hl2_src-leak-2017/src/game/client/hud_closecaption.h

218 lines
5.8 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef HUD_CLOSECAPTION_H
#define HUD_CLOSECAPTION_H
#ifdef _WIN32
#pragma once
#endif
#include "hudelement.h"
#include <vgui_controls/Panel.h>
#include "captioncompiler.h"
#include "tier1/UtlSortVector.h"
#include "tier1/utlsymbol.h"
class CSentence;
class C_BaseFlex;
class CCloseCaptionItem;
struct WorkUnitParams;
class CAsyncCaption;
typedef CUtlSortVector< CaptionLookup_t, CCaptionLookupLess > CaptionDictionary_t;
struct AsyncCaptionData_t;
struct AsyncCaption_t
{
AsyncCaption_t() :
m_DataBaseFile( UTL_INVAL_SYMBOL ),
m_RequestedBlocks( 0, 0, BlockInfo_t::Less )
{
Q_memset( &m_Header, 0, sizeof( m_Header ) );
}
struct BlockInfo_t
{
int fileindex;
int blocknum;
memhandle_t handle;
static bool Less( const BlockInfo_t& lhs, const BlockInfo_t& rhs )
{
if ( lhs.fileindex != rhs.fileindex )
return lhs.fileindex < rhs.fileindex;
return lhs.blocknum < rhs.blocknum;
}
};
AsyncCaption_t& operator =( const AsyncCaption_t& rhs )
{
if ( this == &rhs )
return *this;
m_CaptionDirectory = rhs.m_CaptionDirectory;
m_Header = rhs.m_Header;
m_DataBaseFile = rhs.m_DataBaseFile;
for ( int i = rhs.m_RequestedBlocks.FirstInorder(); i != rhs.m_RequestedBlocks.InvalidIndex(); i = rhs.m_RequestedBlocks.NextInorder( i ) )
{
m_RequestedBlocks.Insert( rhs.m_RequestedBlocks[ i ] );
}
return *this;
}
CUtlRBTree< BlockInfo_t, unsigned short > m_RequestedBlocks;
CaptionDictionary_t m_CaptionDirectory;
CompiledCaptionHeader_t m_Header;
CUtlSymbol m_DataBaseFile;
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHudCloseCaption : public CHudElement, public vgui::Panel
{
DECLARE_CLASS_SIMPLE( CHudCloseCaption, vgui::Panel );
public:
DECLARE_MULTIPLY_INHERITED();
CHudCloseCaption( const char *pElementName );
virtual ~CHudCloseCaption();
// Expire lingering items
virtual void OnTick( void );
virtual void LevelInit( void );
virtual void LevelShutdown( void )
{
Reset();
}
// Painting methods
virtual void Paint();
void MsgFunc_CloseCaption(bf_read &msg);
// Clear all CC data
void Reset( void );
void Process( const wchar_t *stream, float duration, char const *tokenstream, bool fromplayer, bool direct = false );
bool ProcessCaption( char const *tokenname, float duration, bool fromplayer = false, bool direct = false );
void ProcessCaptionDirect( char const *tokenname, float duration, bool fromplayer = false );
void ProcessSentenceCaptionStream( char const *tokenstream );
void PlayRandomCaption();
void InitCaptionDictionary( char const *dbfile );
void OnFinishAsyncLoad( int nFileIndex, int nBlockNum, AsyncCaptionData_t *pData );
void Flush();
void TogglePaintDebug();
enum
{
CCFONT_NORMAL = 0,
CCFONT_ITALIC,
CCFONT_BOLD,
CCFONT_ITALICBOLD,
CCFONT_SMALL,
CCFONT_MAX
};
static int GetFontNumber( bool bold, bool italic );
void Lock( void );
void Unlock( void );
void FindSound( char const *pchANSI );
public:
struct CaptionRepeat
{
CaptionRepeat() :
m_nTokenIndex( 0 ),
m_flLastEmitTime( 0 ),
m_flInterval( 0 ),
m_nLastEmitTick( 0 )
{
}
int m_nTokenIndex;
int m_nLastEmitTick;
float m_flLastEmitTime;
float m_flInterval;
};
private:
void ClearAsyncWork();
void ProcessAsyncWork();
bool AddAsyncWork( char const *tokenstream, bool bIsStream, float duration, bool fromplayer, bool direct = false );
void _ProcessSentenceCaptionStream( int wordCount, char const *tokenstream, const wchar_t *caption_full );
void _ProcessCaption( const wchar_t *caption, char const *tokenname, float duration, bool fromplayer, bool direct = false );
CUtlLinkedList< CAsyncCaption *, unsigned short > m_AsyncWork;
CUtlRBTree< CaptionRepeat, int > m_CloseCaptionRepeats;
private:
static bool CaptionTokenLessFunc( const CaptionRepeat &lhs, const CaptionRepeat &rhs );
void DrawStream( wrect_t& rect, wrect_t &rcWindow, CCloseCaptionItem *item, int iFadeLine, float flFadeLineAlpha );
void ComputeStreamWork( int available_width, CCloseCaptionItem *item );
bool SplitCommand( wchar_t const **ppIn, wchar_t *cmd, wchar_t *args ) const;
bool StreamHasCommand( const wchar_t *stream, const wchar_t *findcmd ) const;
bool GetFloatCommandValue( const wchar_t *stream, const wchar_t *findcmd, float& value ) const;
bool GetNoRepeatValue( const wchar_t *caption, float &retval );
void ParseCloseCaptionStream( const wchar_t *in, int available_width );
bool StreamHasCommand( const wchar_t *stream, const wchar_t *search );
void DumpWork( CCloseCaptionItem *item );
void AddWorkUnit(
CCloseCaptionItem *item,
WorkUnitParams& params );
CUtlVector< CCloseCaptionItem * > m_Items;
vgui::HFont m_hFonts[CCFONT_MAX];
void CreateFonts( void );
int m_nLineHeight;
int m_nGoalHeight;
int m_nCurrentHeight;
float m_flGoalAlpha;
float m_flCurrentAlpha;
float m_flGoalHeightStartTime;
float m_flGoalHeightFinishTime;
CPanelAnimationVar( float, m_flBackgroundAlpha, "BgAlpha", "192" );
CPanelAnimationVar( float, m_flGrowTime, "GrowTime", "0.25" );
CPanelAnimationVar( float, m_flItemHiddenTime, "ItemHiddenTime", "0.2" );
CPanelAnimationVar( float, m_flItemFadeInTime, "ItemFadeInTime", "0.15" );
CPanelAnimationVar( float, m_flItemFadeOutTime, "ItemFadeOutTime", "0.3" );
CPanelAnimationVar( int, m_nTopOffset, "topoffset", "40" );
CUtlVector< AsyncCaption_t > m_AsyncCaptions;
bool m_bLocked;
bool m_bVisibleDueToDirect;
bool m_bPaintDebugInfo;
CUtlSymbol m_CurrentLanguage;
};
#endif // HUD_CLOSECAPTION_H