hl2_src-leak-2017/src/game/client/hud_numericdisplay.h

74 lines
2.6 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef HUD_NUMERICDISPLAY_H
#define HUD_NUMERICDISPLAY_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Panel.h>
//-----------------------------------------------------------------------------
// Purpose: Base class for all the hud elements that are just a numeric display
// with some options for text and icons
//-----------------------------------------------------------------------------
class CHudNumericDisplay : public vgui::Panel
{
DECLARE_CLASS_SIMPLE( CHudNumericDisplay, vgui::Panel );
public:
CHudNumericDisplay(vgui::Panel *parent, const char *name);
void SetDisplayValue(int value);
void SetSecondaryValue(int value);
void SetShouldDisplayValue(bool state);
void SetShouldDisplaySecondaryValue(bool state);
void SetLabelText(const wchar_t *text);
void SetIndent(bool state);
void SetIsTime(bool state);
bool ShouldDisplayValue( void ) { return m_bDisplayValue; }
bool ShouldDisplaySecondaryValue( void ) { return m_bDisplaySecondaryValue; }
virtual void Reset();
protected:
// vgui overrides
virtual void Paint();
virtual void PaintLabel();
virtual void PaintNumbers(vgui::HFont font, int xpos, int ypos, int value);
protected:
int m_iValue;
int m_iSecondaryValue;
wchar_t m_LabelText[32];
bool m_bDisplayValue, m_bDisplaySecondaryValue;
bool m_bIndent;
bool m_bIsTime;
CPanelAnimationVar( float, m_flBlur, "Blur", "0" );
CPanelAnimationVar( Color, m_TextColor, "TextColor", "FgColor" );
CPanelAnimationVar( Color, m_Ammo2Color, "Ammo2Color", "FgColor" );
CPanelAnimationVar( vgui::HFont, m_hNumberFont, "NumberFont", "HudNumbers" );
CPanelAnimationVar( vgui::HFont, m_hNumberGlowFont, "NumberGlowFont", "HudNumbersGlow" );
CPanelAnimationVar( vgui::HFont, m_hSmallNumberFont, "SmallNumberFont", "HudNumbersSmall" );
CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "Default" );
CPanelAnimationVarAliasType( float, text_xpos, "text_xpos", "8", "proportional_float" );
CPanelAnimationVarAliasType( float, text_ypos, "text_ypos", "20", "proportional_float" );
CPanelAnimationVarAliasType( float, digit_xpos, "digit_xpos", "50", "proportional_float" );
CPanelAnimationVarAliasType( float, digit_ypos, "digit_ypos", "2", "proportional_float" );
CPanelAnimationVarAliasType( float, digit2_xpos, "digit2_xpos", "98", "proportional_float" );
CPanelAnimationVarAliasType( float, digit2_ypos, "digit2_ypos", "16", "proportional_float" );
};
#endif // HUD_NUMERICDISPLAY_H