( Color( lr * frac, lg * frac, lb * frac, alpha ) );
InsertString( wbuf );
}
else
{
wchar_t wbuf[4096];
GetText(0, wbuf, sizeof(wbuf));
SetText( "" );
InsertColorChange( Color( lr, lg, lb, 255 ) );
InsertString( wbuf );
}
OnThink();
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : time -
//-----------------------------------------------------------------------------
void CBaseHudChatLine::SetExpireTime( void )
{
m_flStartTime = gpGlobals->curtime;
m_flExpireTime = m_flStartTime + hud_saytext_time.GetFloat();
m_nCount = CBaseHudChat::m_nLineCounter++;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CBaseHudChatLine::GetCount( void )
{
return m_nCount;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CBaseHudChatLine::IsReadyToExpire( void )
{
// Engine disconnected, expire right away
if ( !engine->IsInGame() && !engine->IsConnected() )
return true;
if ( gpGlobals->curtime >= m_flExpireTime )
return true;
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : float
//-----------------------------------------------------------------------------
float CBaseHudChatLine::GetStartTime( void )
{
return m_flStartTime;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBaseHudChatLine::Expire( void )
{
SetVisible( false );
// Spit out label text now
// char text[ 256 ];
// GetText( text, 256 );
// Msg( "%s\n", text );
}
#endif // _XBOX
//-----------------------------------------------------------------------------
// Purpose: The prompt and text entry area for chat messages
//-----------------------------------------------------------------------------
#ifndef _XBOX
CBaseHudChatInputLine::CBaseHudChatInputLine( vgui::Panel *parent, char const *panelName ) :
vgui::Panel( parent, panelName )
{
SetMouseInputEnabled( false );
m_pPrompt = new vgui::Label( this, "ChatInputPrompt", L"Enter text:" );
m_pInput = new CBaseHudChatEntry( this, "ChatInput", parent );
m_pInput->SetMaximumCharCount( 127 );
}
void CBaseHudChatInputLine::ApplySchemeSettings(vgui::IScheme *pScheme)
{
BaseClass::ApplySchemeSettings(pScheme);
// FIXME: Outline
vgui::HFont hFont = pScheme->GetFont( "ChatFont" );
m_pPrompt->SetFont( hFont );
m_pInput->SetFont( hFont );
m_pInput->SetFgColor( pScheme->GetColor( "Chat.TypingText", pScheme->GetColor( "Panel.FgColor", Color( 255, 255, 255, 255 ) ) ) );
SetPaintBackgroundEnabled( true );
m_pPrompt->SetPaintBackgroundEnabled( true );
m_pPrompt->SetContentAlignment( vgui::Label::a_west );
m_pPrompt->SetTextInset( 2, 0 );
m_pInput->SetMouseInputEnabled( true );
#ifdef HL1_CLIENT_DLL
m_pInput->SetBgColor( Color( 255, 255, 255, 0 ) );
#endif
SetBgColor( Color( 0, 0, 0, 0) );
}
void CBaseHudChatInputLine::SetPrompt( const wchar_t *prompt )
{
Assert( m_pPrompt );
m_pPrompt->SetText( prompt );
InvalidateLayout();
}
void CBaseHudChatInputLine::ClearEntry( void )
{
Assert( m_pInput );
SetEntry( L"" );
}
void CBaseHudChatInputLine::SetEntry( const wchar_t *entry )
{
Assert( m_pInput );
Assert( entry );
m_pInput->SetText( entry );
}
void CBaseHudChatInputLine::GetMessageText( OUT_Z_BYTECAP(buffersizebytes) wchar_t *buffer, int buffersizebytes )
{
m_pInput->GetText( buffer, buffersizebytes);
}
void CBaseHudChatInputLine::PerformLayout()
{
BaseClass::PerformLayout();
int wide, tall;
GetSize( wide, tall );
int w,h;
m_pPrompt->GetContentSize( w, h);
m_pPrompt->SetBounds( 0, 0, w, tall );
m_pInput->SetBounds( w + 2, 0, wide - w - 2 , tall );
}
vgui::Panel *CBaseHudChatInputLine::GetInputPanel( void )
{
return m_pInput;
}
#endif //_XBOX
CHudChatFilterButton::CHudChatFilterButton( vgui::Panel *pParent, const char *pName, const char *pText ) :
BaseClass( pParent, pName, pText )
{
}
CHudChatFilterCheckButton::CHudChatFilterCheckButton( vgui::Panel *pParent, const char *pName, const char *pText, int iFlag ) :
BaseClass( pParent, pName, pText )
{
m_iFlag = iFlag;
}
CHudChatFilterPanel::CHudChatFilterPanel( vgui::Panel *pParent, const char *pName ) : BaseClass ( pParent, pName )
{
pParent->SetSize( 10, 10 ); // Quiet "parent not sized yet" spew
SetParent( pParent );
new CHudChatFilterCheckButton( this, "joinleave_button", "Sky is blue?", CHAT_FILTER_JOINLEAVE );
new CHudChatFilterCheckButton( this, "namechange_button", "Sky is blue?", CHAT_FILTER_NAMECHANGE );
new CHudChatFilterCheckButton( this, "publicchat_button", "Sky is blue?", CHAT_FILTER_PUBLICCHAT );
new CHudChatFilterCheckButton( this, "servermsg_button", "Sky is blue?", CHAT_FILTER_SERVERMSG );
new CHudChatFilterCheckButton( this, "teamchange_button", "Sky is blue?", CHAT_FILTER_TEAMCHANGE );
//=============================================================================
// HPE_BEGIN:
// [tj]Added a new filter checkbox for achievement announces.
// Also. Yes. Sky is blue.
//=============================================================================
new CHudChatFilterCheckButton( this, "achivement_button", "Sky is blue?", CHAT_FILTER_ACHIEVEMENT);
//=============================================================================
// HPE_END
//=============================================================================
}
void CHudChatFilterPanel::ApplySchemeSettings(vgui::IScheme *pScheme)
{
LoadControlSettings( "resource/UI/ChatFilters.res" );
BaseClass::ApplySchemeSettings( pScheme );
Color cColor = pScheme->GetColor( "DullWhite", GetBgColor() );
SetBgColor( Color ( cColor.r(), cColor.g(), cColor.b(), CHAT_HISTORY_ALPHA ) );
SetFgColor( pScheme->GetColor( "Blank", GetFgColor() ) );
}
void CHudChatFilterPanel::OnFilterButtonChecked( vgui::Panel *panel )
{
CHudChatFilterCheckButton *pButton = dynamic_cast < CHudChatFilterCheckButton * > ( panel );
if ( pButton && GetChatParent() && IsVisible() )
{
if ( pButton->IsSelected() )
{
GetChatParent()->SetFilterFlag( GetChatParent()->GetFilterFlags() | pButton->GetFilterFlag() );
}
else
{
GetChatParent()->SetFilterFlag( GetChatParent()->GetFilterFlags() & ~ pButton->GetFilterFlag() );
}
}
}
void CHudChatFilterPanel::SetVisible(bool state)
{
if ( state == true )
{
for (int i = 0; i < GetChildCount(); i++)
{
CHudChatFilterCheckButton *pButton = dynamic_cast < CHudChatFilterCheckButton * > ( GetChild(i) );
if ( pButton )
{
if ( cl_chatfilters.GetInt() & pButton->GetFilterFlag() )
{
pButton->SetSelected( true );
}
else
{
pButton->SetSelected( false );
}
}
}
}
BaseClass::SetVisible( state );
}
void CHudChatFilterButton::DoClick( void )
{
BaseClass::DoClick();
CBaseHudChat *pChat = dynamic_cast < CBaseHudChat * > (GetParent() );
if ( pChat )
{
pChat->GetChatInput()->RequestFocus();
if ( pChat->GetChatFilterPanel() )
{
if ( pChat->GetChatFilterPanel()->IsVisible() )
{
pChat->GetChatFilterPanel()->SetVisible( false );
}
else
{
pChat->GetChatFilterPanel()->SetVisible( true );
pChat->GetChatFilterPanel()->MakePopup();
pChat->GetChatFilterPanel()->SetMouseInputEnabled( true );
}
}
}
}
CHudChatHistory::CHudChatHistory( vgui::Panel *pParent, const char *panelName ) : BaseClass( pParent, "HudChatHistory" )
{
vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ChatScheme.res", "ChatScheme");
SetScheme(scheme);
InsertFade( -1, -1 );
}
void CHudChatHistory::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
SetFont( pScheme->GetFont( "ChatFont" ) );
SetAlpha( 255 );
}
int CBaseHudChat::m_nLineCounter = 1;
//-----------------------------------------------------------------------------
// Purpose: Text chat input/output hud element
//-----------------------------------------------------------------------------
CBaseHudChat::CBaseHudChat( const char *pElementName )
: CHudElement( pElementName ), BaseClass( NULL, "HudChat" )
{
vgui::Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ChatScheme.res", "ChatScheme" );
SetScheme(scheme);
g_pVGuiLocalize->AddFile( "resource/chat_%language%.txt" );
m_nMessageMode = 0;
vgui::ivgui()->AddTickSignal( GetVPanel() );
// (We don't actually want input until they bring up the chat line).
MakePopup();
SetZPos( -30 );
SetHiddenBits( HIDEHUD_CHAT );
m_pFiltersButton = new CHudChatFilterButton( this, "ChatFiltersButton", "Filters" );
if ( m_pFiltersButton )
{
m_pFiltersButton->SetScheme( scheme );
m_pFiltersButton->SetVisible( true );
m_pFiltersButton->SetEnabled( true );
m_pFiltersButton->SetMouseInputEnabled( true );
m_pFiltersButton->SetKeyBoardInputEnabled( false );
}
m_pChatHistory = new CHudChatHistory( this, "HudChatHistory" );
CreateChatLines();
CreateChatInputLine();
GetChatFilterPanel();
m_iFilterFlags = cl_chatfilters.GetInt();
}
void CBaseHudChat::CreateChatInputLine( void )
{
#ifndef _XBOX
m_pChatInput = new CBaseHudChatInputLine( this, "ChatInputLine" );
m_pChatInput->SetVisible( false );
if ( GetChatHistory() )
{
GetChatHistory()->SetMaximumCharCount( 127 * 100 );
GetChatHistory()->SetVisible( true );
}
#endif
}
void CBaseHudChat::CreateChatLines( void )
{
#ifndef _XBOX
m_ChatLine = new CBaseHudChatLine( this, "ChatLine1" );
m_ChatLine->SetVisible( false );
#endif
}
#define BACKGROUND_BORDER_WIDTH 20
CHudChatFilterPanel *CBaseHudChat::GetChatFilterPanel( void )
{
if ( m_pFilterPanel == NULL )
{
m_pFilterPanel = new CHudChatFilterPanel( this, "HudChatFilterPanel" );
if ( m_pFilterPanel )
{
vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ChatScheme.res", "ChatScheme");
m_pFilterPanel->SetScheme( scheme );
m_pFilterPanel->InvalidateLayout( true, true );
m_pFilterPanel->SetMouseInputEnabled( true );
m_pFilterPanel->SetPaintBackgroundType( 2 );
m_pFilterPanel->SetPaintBorderEnabled( true );
m_pFilterPanel->SetVisible( false );
}
}
return m_pFilterPanel;
}
void CBaseHudChat::ApplySchemeSettings( vgui::IScheme *pScheme )
{
LoadControlSettings( "resource/UI/BaseChat.res" );
BaseClass::ApplySchemeSettings( pScheme );
SetPaintBackgroundType( 2 );
SetPaintBorderEnabled( true );
SetPaintBackgroundEnabled( true );
SetKeyBoardInputEnabled( false );
SetMouseInputEnabled( false );
m_nVisibleHeight = 0;
#ifdef HL1_CLIENT_DLL
SetBgColor( Color( 0, 0, 0, 0 ) );
SetFgColor( Color( 0, 0, 0, 0 ) );
#endif
Color cColor = pScheme->GetColor( "DullWhite", GetBgColor() );
SetBgColor( Color ( cColor.r(), cColor.g(), cColor.b(), CHAT_HISTORY_ALPHA ) );
GetChatHistory()->SetVerticalScrollbar( false );
}
void CBaseHudChat::Reset( void )
{
#ifndef HL1_CLIENT_DLL
m_nVisibleHeight = 0;
Clear();
#endif
}
#ifdef _XBOX
bool CBaseHudChat::ShouldDraw()
{
// never think, never draw
return false;
}
#endif
void CBaseHudChat::Paint( void )
{
#ifndef _XBOX
if ( m_nVisibleHeight == 0 )
return;
#endif
}
CHudChatHistory *CBaseHudChat::GetChatHistory( void )
{
return m_pChatHistory;
}
void CBaseHudChat::Init( void )
{
if ( IsXbox() )
return;
ListenForGameEvent( "hltv_chat" );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pszName -
// iSize -
// *pbuf -
//-----------------------------------------------------------------------------
void CBaseHudChat::MsgFunc_SayText( bf_read &msg )
{
char szString[256];
int client = msg.ReadByte();
msg.ReadString( szString, sizeof(szString) );
bool bWantsToChat = msg.ReadByte();
if ( bWantsToChat )
{
// print raw chat text
ChatPrintf( client, CHAT_FILTER_NONE, "%s", szString );
}
else
{
// try to lookup translated string
Printf( CHAT_FILTER_NONE, "%s", hudtextmessage->LookupString( szString ) );
}
CLocalPlayerFilter filter;
C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, "HudChat.Message" );
Msg( "%s", szString );
}
int CBaseHudChat::GetFilterForString( const char *pString )
{
if ( !Q_stricmp( pString, "#HL_Name_Change" ) )
{
return CHAT_FILTER_NAMECHANGE;
}
return CHAT_FILTER_NONE;
}
//-----------------------------------------------------------------------------
// Purpose: Reads in a player's Chat text from the server
//-----------------------------------------------------------------------------
void CBaseHudChat::MsgFunc_SayText2( bf_read &msg )
{
// Got message during connection
if ( !g_PR )
return;
int client = msg.ReadByte();
bool bWantsToChat = msg.ReadByte();
wchar_t szBuf[6][256];
char untranslated_msg_text[256];
wchar_t *msg_text = ReadLocalizedString( msg, szBuf[0], sizeof( szBuf[0] ), false, untranslated_msg_text, sizeof( untranslated_msg_text ) );
// keep reading strings and using C format strings for subsituting the strings into the localised text string
ReadChatTextString ( msg, szBuf[1], sizeof( szBuf[1] ) ); // player name
ReadChatTextString ( msg, szBuf[2], sizeof( szBuf[2] ) ); // chat text
ReadLocalizedString( msg, szBuf[3], sizeof( szBuf[3] ), true );
ReadLocalizedString( msg, szBuf[4], sizeof( szBuf[4] ), true );
g_pVGuiLocalize->ConstructString_safe( szBuf[5], msg_text, 4, szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
char ansiString[512];
g_pVGuiLocalize->ConvertUnicodeToANSI( ConvertCRtoNL( szBuf[5] ), ansiString, sizeof( ansiString ) );
if ( bWantsToChat )
{
int iFilter = CHAT_FILTER_NONE;
if ( client > 0 && (g_PR->GetTeam( client ) != g_PR->GetTeam( GetLocalPlayerIndex() )) )
{
iFilter = CHAT_FILTER_PUBLICCHAT;
}
// print raw chat text
ChatPrintf( client, iFilter, "%s", ansiString );
Msg( "%s\n", RemoveColorMarkup(ansiString) );
CLocalPlayerFilter filter;
C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, "HudChat.Message" );
}
else
{
// print raw chat text
ChatPrintf( client, GetFilterForString( untranslated_msg_text), "%s", ansiString );
}
}
//-----------------------------------------------------------------------------
// Message handler for text messages
// displays a string, looking them up from the titles.txt file, which can be localised
// parameters:
// byte: message direction ( HUD_PRINTCONSOLE, HUD_PRINTNOTIFY, HUD_PRINTCENTER, HUD_PRINTTALK )
// string: message
// optional parameters:
// string: message parameter 1
// string: message parameter 2
// string: message parameter 3
// string: message parameter 4
// any string that starts with the character '#' is a message name, and is used to look up the real message in titles.txt
// the next (optional) one to four strings are parameters for that string (which can also be message names if they begin with '#')
//-----------------------------------------------------------------------------
void CBaseHudChat::MsgFunc_TextMsg( bf_read &msg )
{
char szString[2048];
int msg_dest = msg.ReadByte();
wchar_t szBuf[5][256];
wchar_t outputBuf[256];
for ( int i=0; i<5; ++i )
{
msg.ReadString( szString, sizeof(szString) );
char *tmpStr = hudtextmessage->LookupString( szString, &msg_dest );
const wchar_t *pBuf = g_pVGuiLocalize->Find( tmpStr );
if ( pBuf )
{
// Copy pBuf into szBuf[i].
int nMaxChars = sizeof( szBuf[i] ) / sizeof( wchar_t );
wcsncpy( szBuf[i], pBuf, nMaxChars );
szBuf[i][nMaxChars-1] = 0;
}
else
{
if ( i )
{
StripEndNewlineFromString( tmpStr ); // these strings are meant for subsitution into the main strings, so cull the automatic end newlines
}
g_pVGuiLocalize->ConvertANSIToUnicode( tmpStr, szBuf[i], sizeof(szBuf[i]) );
}
}
if ( !cl_showtextmsg.GetInt() )
return;
int len;
switch ( msg_dest )
{
case HUD_PRINTCENTER:
g_pVGuiLocalize->ConstructString_safe( outputBuf, szBuf[0], 4, szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
internalCenterPrint->Print( ConvertCRtoNL( outputBuf ) );
break;
case HUD_PRINTNOTIFY:
g_pVGuiLocalize->ConstructString_safe( outputBuf, szBuf[0], 4, szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
g_pVGuiLocalize->ConvertUnicodeToANSI( outputBuf, szString, sizeof(szString) );
len = strlen( szString );
if ( len && szString[len-1] != '\n' && szString[len-1] != '\r' )
{
Q_strncat( szString, "\n", sizeof(szString), 1 );
}
Msg( "%s", ConvertCRtoNL( szString ) );
break;
case HUD_PRINTTALK:
g_pVGuiLocalize->ConstructString_safe( outputBuf, szBuf[0], 4, szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
g_pVGuiLocalize->ConvertUnicodeToANSI( outputBuf, szString, sizeof(szString) );
len = strlen( szString );
if ( len && szString[len-1] != '\n' && szString[len-1] != '\r' )
{
Q_strncat( szString, "\n", sizeof(szString), 1 );
}
Printf( CHAT_FILTER_NONE, "%s", ConvertCRtoNL( szString ) );
Msg( "%s", ConvertCRtoNL( szString ) );
break;
case HUD_PRINTCONSOLE:
g_pVGuiLocalize->ConstructString_safe( outputBuf, szBuf[0], 4, szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
g_pVGuiLocalize->ConvertUnicodeToANSI( outputBuf, szString, sizeof(szString) );
len = strlen( szString );
if ( len && szString[len-1] != '\n' && szString[len-1] != '\r' )
{
Q_strncat( szString, "\n", sizeof(szString), 1 );
}
Msg( "%s", ConvertCRtoNL( szString ) );
break;
}
}
void CBaseHudChat::MsgFunc_VoiceSubtitle( bf_read &msg )
{
// Got message during connection
if ( !g_PR )
return;
if ( !cl_showtextmsg.GetInt() )
return;
char szString[2048];
char szPrefix[64]; //(Voice)
wchar_t szBuf[128];
int client = msg.ReadByte();
int iMenu = msg.ReadByte();
int iItem = msg.ReadByte();
const char *pszSubtitle = "";
CGameRules *pGameRules = GameRules();
CMultiplayRules *pMultiRules = dynamic_cast< CMultiplayRules * >( pGameRules );
Assert( pMultiRules );
if ( pMultiRules )
{
pszSubtitle = pMultiRules->GetVoiceCommandSubtitle( iMenu, iItem );
}
SetVoiceSubtitleState( true );
const wchar_t *pBuf = g_pVGuiLocalize->Find( pszSubtitle );
if ( pBuf )
{
// Copy pBuf into szBuf[i].
int nMaxChars = sizeof( szBuf ) / sizeof( wchar_t );
wcsncpy( szBuf, pBuf, nMaxChars );
szBuf[nMaxChars-1] = 0;
}
else
{
g_pVGuiLocalize->ConvertANSIToUnicode( pszSubtitle, szBuf, sizeof(szBuf) );
}
int len;
g_pVGuiLocalize->ConvertUnicodeToANSI( szBuf, szString, sizeof(szString) );
len = strlen( szString );
if ( len && szString[len-1] != '\n' && szString[len-1] != '\r' )
{
Q_strncat( szString, "\n", sizeof(szString), 1 );
}
const wchar_t *pVoicePrefix = g_pVGuiLocalize->Find( "#Voice" );
g_pVGuiLocalize->ConvertUnicodeToANSI( pVoicePrefix, szPrefix, sizeof(szPrefix) );
ChatPrintf( client, CHAT_FILTER_NONE, "%c(%s) %s%c: %s", COLOR_PLAYERNAME, szPrefix, GetDisplayedSubtitlePlayerName( client ), COLOR_NORMAL, ConvertCRtoNL( szString ) );
SetVoiceSubtitleState( false );
}
const char *CBaseHudChat::GetDisplayedSubtitlePlayerName( int clientIndex )
{
return g_PR->GetPlayerName( clientIndex );
}
#ifndef _XBOX
static int __cdecl SortLines( void const *line1, void const *line2 )
{
CBaseHudChatLine *l1 = *( CBaseHudChatLine ** )line1;
CBaseHudChatLine *l2 = *( CBaseHudChatLine ** )line2;
// Invisible at bottom
if ( l1->IsVisible() && !l2->IsVisible() )
return -1;
else if ( !l1->IsVisible() && l2->IsVisible() )
return 1;
// Oldest start time at top
if ( l1->GetStartTime() < l2->GetStartTime() )
return -1;
else if ( l1->GetStartTime() > l2->GetStartTime() )
return 1;
// Otherwise, compare counter
if ( l1->GetCount() < l2->GetCount() )
return -1;
else if ( l1->GetCount() > l2->GetCount() )
return 1;
return 0;
}
#endif
//-----------------------------------------------------------------------------
// Purpose: Allow inheriting classes to change this spacing behavior
//-----------------------------------------------------------------------------
int CBaseHudChat::GetChatInputOffset( void )
{
return m_iFontHeight;
}
//-----------------------------------------------------------------------------
// Purpose: Do respositioning here to avoid latency due to repositioning of vgui
// voice manager icon panel
//-----------------------------------------------------------------------------
void CBaseHudChat::OnTick( void )
{
#ifndef _XBOX
m_nVisibleHeight = 0;
CBaseHudChatLine *line = m_ChatLine;
if ( line )
{
vgui::HFont font = line->GetFont();
m_iFontHeight = vgui::surface()->GetFontTall( font ) + 2;
// Put input area at bottom
int iChatX, iChatY, iChatW, iChatH;
int iInputX, iInputY, iInputW, iInputH;
m_pChatInput->GetBounds( iInputX, iInputY, iInputW, iInputH );
GetBounds( iChatX, iChatY, iChatW, iChatH );
m_pChatInput->SetBounds( iInputX, iChatH - (m_iFontHeight * 1.75), iInputW, m_iFontHeight );
//Resize the History Panel so it fits more lines depending on the screen resolution.
int iChatHistoryX, iChatHistoryY, iChatHistoryW, iChatHistoryH;
GetChatHistory()->GetBounds( iChatHistoryX, iChatHistoryY, iChatHistoryW, iChatHistoryH );
iChatHistoryH = (iChatH - (m_iFontHeight * 2.25)) - iChatHistoryY;
GetChatHistory()->SetBounds( iChatHistoryX, iChatHistoryY, iChatHistoryW, iChatHistoryH );
}
FadeChatHistory();
#endif
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : width -
// *text -
// textlen -
// Output : int
//-----------------------------------------------------------------------------
int CBaseHudChat::ComputeBreakChar( int width, const char *text, int textlen )
{
#ifndef _XBOX
CBaseHudChatLine *line = m_ChatLine;
vgui::HFont font = line->GetFont();
int currentlen = 0;
int lastbreak = textlen;
for (int i = 0; i < textlen ; i++)
{
char ch = text[i];
if ( ch <= 32 )
{
lastbreak = i;
}
wchar_t wch[2];
g_pVGuiLocalize->ConvertANSIToUnicode( &ch, wch, sizeof( wch ) );
int a,b,c;
vgui::surface()->GetCharABCwide(font, wch[0], a, b, c);
currentlen += a + b + c;
if ( currentlen >= width )
{
// If we haven't found a whitespace char to break on before getting
// to the end, but it's still too long, break on the character just before
// this one
if ( lastbreak == textlen )
{
lastbreak = MAX( 0, i - 1 );
}
break;
}
}
if ( currentlen >= width )
{
return lastbreak;
}
return textlen;
#else
return 0;
#endif
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *fmt -
// ... -
//-----------------------------------------------------------------------------
void CBaseHudChat::Printf( int iFilter, const char *fmt, ... )
{
va_list marker;
char msg[4096];
va_start(marker, fmt);
Q_vsnprintf(msg, sizeof( msg), fmt, marker);
va_end(marker);
ChatPrintf( 0, iFilter, "%s", msg );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBaseHudChat::StartMessageMode( int iMessageModeType )
{
#ifndef _XBOX
m_nMessageMode = iMessageModeType;
m_pChatInput->ClearEntry();
const wchar_t *pszPrompt = ( m_nMessageMode == MM_SAY ) ? g_pVGuiLocalize->Find( "#chat_say" ) : g_pVGuiLocalize->Find( "#chat_say_team" );
if ( pszPrompt )
{
m_pChatInput->SetPrompt( pszPrompt );
}
else
{
if ( m_nMessageMode == MM_SAY )
{
m_pChatInput->SetPrompt( L"Say :" );
}
else
{
m_pChatInput->SetPrompt( L"Say (TEAM) :" );
}
}
if ( GetChatHistory() )
{
GetChatHistory()->SetMouseInputEnabled( true );
GetChatHistory()->SetKeyBoardInputEnabled( false );
GetChatHistory()->SetVerticalScrollbar( true );
GetChatHistory()->ResetAllFades( true );
GetChatHistory()->SetPaintBorderEnabled( true );
GetChatHistory()->SetVisible( true );
}
vgui::SETUP_PANEL( this );
SetKeyBoardInputEnabled( true );
SetMouseInputEnabled( true );
m_pChatInput->SetVisible( true );
vgui::surface()->CalculateMouseVisible();
m_pChatInput->RequestFocus();
m_pChatInput->SetPaintBorderEnabled( true );
m_pChatInput->SetMouseInputEnabled( true );
//Place the mouse cursor near the text so people notice it.
int x, y, w, h;
GetChatHistory()->GetBounds( x, y, w, h );
vgui::input()->SetCursorPos( x + ( w/2), y + (h/2) );
m_flHistoryFadeTime = gpGlobals->curtime + CHAT_HISTORY_FADE_TIME;
m_pFilterPanel->SetVisible( false );
engine->ClientCmd_Unrestricted( "gameui_preventescapetoshow\n" );
#endif
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBaseHudChat::StopMessageMode( void )
{
#ifndef _XBOX
engine->ClientCmd_Unrestricted( "gameui_allowescapetoshow\n" );
SetKeyBoardInputEnabled( false );
SetMouseInputEnabled( false );
if ( GetChatHistory() )
{
GetChatHistory()->SetPaintBorderEnabled( false );
GetChatHistory()->GotoTextEnd();
GetChatHistory()->SetMouseInputEnabled( false );
GetChatHistory()->SetVerticalScrollbar( false );
GetChatHistory()->ResetAllFades( false, true, CHAT_HISTORY_FADE_TIME );
GetChatHistory()->SelectNoText();
}
//Clear the entry since we wont need it anymore.
m_pChatInput->ClearEntry();
//hide filter panel
m_pFilterPanel->SetVisible( false );
m_flHistoryFadeTime = gpGlobals->curtime + CHAT_HISTORY_FADE_TIME;
m_nMessageMode = MM_NONE;
#endif
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBaseHudChat::OnChatEntrySend( void )
{
Send();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBaseHudChat::OnChatEntryStopMessageMode( void )
{
StopMessageMode();
}
void CBaseHudChat::FadeChatHistory( void )
{
float frac = ( m_flHistoryFadeTime - gpGlobals->curtime ) / CHAT_HISTORY_FADE_TIME;
int alpha = frac * CHAT_HISTORY_ALPHA;
alpha = clamp( alpha, 0, CHAT_HISTORY_ALPHA );
if ( alpha >= 0 )
{
if ( GetChatHistory() )
{
if ( IsMouseInputEnabled() )
{
SetAlpha( 255 );
GetChatHistory()->SetBgColor( Color( 0, 0, 0, CHAT_HISTORY_ALPHA - alpha ) );
m_pChatInput->GetPrompt()->SetAlpha( (CHAT_HISTORY_ALPHA*2) - alpha );
m_pChatInput->GetInputPanel()->SetAlpha( (CHAT_HISTORY_ALPHA*2) - alpha );
SetBgColor( Color( GetBgColor().r(), GetBgColor().g(), GetBgColor().b(), CHAT_HISTORY_ALPHA - alpha ) );
m_pFiltersButton->SetAlpha( (CHAT_HISTORY_ALPHA*2) - alpha );
}
else
{
GetChatHistory()->SetBgColor( Color( 0, 0, 0, alpha ) );
SetBgColor( Color( GetBgColor().r(), GetBgColor().g(), GetBgColor().b(), alpha ) );
m_pChatInput->GetPrompt()->SetAlpha( alpha );
m_pChatInput->GetInputPanel()->SetAlpha( alpha );
m_pFiltersButton->SetAlpha( alpha );
}
}
}
}
void CBaseHudChat::SetFilterFlag( int iFilter )
{
m_iFilterFlags = iFilter;
cl_chatfilters.SetValue( m_iFilterFlags );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
Color CBaseHudChat::GetTextColorForClient( TextColor colorNum, int clientIndex )
{
Color c;
switch ( colorNum )
{
case COLOR_CUSTOM:
c = m_ColorCustom;
break;
case COLOR_PLAYERNAME:
c = GetClientColor( clientIndex );
break;
case COLOR_LOCATION:
c = g_ColorDarkGreen;
break;
case COLOR_ACHIEVEMENT:
{
vgui::IScheme *pSourceScheme = vgui::scheme()->GetIScheme( vgui::scheme()->GetScheme( "SourceScheme" ) );
if ( pSourceScheme )
{
c = pSourceScheme->GetColor( "SteamLightGreen", GetBgColor() );
}
else
{
c = GetDefaultTextColor();
}
}
break;
default:
c = GetDefaultTextColor();
}
return Color( c[0], c[1], c[2], 255 );
}
//-----------------------------------------------------------------------------
void CBaseHudChat::SetCustomColor( const char *pszColorName )
{
vgui::IScheme *pScheme = vgui::scheme()->GetIScheme( vgui::scheme()->GetScheme( "ClientScheme" ) );
SetCustomColor( pScheme->GetColor( pszColorName, Color(255,255,255,255) ) );
}
//-----------------------------------------------------------------------------
Color CBaseHudChat::GetDefaultTextColor( void )
{
return g_ColorYellow;
}
//-----------------------------------------------------------------------------
Color CBaseHudChat::GetClientColor( int clientIndex )
{
if ( clientIndex == 0 ) // console msg
{
return g_ColorGreen;
}
else if( g_PR )
{
return g_ColorGrey;
}
return g_ColorYellow;
}
//-----------------------------------------------------------------------------
// Purpose: Parses a line of text for color markup and inserts it via Colorize()
//-----------------------------------------------------------------------------
void CBaseHudChatLine::InsertAndColorizeText( wchar_t *buf, int clientIndex )
{
if ( m_text )
{
delete[] m_text;
m_text = NULL;
}
m_textRanges.RemoveAll();
m_text = CloneWString( buf );
CBaseHudChat *pChat = dynamic_cast<CBaseHudChat*>(GetParent() );
if ( pChat == NULL )
return;
wchar_t *txt = m_text;
int lineLen = wcslen( m_text );
Color colCustom;
if ( m_text[0] == COLOR_PLAYERNAME || m_text[0] == COLOR_LOCATION || m_text[0] == COLOR_NORMAL || m_text[0] == COLOR_ACHIEVEMENT || m_text[0] == COLOR_CUSTOM || m_text[0] == COLOR_HEXCODE || m_text[0] == COLOR_HEXCODE_ALPHA )
{
while ( txt && *txt )
{
TextRange range;
bool bFoundColorCode = false;
bool bDone = false;
int nBytesIn = txt - m_text;
switch ( *txt )
{
case COLOR_CUSTOM:
case COLOR_PLAYERNAME:
case COLOR_LOCATION:
case COLOR_ACHIEVEMENT:
case COLOR_NORMAL:
{
// save this start
range.start = nBytesIn + 1;
range.color = pChat->GetTextColorForClient( (TextColor)(*txt), clientIndex );
range.end = lineLen;
bFoundColorCode = true;
}
++txt;
break;
case COLOR_HEXCODE:
case COLOR_HEXCODE_ALPHA:
{
bool bReadAlpha = ( *txt == COLOR_HEXCODE_ALPHA );
const int nCodeBytes = ( bReadAlpha ? 8 : 6 );
range.start = nBytesIn + nCodeBytes + 1;
range.end = lineLen;
range.preserveAlpha = bReadAlpha;
++txt;
if ( range.end > range.start )
{
int r = V_nibble( txt[0] ) << 4 | V_nibble( txt[1] );
int g = V_nibble( txt[2] ) << 4 | V_nibble( txt[3] );
int b = V_nibble( txt[4] ) << 4 | V_nibble( txt[5] );
int a = 255;
if ( bReadAlpha )
{
a = V_nibble( txt[6] ) << 4 | V_nibble( txt[7] );
}
range.color = Color( r, g, b, a );
bFoundColorCode = true;
txt += nCodeBytes;
}
else
{
// Not enough characters remaining for a hex code. Skip the rest of the string.
bDone = true;
}
}
break;
default:
++txt;
}
if ( bDone )
{
break;
}
if ( bFoundColorCode )
{
int count = m_textRanges.Count();
if ( count )
{
m_textRanges[count-1].end = nBytesIn;
}
m_textRanges.AddToTail( range );
}
}
}
if ( !m_textRanges.Count() && m_iNameLength > 0 && m_text[0] == COLOR_USEOLDCOLORS )
{
TextRange range;
range.start = 0;
range.end = m_iNameStart;
range.color = pChat->GetTextColorForClient( COLOR_NORMAL, clientIndex );
m_textRanges.AddToTail( range );
range.start = m_iNameStart;
range.end = m_iNameStart + m_iNameLength;
range.color = pChat->GetTextColorForClient( COLOR_PLAYERNAME, clientIndex );
m_textRanges.AddToTail( range );
range.start = range.end;
range.end = wcslen( m_text );
range.color = pChat->GetTextColorForClient( COLOR_NORMAL, clientIndex );
m_textRanges.AddToTail( range );
}
if ( !m_textRanges.Count() )
{
TextRange range;
range.start = 0;
range.end = wcslen( m_text );
range.color = pChat->GetTextColorForClient( COLOR_NORMAL, clientIndex );
m_textRanges.AddToTail( range );
}
for ( int i=0; i<m_textRanges.Count(); ++i )
{
wchar_t * start = m_text + m_textRanges[i].start;
if ( *start > 0 && *start < COLOR_MAX )
{
Assert( *start != COLOR_HEXCODE && *start != COLOR_HEXCODE_ALPHA );
m_textRanges[i].start += 1;
}
}
Colorize();
}
//-----------------------------------------------------------------------------
// Purpose: Inserts colored text into the RichText control at the given alpha
//-----------------------------------------------------------------------------
void CBaseHudChatLine::Colorize( int alpha )
{
// clear out text
SetText( "" );
CBaseHudChat *pChat = dynamic_cast<CBaseHudChat*>(GetParent() );
if ( pChat && pChat->GetChatHistory() )
{
pChat->GetChatHistory()->InsertString( "\n" );
}
wchar_t wText[4096];
Color color;
for ( int i=0; i<m_textRanges.Count(); ++i )
{
wchar_t * start = m_text + m_textRanges[i].start;
int len = m_textRanges[i].end - m_textRanges[i].start + 1;
if ( len > 1 && len <= ARRAYSIZE( wText ) )
{
wcsncpy( wText, start, len );
wText[len-1] = 0;
color = m_textRanges[i].color;
if ( !m_textRanges[i].preserveAlpha )
{
color[3] = alpha;
}
InsertColorChange( color );
InsertString( wText );
if ( pChat && pChat->GetChatHistory() )
{
pChat->GetChatHistory()->InsertColorChange( color );
pChat->GetChatHistory()->InsertString( wText );
pChat->GetChatHistory()->InsertFade( hud_saytext_time.GetFloat(), CHAT_HISTORY_IDLE_FADE_TIME );
if ( i == m_textRanges.Count()-1 )
{
pChat->GetChatHistory()->InsertFade( -1, -1 );
}
}
}
}
InvalidateLayout( true );
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : CBaseHudChatLine
//-----------------------------------------------------------------------------
CBaseHudChatLine *CBaseHudChat::FindUnusedChatLine( void )
{
#ifndef _XBOX
return m_ChatLine;
#else
return NULL;
#endif
}
void CBaseHudChat::Send( void )
{
#ifndef _XBOX
wchar_t szTextbuf[128];
m_pChatInput->GetMessageText( szTextbuf, sizeof( szTextbuf ) );
char ansi[128];
g_pVGuiLocalize->ConvertUnicodeToANSI( szTextbuf, ansi, sizeof( ansi ) );
int len = Q_strlen(ansi);
/*
This is a very long string that I am going to attempt to paste into the cs hud chat entry and we will see if it gets cropped or not.
*/
// remove the \n
if ( len > 0 &&
ansi[ len - 1 ] == '\n' )
{
ansi[ len - 1 ] = '\0';
}
if( len > 0 )
{
// Let the game rules at it
if ( GameRules() )
{
GameRules()->ModifySentChat( ansi, ARRAYSIZE(ansi) );
}
char szbuf[144]; // more than 128
Q_snprintf( szbuf, sizeof(szbuf), "%s \"%s\"", m_nMessageMode == MM_SAY ? "say" : "say_team", ansi );
engine->ClientCmd_Unrestricted(szbuf);
}
m_pChatInput->ClearEntry();
#endif
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : vgui::Panel
//-----------------------------------------------------------------------------
vgui::Panel *CBaseHudChat::GetInputPanel( void )
{
#ifndef _XBOX
return m_pChatInput->GetInputPanel();
#else
return NULL;
#endif
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBaseHudChat::Clear( void )
{
#ifndef _XBOX
// Kill input prompt
StopMessageMode();
#endif
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *newmap -
//-----------------------------------------------------------------------------
void CBaseHudChat::LevelInit( const char *newmap )
{
Clear();
//=============================================================================
// HPE_BEGIN:
// [pfreese] initialize new chat filters to defaults. We do this because
// unused filter bits are zero, and we might want them on for new filters that
// are added.
//
// Also, we have to do this here instead of somewhere more sensible like the
// c'tor or Init() method, because cvars are currently loaded twice: once
// during initialization from the local file, and later (after HUD elements
// have been construction and initialized) from Steam Cloud remote storage.
//=============================================================================
switch ( cl_chatfilter_version.GetInt() )
{
case 0:
m_iFilterFlags |= CHAT_FILTER_ACHIEVEMENT;
// fall through
case kChatFilterVersion:
break;
}
if ( cl_chatfilter_version.GetInt() != kChatFilterVersion )
{
cl_chatfilters.SetValue( m_iFilterFlags );
cl_chatfilter_version.SetValue( kChatFilterVersion );
}
//=============================================================================
// HPE_END
//=============================================================================
}
void CBaseHudChat::LevelShutdown( void )
{
Clear();
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *fmt -
// ... -
//-----------------------------------------------------------------------------
void CBaseHudChat::ChatPrintf( int iPlayerIndex, int iFilter, const char *fmt, ... )
{
va_list marker;
char msg[4096];
va_start(marker, fmt);
Q_vsnprintf(msg, sizeof( msg), fmt, marker);
va_end(marker);
// Strip any trailing '\n'
if ( strlen( msg ) > 0 && msg[ strlen( msg )-1 ] == '\n' )
{
msg[ strlen( msg ) - 1 ] = 0;
}
// Strip leading \n characters ( or notify/color signifiers ) for empty string check
char *pmsg = msg;
while ( *pmsg && ( *pmsg == '\n' || ( *pmsg > 0 && *pmsg < COLOR_MAX ) ) )
{
pmsg++;
}
if ( !*pmsg )
return;
// Now strip just newlines, since we want the color info for printing
pmsg = msg;
while ( *pmsg && ( *pmsg == '\n' ) )
{
pmsg++;
}
if ( !*pmsg )
return;
CBaseHudChatLine *line = (CBaseHudChatLine *)FindUnusedChatLine();
if ( !line )
{
line = (CBaseHudChatLine *)FindUnusedChatLine();
}
if ( !line )
{
return;
}
if ( iFilter != CHAT_FILTER_NONE )
{
if ( !(iFilter & GetFilterFlags() ) )
return;
}
// If a player is muted for voice, also mute them for text because jerks gonna jerk.
if ( cl_mute_all_comms.GetBool() && iPlayerIndex != 0 )
{
if ( GetClientVoiceMgr() && GetClientVoiceMgr()->IsPlayerBlocked( iPlayerIndex ) )
return;
}
if ( *pmsg < 32 )
{
hudlcd->AddChatLine( pmsg + 1 );
}
else
{
hudlcd->AddChatLine( pmsg );
}
line->SetText( "" );
int iNameStart = 0;
int iNameLength = 0;
player_info_t sPlayerInfo;
if ( iPlayerIndex == 0 )
{
Q_memset( &sPlayerInfo, 0, sizeof(player_info_t) );
Q_strncpy( sPlayerInfo.name, "Console", sizeof(sPlayerInfo.name) );
}
else
{
engine->GetPlayerInfo( iPlayerIndex, &sPlayerInfo );
}
int bufSize = (strlen( pmsg ) + 1 ) * sizeof(wchar_t);
wchar_t *wbuf = static_cast<wchar_t *>( _alloca( bufSize ) );
if ( wbuf )
{
Color clrNameColor = GetClientColor( iPlayerIndex );
line->SetExpireTime();
g_pVGuiLocalize->ConvertANSIToUnicode( pmsg, wbuf, bufSize);
// find the player's name in the unicode string, in case there is no color markup
const char *pName = sPlayerInfo.name;
if ( pName )
{
wchar_t wideName[MAX_PLAYER_NAME_LENGTH];
g_pVGuiLocalize->ConvertANSIToUnicode( pName, wideName, sizeof( wideName ) );
const wchar_t *nameInString = wcsstr( wbuf, wideName );
if ( nameInString )
{
iNameStart = (nameInString - wbuf);
iNameLength = wcslen( wideName );
}
}
line->SetVisible( false );
line->SetNameStart( iNameStart );
line->SetNameLength( iNameLength );
line->SetNameColor( clrNameColor );
line->InsertAndColorizeText( wbuf, iPlayerIndex );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBaseHudChat::FireGameEvent( IGameEvent *event )
{
#ifndef _XBOX
const char *eventname = event->GetName();
if ( Q_strcmp( "hltv_chat", eventname ) == 0 )
{
C_BasePlayer *player = C_BasePlayer::GetLocalPlayer();
if ( !player )
return;
ChatPrintf( player->entindex(), CHAT_FILTER_NONE, "(SourceTV) %s", event->GetString( "text" ) );
}
#endif
}