hl2_src-leak-2017/src/game/client/mp3player.cpp

2476 lines
52 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: A simple .mp3 player example
//
//=============================================================================
#include "cbase.h"
#if 0
#include "mp3player.h"
#include "KeyValues.h"
#include "filesystem.h"
#include "vgui_controls/MenuButton.h"
#include "vgui_controls/Menu.h"
#include "vgui_controls/Button.h"
#include "vgui_controls/CheckButton.h"
#include "vgui_controls/Slider.h"
#include "vgui_controls/ListPanel.h"
#include "vgui/IPanel.h"
#include "vgui/IVGui.h"
#include "vgui/ISurface.h"
#include "vgui/IInput.h"
#include "vgui/ILocalize.h"
#include "vgui_controls/PHandle.h"
#include "vgui_controls/PropertySheet.h"
#include "vgui_controls/PropertyPage.h"
#include "vgui_controls/TreeView.h"
#include "vgui_controls/FileOpenDialog.h"
#include "vgui_controls/DirectorySelectDialog.h"
#include "checksum_crc.h"
#include "engine/IEngineSound.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
// Singleton
static CMP3Player *g_pPlayer = NULL;
vgui::Panel *GetSDKRootPanel();
// Time between songs
#define END_GAP_TIME 1.0f
#define SOUND_ROOT "sound"
#define MUTED_VOLUME 0.02f
#define TREE_TEXT_COLOR Color( 200, 255, 200, 255 )
#define LIST_TEXT_COLOR TREE_TEXT_COLOR
#define DB_FILENAME "resource/mp3player_db.txt"
#define MP3_SETTINGS_FILE "resource/mp3settings.txt"
#define MP3_DEFAULT_MP3DIR "c:\\my music"
CMP3Player *GetMP3Player()
{
Assert( g_pPlayer );
return g_pPlayer;
}
static void mp3_f()
{
CMP3Player *player = GetMP3Player();
if ( player )
{
player->SetVisible( !player->IsVisible() );
}
}
void MP3Player_Create( vgui::VPANEL parent )
{
Assert( !g_pPlayer );
new CMP3Player( parent, "MP3Player" );
#if 0
mp3_f();
#endif
}
void MP3Player_Destroy()
{
if ( g_pPlayer )
{
g_pPlayer->MarkForDeletion();
g_pPlayer = NULL;
}
}
static ConCommand mp3( "mp3", mp3_f, "Show/hide mp3 player UI." );
//-----------------------------------------------------------------------------
// Purpose: This assumes artist/album/file.mp3!!!
// Input : *relative -
// *artist -
// artistlen -
// *album -
// albumlen -
// Output : static bool
//-----------------------------------------------------------------------------
static bool SplitArtistAlbum( char const *relative, char *artist, size_t artistlen, char *album, size_t albumlen )
{
artist[ 0 ] = 0;
album[ 0 ] = 0;
char str[ 512 ];
Q_strncpy( str, relative, sizeof( str ) );
char seps[] = "/\\";
char *p = strtok( str, seps );
int pos = 0;
while ( p )
{
switch ( pos )
{
default:
break;
case 0:
Q_strncpy( artist, p, artistlen );
break;
case 1:
Q_strncpy( album, p, albumlen );
break;
case 2:
if ( !Q_stristr( p, ".mp3" ) )
{
artist[ 0 ] = 0;
album[ 0 ] = 0;
return false;
}
return true;
break;
}
++pos;
p = strtok( NULL, seps );
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CMP3FileListPage : public PropertyPage
{
DECLARE_CLASS_SIMPLE( CMP3FileListPage, PropertyPage );
public:
CMP3FileListPage( Panel *parent, CMP3Player *player, char const *panelName ) :
BaseClass( parent, panelName ),
m_pPlayer( player )
{
m_pList = new ListPanel( this, "FileList" );
m_pList->AddColumnHeader( 0, "File", "File", 200, ListPanel::COLUMN_RESIZEWITHWINDOW );
m_pList->AddColumnHeader( 1, "Artist", "Artist", 150, ListPanel::COLUMN_RESIZEWITHWINDOW );
m_pList->AddColumnHeader( 2, "Album", "Album", 150, ListPanel::COLUMN_RESIZEWITHWINDOW );
}
void Reset()
{
m_pList->DeleteAllItems();
}
virtual void ApplySchemeSettings( IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
m_pList->SetFont( pScheme->GetFont( "DefaultVerySmall" ) );
m_pList->SetFgColor( LIST_TEXT_COLOR );
}
virtual void PerformLayout()
{
BaseClass::PerformLayout();
int w, h;
GetSize( w, h );
m_pList->SetBounds( 0, 0, w, h );
}
void AddSong( int songIndex )
{
Assert( m_pPlayer );
const MP3File_t* songInfo = m_pPlayer->GetSongInfo( songIndex );
if ( !songInfo )
{
return;
}
KeyValues *kv = new KeyValues( "LI" );
kv->SetString( "File", songInfo->shortname.String() );
char fn[ 512 ];
if ( g_pFullFileSystem->String( songInfo->filename, fn, sizeof( fn ) ) )
{
char artist[ 256 ];
char album[ 256 ];
if ( SplitArtistAlbum( fn, artist, sizeof( artist ), album, sizeof( album ) ) )
{
kv->SetString( "Artist", artist );
kv->SetString( "Album", album );
}
}
kv->SetInt( "SongIndex", songIndex );
m_pList->AddItem( kv, 0, false, false );
kv->deleteThis();
}
void GetSelectedSongs( CUtlVector< int >&list )
{
list.RemoveAll();
int selCount = m_pList->GetSelectedItemsCount();
if ( selCount <= 0 )
{
return;
}
for ( int i = 0; i < selCount; ++i )
{
int itemId = m_pList->GetSelectedItem( 0 );
KeyValues *kv = m_pList->GetItem( itemId );
if ( !kv )
{
continue;
}
int song = kv->GetInt( "SongIndex", -1 );
if ( song == -1 )
{
continue;
}
list.AddToTail( song );
}
}
MESSAGE_FUNC_INT( OnOpenContextMenu, "OpenContextMenu", itemID );
virtual void OnCommand( char const *cmd );
MESSAGE_FUNC( OnItemSelected, "ItemSelected" )
{
CUtlVector< int > songList;
GetSelectedSongs( songList );
m_pPlayer->SelectedSongs( CMP3Player::SONG_FROM_FILELIST, songList );
}
private:
CMP3Player *m_pPlayer;
ListPanel *m_pList;
DHANDLE< Menu > m_hMenu;
};
void CMP3FileListPage::OnOpenContextMenu( int itemID )
{
if ( m_hMenu.Get() != NULL )
{
delete m_hMenu.Get();
}
m_hMenu = new Menu( this, "FileListContext" );
m_hMenu->AddMenuItem( "AddToPlaylist", "#PlaylistAdd", "addsong", this );
int x, y;
input()->GetCursorPos( x, y );
m_hMenu->SetPos( x, y );
m_hMenu->SetVisible( true );
}
void CMP3FileListPage::OnCommand( char const *cmd )
{
if ( !Q_stricmp( cmd, "addsong" ) )
{
// Get selected item
int c = m_pList->GetSelectedItemsCount();
if ( c > 0 )
{
int itemId = m_pList->GetSelectedItem( 0 );
KeyValues *kv = m_pList->GetItem( itemId );
if ( kv )
{
int songIndex = kv->GetInt( "SongIndex" );
m_pPlayer->AddToPlayList( songIndex, false );
}
}
}
else
{
BaseClass::OnCommand( cmd );
}
}
class CMP3PlayListPage : public PropertyPage
{
DECLARE_CLASS_SIMPLE( CMP3PlayListPage, PropertyPage );
public:
CMP3PlayListPage( Panel *parent, CMP3Player *player, char const *panelName ) :
BaseClass( parent, panelName ),
m_pPlayer( player )
{
m_pList = new ListPanel( this, "PlayList" );
m_pList->AddColumnHeader( 0, "File", "File", 400, ListPanel::COLUMN_RESIZEWITHWINDOW );
m_pList->AddColumnHeader( 1, "Artist", "Artist", 150, ListPanel::COLUMN_RESIZEWITHWINDOW );
m_pList->AddColumnHeader( 2, "Album", "Album", 150, ListPanel::COLUMN_RESIZEWITHWINDOW );
}
void Reset()
{
m_pList->DeleteAllItems();
}
virtual void ApplySchemeSettings( IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
m_pList->SetFont( pScheme->GetFont( "DefaultVerySmall" ) );
m_pList->SetFgColor( LIST_TEXT_COLOR );
}
virtual void PerformLayout()
{
BaseClass::PerformLayout();
int w, h;
GetSize( w, h );
m_pList->SetBounds( 0, 0, w, h );
}
void AddSong( int songIndex )
{
Assert( m_pPlayer );
const MP3File_t* songInfo = m_pPlayer->GetSongInfo( songIndex );
if ( !songInfo )
{
return;
}
KeyValues *kv = new KeyValues( "LI" );
kv->SetString( "File", songInfo->shortname.String() );
char fn[ 512 ];
if ( g_pFullFileSystem->String( songInfo->filename, fn, sizeof( fn ) ) )
{
char artist[ 256 ];
char album[ 256 ];
if ( SplitArtistAlbum( fn, artist, sizeof( artist ), album, sizeof( album ) ) )
{
kv->SetString( "Artist", artist );
kv->SetString( "Album", album );
}
}
kv->SetInt( "SongIndex", songIndex );
m_pList->AddItem( kv, 0, false, false );
kv->deleteThis();
}
void RemoveSong( int songIndex )
{
// Get selected item
int c = m_pList->GetSelectedItemsCount();
if ( c > 0 )
{
int itemId = m_pList->GetSelectedItem( 0 );
KeyValues *kv = m_pList->GetItem( itemId );
if ( kv && ( kv->GetInt( "SongIndex", -1 ) == songIndex ) )
{
m_pList->RemoveItem( itemId );
}
}
}
void GetSelectedSongs( CUtlVector< int >&list )
{
list.RemoveAll();
int selCount = m_pList->GetSelectedItemsCount();
if ( selCount <= 0 )
{
return;
}
for ( int i = 0; i < selCount; ++i )
{
int itemId = m_pList->GetSelectedItem( 0 );
KeyValues *kv = m_pList->GetItem( itemId );
if ( !kv )
{
continue;
}
int song = kv->GetInt( "SongIndex", -1 );
if ( song == -1 )
{
continue;
}
list.AddToTail( song );
}
}
MESSAGE_FUNC_INT( OnOpenContextMenu, "OpenContextMenu", itemID );
virtual void OnCommand( char const *cmd );
MESSAGE_FUNC( OnItemSelected, "ItemSelected" )
{
CUtlVector< int > songList;
GetSelectedSongs( songList );
m_pPlayer->SelectedSongs( CMP3Player::SONG_FROM_PLAYLIST, songList );
}
void OnItemPlaying( int listIndex )
{
int itemId = m_pList->GetItemIDFromRow( listIndex );
m_pList->ClearSelectedItems();
m_pList->SetSingleSelectedItem( itemId );
}
private:
CMP3Player *m_pPlayer;
ListPanel *m_pList;
DHANDLE< Menu > m_hMenu;
};
void CMP3PlayListPage::OnOpenContextMenu( int itemID )
{
if ( m_hMenu.Get() != NULL )
{
delete m_hMenu.Get();
}
m_hMenu = new Menu( this, "PlayListContext" );
m_hMenu->AddMenuItem( "Remove", "#PlayListRemove", "removesong", this );
m_hMenu->AddMenuItem( "Clear", "#PlayListClear", "clear", this );
m_hMenu->AddMenuItem( "Load", "#PlayListLoad", "load", this );
m_hMenu->AddMenuItem( "Save", "#PlayListSave", "save", this );
int x, y;
input()->GetCursorPos( x, y );
m_hMenu->SetPos( x, y );
m_hMenu->SetVisible( true );
}
void CMP3PlayListPage::OnCommand( char const *cmd )
{
if ( !Q_stricmp( cmd, "removesong" ) )
{
// Get selected item
int c = m_pList->GetSelectedItemsCount();
if ( c > 0 )
{
int itemId = m_pList->GetSelectedItem( 0 );
KeyValues *kv = m_pList->GetItem( itemId );
if ( kv )
{
int songIndex = kv->GetInt( "SongIndex" );
m_pPlayer->RemoveFromPlayList( songIndex );
}
}
}
else if ( !Q_stricmp( cmd, "clear" ) )
{
m_pPlayer->ClearPlayList();
}
else if ( !Q_stricmp( cmd, "load" ) )
{
m_pPlayer->OnLoadPlayList();
}
else if ( !Q_stricmp( cmd, "save" ) )
{
m_pPlayer->OnSavePlayList();
}
else if ( !Q_stricmp( cmd, "saveas" ) )
{
m_pPlayer->OnSavePlayListAs();
}
else
{
BaseClass::OnCommand( cmd );
}
}
class CMP3FileSheet : public PropertySheet
{
DECLARE_CLASS_SIMPLE( CMP3FileSheet, PropertySheet );
public:
CMP3FileSheet( CMP3Player *player, char const *panelName );
void ResetFileList()
{
if ( m_pFileList )
{
m_pFileList->Reset();
}
}
void AddSongToFileList( int songIndex )
{
if ( m_pFileList )
{
m_pFileList->AddSong( songIndex );
}
}
void ResetPlayList()
{
if ( m_pPlayList )
{
m_pPlayList->Reset();
}
}
void AddSongToPlayList( int songIndex )
{
if ( m_pPlayList )
{
m_pPlayList->AddSong( songIndex );
}
}
void RemoveSongFromPlayList( int songIndex )
{
if ( m_pPlayList )
{
m_pPlayList->RemoveSong( songIndex );
}
}
void OnPlayListItemPlaying( int listIndex )
{
if ( m_pPlayList )
{
m_pPlayList->OnItemPlaying( listIndex );
}
}
protected:
CMP3Player *m_pPlayer;
CMP3PlayListPage *m_pPlayList;
CMP3FileListPage *m_pFileList;
};
CMP3FileSheet::CMP3FileSheet( CMP3Player *player, char const *panelName ) :
BaseClass( (Panel *)player, panelName ),
m_pPlayer( player )
{
m_pPlayList = new CMP3PlayListPage( this, player, "PlayList" );
m_pFileList = new CMP3FileListPage( this, player, "FileList" );
AddPage( m_pPlayList, "#PlayListTab" );
AddPage( m_pFileList, "#FileListTab" );
SetActivePage( m_pPlayList );
}
class CMP3TreeControl : public TreeView
{
DECLARE_CLASS_SIMPLE( CMP3TreeControl, TreeView );
public:
CMP3TreeControl( CMP3Player *player, char const *panelName );
int GetSelectedSongIndex();
MESSAGE_FUNC( OnTreeViewItemSelected, "TreeViewItemSelected" )
{
CUtlVector< int > songList;
int idx = GetSelectedSongIndex();
if ( idx != -1 )
{
songList.AddToTail( idx );
}
m_pPlayer->SelectedSongs( CMP3Player::SONG_FROM_TREE, songList );
if ( vgui::input()->IsMouseDown( MOUSE_RIGHT ) )
{
OpenContextMenu();
}
}
virtual void OnCommand( char const *cmd );
private:
void OpenContextMenu();
CMP3Player *m_pPlayer;
DHANDLE< Menu > m_hMenu;
};
CMP3TreeControl::CMP3TreeControl( CMP3Player *player, char const *panelName ) :
BaseClass( (Panel *)player, panelName ),
m_pPlayer( player )
{
AddActionSignalTarget( this );
}
int CMP3TreeControl::GetSelectedSongIndex()
{
CUtlVector< KeyValues * > kv;
GetSelectedItemData( kv );
if ( !kv.Count() )
{
return -1;
}
return kv[ 0 ]->GetInt( "SongIndex", -1 );
}
void CMP3TreeControl::OpenContextMenu()
{
if ( m_hMenu.Get() != NULL )
{
delete m_hMenu.Get();
}
m_hMenu = new Menu( this, "TreeContext" );
m_hMenu->AddMenuItem( "AddToPlaylist", "#PlaylistAdd", "addsong", this );
m_hMenu->AddMenuItem( "AddToPlaylist", "#PlaySong", "playsong", this );
int x, y;
input()->GetCursorPos( x, y );
m_hMenu->SetPos( x, y );
m_hMenu->SetVisible( true );
}
void CMP3TreeControl::OnCommand( char const *cmd )
{
if ( !Q_stricmp( cmd, "addsong" ) )
{
// Get selected item
int songIndex = GetSelectedSongIndex();
if ( songIndex >= 0 )
{
m_pPlayer->AddToPlayList( songIndex, false );
}
}
else if ( !Q_stricmp( cmd, "playsong" ) )
{
int songIndex = GetSelectedSongIndex();
if ( songIndex >= 0 )
{
m_pPlayer->AddToPlayList( songIndex, true );
}
}
else
{
BaseClass::OnCommand( cmd );
}
}
class CMP3SongProgress : public Slider
{
DECLARE_CLASS_SIMPLE( CMP3SongProgress, Slider );
public:
CMP3SongProgress( Panel *parent, char const *panelName ) :
BaseClass( parent, panelName )
{
SetPaintEnabled( false );
SetRange( 0, 100 );
}
void SetProgress( float frac )
{
SetValue( (int)( frac * 100.0f + 0.5f ), false );
}
virtual void PaintBackground()
{
//BaseClass::PaintBackground();
int w, h;
GetSize( w, h );
float frac = (float)GetValue() * 0.01f;
int barend = ( int )( (float)( w - 2 ) * frac + 0.5f );
surface()->DrawSetColor( GetBgColor() );
surface()->DrawFilledRect( 0, 0, w, h );
surface()->DrawSetColor( GetFgColor() );
surface()->DrawFilledRect( 1, 1, barend, h - 1 );
}
virtual void ApplySchemeSettings( IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
SetFgColor( TREE_TEXT_COLOR );
SetBgColor( pScheme->GetColor( "BorderDark", Color( 0, 0, 0, 255 ) ) );
}
};
CMP3Player::CMP3Player( VPANEL parent, char const *panelName ) :
BaseClass( NULL, panelName ),
m_SelectionFrom( SONG_FROM_UNKNOWN ),
m_bDirty( false ),
m_bSettingsDirty( false ),
m_PlayListFileName( UTL_INVAL_SYMBOL ),
m_bSavingFile( false ),
m_bEnableAutoAdvance( true )
{
g_pPlayer = this;
// Get strings...
g_pVGuiLocalize->AddFile( "resource/mp3player_%language%.txt" );
SetParent( parent );
SetMoveable( true );
SetSizeable( true );
SetMenuButtonVisible( false );
SetMinimizeButtonVisible( false );
SetMaximizeButtonVisible( false );
SetCloseButtonVisible( true );
m_pOptions = new MenuButton( this, "Menu", "#MP3Menu" );
Menu *options = new Menu( m_pOptions, "Options" );
options->AddMenuItem( "AddDir", "#AddDirectory", new KeyValues( "Command", "command", "adddirectory" ), this );
options->AddMenuItem( "AddGame", "#AddGameSongs", new KeyValues( "Command", "command", "addgamesongs" ), this );
options->AddMenuItem( "Refresh", "#RefreshDb", new KeyValues( "Command", "command", "refresh" ), this );
m_pOptions->SetMenu( options );
m_pTree = new CMP3TreeControl( this, "Tree" );
m_pTree->MakeReadyForUse();
// Make tree use small font
IScheme *pscheme = scheme()->GetIScheme( GetScheme() );
HFont treeFont = pscheme->GetFont( "DefaultVerySmall" );
m_pTree->SetFont( treeFont );
m_pFileSheet = new CMP3FileSheet( this, "FileSheet" );
m_pPlay = new Button( this, "Play", "#Play", this, "play" );
m_pStop = new Button( this, "Stop", "#Stop", this, "stop" );
m_pNext = new Button( this, "NextTrack", "#Next", this, "nexttrack" );
m_pPrev = new Button( this, "PrevTrack", "#Prev", this, "prevtrack" );
m_pMute = new CheckButton( this, "Mute", "#Mute" );
m_pShuffle = new CheckButton( this, "Shuffle", "#Shuffle" );
m_pVolume = new Slider( this, "Volume" );
m_pVolume->SetRange( (int)( MUTED_VOLUME * 100.0f ), 100 );
m_pVolume->SetValue( 100 );
m_pCurrentSong = new Label( this, "SongName", "#NoSong" );
m_pDuration = new Label( this, "SongDuration", "" );
m_pSongProgress = new CMP3SongProgress( this, "Progress" );
m_pSongProgress->AddActionSignalTarget( this );
SetSize( 400, 450 );
SetMinimumSize( 350, 400 );
SetTitle( "#MP3PlayerTitle", true );
LoadControlSettings( "resource/MP3Player.res" );
m_pCurrentSong->SetText( "#NoSong" );
m_pDuration->SetText( "" );
m_nCurrentFile = -1;
m_bFirstTime = true;
m_bPlaying = false;
m_SongStart = -1.0f;
m_nSongGuid = 0;
m_nCurrentSong = 0;
m_nCurrentPlaylistSong = 0;
m_flCurrentVolume = 1.0f;
m_bMuted = false;
vgui::ivgui()->AddTickSignal( GetVPanel(), 100 );
}
CMP3Player::~CMP3Player()
{
if ( m_bDirty )
{
SaveDb( DB_FILENAME );
}
if ( m_bSettingsDirty )
{
SaveSettings();
}
DeleteSoundDirectories();
RemoveTempSounds();
}
void CMP3Player::DeleteSoundDirectories()
{
int c = m_SoundDirectories.Count();
for ( int i = c - 1 ; i >= 0 ; --i )
{
delete m_SoundDirectories[ i ];
}
m_SoundDirectories.RemoveAll();
}
void CMP3Player::RemoveTempSounds()
{
FileFindHandle_t fh;
char path[ 512 ];
Q_strncpy( path, "sound/_mp3/*.mp3", sizeof( path ) );
char const *fn = g_pFullFileSystem->FindFirstEx( path, "MOD", &fh );
if ( fn )
{
do
{
if ( fn[0] != '.' )
{
char ext[ 10 ];
Q_ExtractFileExtension( fn, ext, sizeof( ext ) );
if ( !Q_stricmp( ext, "mp3" ) )
{
char killname[ 512 ];
Q_snprintf( killname, sizeof( killname ), "sound/_mp3/%s", fn );
g_pFullFileSystem->RemoveFile( killname, "MOD" );
}
}
fn = g_pFullFileSystem->FindNext( fh );
} while ( fn );
g_pFullFileSystem->FindClose( fh );
}
}
void CMP3Player::WipeSoundDirectories()
{
int c = m_SoundDirectories.Count();
for ( int i = c - 1 ; i >= 0 ; --i )
{
SoundDirectory_t *sd = m_SoundDirectories[ i ];
sd->m_pTree->DeleteSubdirectories();
sd->m_pTree->m_FilesInDirectory.RemoveAll();
}
}
void CMP3Player::AddGameSounds( bool recurse )
{
SoundDirectory_t *gamesounds = NULL;
int idx = FindSoundDirectory( "" );
if ( idx == m_SoundDirectories.InvalidIndex() )
{
gamesounds = new SoundDirectory_t( m_SoundDirectories.Count() );
gamesounds->m_bGameSound = true;
gamesounds->m_Root = "";
gamesounds->m_pTree = new MP3Dir_t();
gamesounds->m_pTree->m_DirName = "Game Sounds";
gamesounds->m_pTree->m_FullDirPath = "";
m_SoundDirectories.AddToTail( gamesounds );
}
else
{
gamesounds = m_SoundDirectories[ idx ];
if ( recurse )
{
gamesounds->m_pTree->DeleteSubdirectories();
gamesounds->m_pTree->m_FilesInDirectory.RemoveAll();
}
}
if ( recurse && gamesounds )
{
m_nFilesAdded = 0;
RecursiveFindMP3Files( gamesounds, SOUND_ROOT, "GAME" );
}
}
void CMP3Player::OnRefresh()
{
CUtlVector< CUtlSymbol > dirnames;
int i, c;
CUtlVector< FileNameHandle_t > m_PlayListFiles;
int pcount = m_PlayList.Count();
for ( i = 0; i < pcount; ++i )
{
m_PlayListFiles.AddToTail( m_Files[ m_PlayList[ i ] ].filename );
}
m_Files.RemoveAll();
WipeSoundDirectories();
ClearPlayList();
c = m_SoundDirectories.Count();
for ( i = 0; i < c; ++i )
{
SoundDirectory_t *sd = m_SoundDirectories[ i ];
// Now enumerate all .mp3 files in subfolders of this
if ( sd->m_bGameSound )
{
m_nFilesAdded = 0;
RecursiveFindMP3Files( sd, SOUND_ROOT, "GAME" );
}
else
{
// Add to search path
g_pFullFileSystem->AddSearchPath( sd->m_Root.String(), "MP3" );
// Don't pollute regular searches...
g_pFullFileSystem->MarkPathIDByRequestOnly( "MP3", true );
m_nFilesAdded = 0;
RecursiveFindMP3Files( sd, "", "MP3" );
}
}
for ( i = 0; i < pcount; ++i )
{
char fn[ 512 ];
if ( g_pFullFileSystem->String( m_PlayListFiles[ i ], fn, sizeof( fn ) ) )
{
// Find index for song
int songIndex = FindSong( fn );
if ( songIndex >= 0 )
{
AddToPlayList( songIndex, false );
}
}
}
PopulateTree();
m_bDirty = true;
}
void CMP3Player::SetVisible( bool state )
{
BaseClass::SetVisible( state );
if ( m_bFirstTime && state )
{
MoveToCenterOfScreen();
m_bFirstTime = false;
LoadSettings();
if ( !RestoreDb( DB_FILENAME ) && m_Files.Count() == 0 )
{
// Load the "game" stuff
OnRefresh();
}
PopulateTree();
}
}
void CMP3Player::ApplySchemeSettings(IScheme *pScheme)
{
BaseClass::ApplySchemeSettings(pScheme);
HFont treeFont = pScheme->GetFont( "DefaultVerySmall" );
m_pTree->SetFont( treeFont );
}
void CMP3Player::OnCommand( char const *cmd )
{
if ( !Q_stricmp( cmd, "OnClose" ) )
{
SetVisible( false );
}
else if ( !Q_stricmp( cmd, "play" ) )
{
OnPlay();
}
else if ( !Q_stricmp( cmd, "stop" ) )
{
OnStop();
}
else if ( !Q_stricmp( cmd, "nexttrack" ) )
{
OnNextTrack();
}
else if ( !Q_stricmp( cmd, "prevtrack" ) )
{
OnPrevTrack();
}
else if ( !Q_stricmp( cmd, "refresh" ) )
{
OnRefresh();
}
else if ( !Q_stricmp( cmd, "adddirectory" ) )
{
ShowDirectorySelectDialog();
}
else if ( !Q_stricmp( cmd, "addgamesongs" ) )
{
AddGameSounds( true );
PopulateTree();
}
else
{
BaseClass::OnCommand( cmd );
}
}
void CMP3Player::SplitFile( CUtlVector< CUtlSymbol >& splitList, char const *relative )
{
char work[ 512 ];
Q_strncpy( work, relative, sizeof( work ) );
char const *separators = "/\\";
char *token = strtok( work, separators );
while ( token )
{
CUtlSymbol sym = token;
splitList.AddToTail( sym );
token = strtok( NULL, separators );
}
}
MP3Dir_t *CMP3Player::FindOrAddSubdirectory( MP3Dir_t *parent, char const *dirname )
{
Assert( parent );
int c = parent->m_Subdirectories.Count();
for ( int i = 0; i < c; ++i )
{
MP3Dir_t *sub = parent->m_Subdirectories[ i ];
if ( !Q_stricmp( sub->m_DirName.String(), dirname ) )
{
return sub;
}
}
// Add a new subdir
MP3Dir_t *sub = new MP3Dir_t();
sub->m_DirName = dirname;
char fullpath[ 512 ];
if ( !parent->m_FullDirPath.String()[0] )
{
Q_snprintf( fullpath, sizeof( fullpath ), "%s", dirname );
}
else
{
Q_snprintf( fullpath, sizeof( fullpath ), "%s\\%s", parent->m_FullDirPath.String(), dirname );
}
sub->m_FullDirPath = fullpath;
parent->AddSubDirectory( sub );
return sub;
}
int CMP3Player::AddSplitFileToDirectoryTree_R( int songIndex, MP3Dir_t *parent, CUtlVector< CUtlSymbol >& splitList, int level )
{
char const *current = splitList[ level ].String();
if ( !current )
{
return -1;
}
if ( level == splitList.Count() -1 )
{
// It's a filename, add if not already in list
if ( songIndex != -1 &&
parent->m_FilesInDirectory.Find( songIndex ) == parent->m_FilesInDirectory.InvalidIndex() )
{
parent->m_FilesInDirectory.AddToTail( songIndex );
}
return songIndex;
}
// It's a directory
MP3Dir_t *subdir = FindOrAddSubdirectory( parent, current );
return AddSplitFileToDirectoryTree_R( songIndex, subdir, splitList, level + 1 );
}
int CMP3Player::AddFileToDirectoryTree( SoundDirectory_t *dir, char const *relative )
{
// AddSong
int songIndex = AddSong( relative, dir->GetIndex() );
CUtlVector< CUtlSymbol > list;
SplitFile( list, relative );
return AddSplitFileToDirectoryTree_R( songIndex, dir->m_pTree, list, 0 );
}
void CMP3Player::RecursiveFindMP3Files( SoundDirectory_t *root, char const *current, char const *pathID )
{
FileFindHandle_t fh;
#if 0
if ( m_nFilesAdded >= 200 )
return;
#endif
char path[ 512 ];
if ( current[ 0 ] )
{
Q_snprintf( path, sizeof( path ), "%s/*.*", current );
}
else
{
Q_snprintf( path, sizeof( path ), "*.*" );
}
Q_FixSlashes( path );
char const *fn = g_pFullFileSystem->FindFirstEx( path, pathID, &fh );
if ( fn )
{
do
{
if ( fn[0] != '.' && Q_strnicmp( fn, "_mp3", 4 ) )
{
if ( g_pFullFileSystem->FindIsDirectory( fh ) )
{
char nextdir[ 512 ];
if ( current[ 0 ] )
{
Q_snprintf( nextdir, sizeof( nextdir ), "%s/%s", current, fn );
}
else
{
Q_snprintf( nextdir, sizeof( nextdir ), "%s", fn );
}
RecursiveFindMP3Files( root, nextdir, pathID );
}
else
{
char ext[ 10 ];
Q_ExtractFileExtension( fn, ext, sizeof( ext ) );
if ( !Q_stricmp( ext, "mp3" ) )
{
char relative[ 512 ];
if ( root->m_bGameSound )
{
Q_snprintf( relative, sizeof( relative ), "%s/%s", current + Q_strlen( SOUND_ROOT"/" ), fn );
}
else
{
if ( current[ 0 ] )
{
Q_snprintf( relative, sizeof( relative ), "%s/%s", current, fn );
}
else
{
Q_snprintf( relative, sizeof( relative ), "%s", fn );
}
}
Msg( "Found '%s/%s'\n", current, fn );
Q_FixSlashes( relative );
++m_nFilesAdded;
AddFileToDirectoryTree( root, relative );
}
}
}
fn = g_pFullFileSystem->FindNext( fh );
} while ( fn );
g_pFullFileSystem->FindClose( fh );
}
}
int CMP3Player::FindSong( char const *relative )
{
Assert( !Q_stristr( relative, "/" ) );
FileNameHandle_t handle = g_pFullFileSystem->FindOrAddFileName( relative );
int c = m_Files.Count();
for ( int i = 0 ; i < c ; ++i )
{
const MP3File_t& mp3 = m_Files[ i ];
if ( mp3.filename == handle )
{
return i;
}
}
return -1;
}
int CMP3Player::AddSong( char const *relative, int dirnum )
{
int songIndex = FindSong( relative );
if ( songIndex == -1 )
{
#if 0
if ( m_Files.Count() >= 200 )
return -1;
#endif
MP3File_t mp3;
Assert( !Q_stristr( relative, "/" ) );
mp3.filename = g_pFullFileSystem->FindOrAddFileName( relative );
char shortname[ 256 ];
Q_FileBase( relative, shortname, sizeof( shortname ) );
Q_SetExtension( shortname, ".mp3", sizeof( shortname ) );
mp3.shortname = shortname;
mp3.flags = ( dirnum == 0 ) ? MP3File_t::FLAG_FROMGAME : MP3File_t::FLAG_FROMFS;
mp3.dirnum = dirnum;
songIndex = m_Files.AddToTail( mp3 );
m_bDirty = true;
}
return songIndex;
}
void CMP3Player::RecursiveAddToTree( MP3Dir_t *current, int parentIndex )
{
if ( !current )
{
return;
}
// Add all files at current level and then recurse through any directories
int i, c;
c = current->m_Subdirectories.Count();
for ( i = 0 ; i < c; ++i )
{
MP3Dir_t *sub = current->m_Subdirectories[ i ];
Assert( sub );
KeyValues *kv = new KeyValues( "TVI" );
kv->SetString( "Text", sub->m_DirName.String() );
kv->SetPtr( "MP3Dir", sub );
int index = m_pTree->AddItem( kv, parentIndex );
m_pTree->SetItemFgColor( index, TREE_TEXT_COLOR );
// Recurse...
RecursiveAddToTree( sub, index );
}
// Add raw files
c = current->m_FilesInDirectory.Count();
for ( i = 0; i < c; ++i )
{
MP3File_t *song = &m_Files[ current->m_FilesInDirectory[ i ] ];
KeyValues *kv = new KeyValues( "TVI" );
kv->SetString( "Text", song->shortname.String() );
kv->SetInt( "SongIndex", current->m_FilesInDirectory[ i ] );
int index = m_pTree->AddItem( kv, parentIndex );
m_pTree->SetItemFgColor( index, TREE_TEXT_COLOR );
}
}
void CMP3Player::OnTreeViewItemSelected()
{
PopulateLists();
}
void CMP3Player::PopulateTree()
{
m_pTree->RemoveAll();
// Now populate tree
KeyValues *kv = new KeyValues( "TVI" );
kv->SetString( "Text", "Songs" );
int rootIndex = m_pTree->AddItem( kv, -1 );
m_pTree->SetItemFgColor( rootIndex, TREE_TEXT_COLOR );
int dircount = m_SoundDirectories.Count();
for ( int dirnum = 0; dirnum < dircount; ++dirnum )
{
MP3Dir_t *tree = m_SoundDirectories[ dirnum ]->m_pTree;
if ( !tree )
continue;
char const *dirname = tree->m_DirName.String();
kv = new KeyValues( "TVI" );
kv->SetString( "Text", dirname );
int index = m_pTree->AddItem( kv, rootIndex );
RecursiveAddToTree( tree, index );
m_pTree->SetItemFgColor( index, TREE_TEXT_COLOR );
}
m_pTree->ExpandItem( rootIndex, true );
PopulateLists();
}
// Instead of including windows.h
extern "C"
{
extern int __stdcall CopyFileA( char *pszSource, char *pszDest, int bFailIfExists );
};
void CMP3Player::GetLocalCopyOfSong( const MP3File_t &mp3, char *outsong, size_t outlen )
{
outsong[ 0 ] = 0;
char fn[ 512 ];
if ( !g_pFullFileSystem->String( mp3.filename, fn, sizeof( fn ) ) )
{
return;
}
if ( mp3.flags == MP3File_t::FLAG_FROMGAME )
{
Q_FixSlashes( fn );
Q_strncpy( outsong, fn, outlen );
return;
}
// Get temp filename from crc
CRC32_t crc;
CRC32_Init( &crc );
CRC32_ProcessBuffer( &crc, fn, Q_strlen( fn ) );
CRC32_Final( &crc );
char hexname[ 16 ];
Q_binarytohex( (const byte *)&crc, sizeof( crc ), hexname, sizeof( hexname ) );
char hexfilename[ 512 ];
Q_snprintf( hexfilename, sizeof( hexfilename ), "sound/_mp3/%s.mp3", hexname );
Q_FixSlashes( hexfilename );
if ( g_pFullFileSystem->FileExists( hexfilename, "MOD" ) )
{
Q_snprintf( outsong, outlen, "_mp3/%s.mp3", hexname );
}
else
{
// Make a local copy
char mp3_temp_path[ 512 ];
Q_snprintf( mp3_temp_path, sizeof( mp3_temp_path ), "sound/_mp3" );
g_pFullFileSystem->CreateDirHierarchy( mp3_temp_path, "MOD" );
char destpath[ 512 ];
Q_snprintf( destpath, sizeof( destpath ), "%s/%s", engine->GetGameDirectory(), hexfilename );
Q_FixSlashes( destpath );
char sourcepath[ 512 ];
Assert( mp3.dirnum >= 0 && mp3.dirnum < m_SoundDirectories.Count() );
SoundDirectory_t *sdir = m_SoundDirectories[ mp3.dirnum ];
Q_snprintf( sourcepath, sizeof( sourcepath ), "%s/%s", sdir->m_Root.String(), fn );
Q_FixSlashes( sourcepath );
// !!!HACK HACK:
// Total hack right now, using windows OS calls to copy file to full destination
int success = ::CopyFileA( sourcepath, destpath, TRUE );
if ( success > 0 )
{
Q_snprintf( outsong, outlen, "_mp3/%s.mp3", hexname );
}
}
Q_FixSlashes( outsong );
}
void CMP3Player::PlaySong( int songIndex, float skipTime /*= 0.0f */ )
{
MP3File_t& song = m_Files[ songIndex ];
float volume = 1.0f;
char soundname[ 512 ];
soundname[ 0 ] = 0;
if ( song.playbackfilename == (FileNameHandle_t)0 )
{
GetLocalCopyOfSong( song, soundname, sizeof( soundname ) );
if ( !soundname[ 0 ] )
{
return;
}
Assert( !Q_stristr( soundname, "/" ) );
song.playbackfilename = g_pFullFileSystem->FindOrAddFileName( soundname );
}
else
{
if ( !g_pFullFileSystem->String( song.playbackfilename, soundname, sizeof( soundname ) ) )
{
return;
}
}
// Msg( "Playing '%s'\n", soundname );
if ( !soundname[ 0 ] )
{
return;
}
if ( m_bPlaying )
{
OnStop();
}
char drymix[ 512 ];
Q_snprintf( drymix, sizeof( drymix ), "#%s", soundname );
enginesound->EmitAmbientSound(
drymix,
volume,
PITCH_NORM,
0,
skipTime == 0.0f ? 0.0f : ( gpGlobals->curtime + skipTime ) );
m_nSongGuid = enginesound->GetGuidForLastSoundEmitted();
m_nCurrentSong = songIndex;
m_bPlaying = true;
m_LastSong = song.playbackfilename;
m_SongStart = gpGlobals->realtime;
m_flSongDuration = GetMP3Duration( soundname );
m_pCurrentSong->SetText( song.shortname.String() );
m_nSongMinutes = (int)( m_flSongDuration / 60.0f );
m_nSongSeconds = (int)( m_flSongDuration - (float)( m_nSongMinutes * 60 ) );
char durationstr[ 256 ];
Q_snprintf( durationstr, sizeof( durationstr ), "0:00 / %i:%02i", m_nSongMinutes, m_nSongSeconds );
m_pDuration->SetText( durationstr );
m_pSongProgress->SetProgress( 0.0f );
}
void CMP3Player::OnStop()
{
if ( m_bPlaying )
{
m_bPlaying = false;
if ( m_nSongGuid != 0 )
{
enginesound->StopSoundByGuid( m_nSongGuid );
m_nSongGuid = 0;
}
m_LastSong = (FileNameHandle_t)0;
m_pCurrentSong->SetText( "#NoSong" );
m_pSongProgress->SetProgress( 0.0f );
m_pDuration->SetText( "" );
}
}
float CMP3Player::GetMP3Duration( char const *songname )
{
return enginesound->GetSoundDuration( songname );
}
void CMP3Player::SelectedSongs( SongListSource_t from, CUtlVector< int >& songIndexList )
{
m_SelectedSongs.RemoveAll();
m_SelectionFrom = from;
int i, c;
c = songIndexList.Count();
for ( i = 0; i < c; ++i )
{
m_SelectedSongs.AddToTail( songIndexList[ i ] );
}
}
void CMP3Player::OnPlay()
{
int c = m_SelectedSongs.Count();
for ( int i = 0 ; i < c; ++i )
{
int songIndex = m_SelectedSongs[ i ];
if ( songIndex < 0 || songIndex >= m_Files.Count() )
{
continue;
}
if ( m_SelectionFrom == SONG_FROM_PLAYLIST )
{
// Can only play one song at a time from playlist...
PlaySong( songIndex );
break;
}
else
{
AddToPlayList( songIndex, i == 0 );
}
}
}
void CMP3Player::OnTick()
{
BaseClass::OnTick();
if ( !m_bPlaying )
{
return;
}
float newVol = (float)m_pVolume->GetValue() / 100.0f;
bool volumeChanged = ( newVol != m_flCurrentVolume );
if ( volumeChanged )
{
m_flCurrentVolume = newVol;
}
bool muteChanged = m_bMuted != m_pMute->IsSelected();
if ( muteChanged )
{
m_bMuted = m_pMute->IsSelected();
}
if ( m_nSongGuid == 0 )
{
return;
}
bool playing = enginesound->IsSoundStillPlaying( m_nSongGuid );
if ( playing )
{
if ( muteChanged )
{
if ( m_bMuted )
{
OnChangeVolume( MUTED_VOLUME );
}
else
{
OnChangeVolume( m_flCurrentVolume );
}
}
if ( volumeChanged )
{
// Msg( "set volume %f\n", m_flCurrentVolume );
OnChangeVolume( m_flCurrentVolume );
}
if ( m_flSongDuration >= 0.001f )
{
float elapsed = gpGlobals->realtime - m_SongStart;
float frac = elapsed / m_flSongDuration;
frac = clamp( frac, 0.0f, 1.0f );
m_pSongProgress->SetProgress( frac );
int minutes = ( int ) ( elapsed / 60.0f );
int seconds = (int)( elapsed - ( 60 * minutes ) );
char durationstr[ 256 ];
Q_snprintf( durationstr, sizeof( durationstr ), "%i:%02i / %i:%02i", minutes, seconds, m_nSongMinutes, m_nSongSeconds );
m_pDuration->SetText( durationstr );
}
return;
}
if ( !m_bEnableAutoAdvance )
{
// If we got disconnected completely, reset the flag
if ( !engine->IsConnected() )
{
m_bEnableAutoAdvance = true;
}
return;
}
// No song playing...
m_nSongGuid = 0;
OnNextTrack();
}
void CMP3Player::OnChangeVolume( float newVol )
{
if ( !m_bPlaying )
{
return;
}
if ( !m_nSongGuid )
return;
enginesound->SetVolumeByGuid( m_nSongGuid, newVol );
}
void CMP3Player::GoToNextSong( int skip )
{
bool shuffle = m_pShuffle->IsSelected();
int nextSong = 0;
if ( m_PlayList.Count() > 0 )
{
if ( shuffle )
{
m_nCurrentPlaylistSong = random->RandomInt( 0, m_PlayList.Count() - 1 );
}
else
{
m_nCurrentPlaylistSong = ( m_nCurrentPlaylistSong + skip ) % m_PlayList.Count();
if ( m_nCurrentPlaylistSong < 0 )
{
m_nCurrentPlaylistSong = m_PlayList.Count() - 1;
}
}
nextSong = m_PlayList[ m_nCurrentPlaylistSong ];
m_pFileSheet->OnPlayListItemPlaying( m_nCurrentPlaylistSong );
}
else
{
if ( shuffle )
{
nextSong = random->RandomInt( 0, m_Files.Count() - 1 );
}
else
{
nextSong = ( m_nCurrentSong + skip ) % m_Files.Count();
if ( nextSong < 0 )
{
nextSong = m_Files.Count() - 1;
}
}
}
PlaySong( nextSong );
}
void CMP3Player::OnNextTrack()
{
if ( m_Files.Count() == 0 )
{
return;
}
GoToNextSong( +1 );
}
void CMP3Player::OnPrevTrack()
{
if ( m_Files.Count() == 0 )
{
return;
}
GoToNextSong( -1 );
}
void CMP3Player::RemoveFSSongs()
{
int c = m_Files.Count();
for ( int i = c - 1; i >= 0; --i )
{
MP3File_t& mp3 = m_Files[ i ];
if ( mp3.flags == MP3File_t::FLAG_FROMGAME )
continue;
m_Files.Remove( i );
}
}
int CMP3Player::FindSoundDirectory( char const *fullpath )
{
CUtlSymbol sym = fullpath;
int c = m_SoundDirectories.Count();
for ( int i = 0; i < c; ++i )
{
if ( sym == m_SoundDirectories[ i ]->m_Root )
return i;
}
return m_SoundDirectories.InvalidIndex();
}
SoundDirectory_t *CMP3Player::AddSoundDirectory( char const *fullpath, bool recurse )
{
// RemoveFSSongs();
m_bDirty = true;
m_bSettingsDirty = true;
CUtlSymbol sym = fullpath;
int sdi = FindSoundDirectory( fullpath );
if ( sdi == m_SoundDirectories.InvalidIndex() )
{
SoundDirectory_t *sounddir = new SoundDirectory_t( m_SoundDirectories.Count() );
sounddir->m_bGameSound = false;
sounddir->m_Root = sym;
sounddir->m_pTree = new MP3Dir_t();
sounddir->m_pTree->m_DirName = fullpath;
sounddir->m_pTree->m_FullDirPath = fullpath;
sdi = m_SoundDirectories.AddToTail( sounddir );
// Add to search path
g_pFullFileSystem->AddSearchPath( fullpath, "MP3" );
// Don't pollute regular searches...
g_pFullFileSystem->MarkPathIDByRequestOnly( "MP3", true );
// Now enumerate all .mp3 files in subfolders of this
if ( recurse )
{
m_nFilesAdded = 0;
RecursiveFindMP3Files( sounddir, "", "MP3" );
}
}
return m_SoundDirectories[ sdi ];
}
void CMP3Player::PopulateLists()
{
CUtlVector< KeyValues * > kv;
m_pTree->GetSelectedItemData( kv );
if ( !kv.Count() )
{
return;
}
MP3Dir_t *dir = static_cast< MP3Dir_t * >( kv[ 0 ]->GetPtr( "MP3Dir", 0 ) );
if ( !dir )
{
return;
}
int i, c;
c = dir->m_FilesInDirectory.Count();
if ( !c )
{
return;
}
m_pFileSheet->ResetFileList();
for ( i = 0; i < c ; ++i )
{
m_pFileSheet->AddSongToFileList( dir->m_FilesInDirectory[ i ] );
}
}
MP3File_t *CMP3Player::GetSongInfo( int songIndex )
{
if ( songIndex < 0 || songIndex >= m_Files.Count() )
{
return NULL;
}
return &m_Files[ songIndex ];
}
void CMP3Player::AddToPlayList( int songIndex, bool playNow )
{
m_pFileSheet->AddSongToPlayList( songIndex );
m_PlayList.AddToTail( songIndex );
if ( playNow )
{
PlaySong( songIndex );
SetPlayListSong( m_PlayList.Count() - 1 );
}
// refresh the playlist
}
void CMP3Player::RemoveFromPlayList( int songIndex )
{
m_pFileSheet->RemoveSongFromPlayList( songIndex );
m_PlayList.FindAndRemove( songIndex );
SetPlayListSong( m_nCurrentPlaylistSong );
}
void CMP3Player::ClearPlayList()
{
m_pFileSheet->ResetPlayList();
m_PlayList.RemoveAll();
m_nCurrentPlaylistSong = 0;
}
void CMP3Player::OnLoadPlayList()
{
ShowFileOpenDialog( false );
}
void CMP3Player::OnSavePlayList()
{
if ( UTL_INVAL_SYMBOL == m_PlayListFileName )
{
OnSavePlayListAs();
return;
}
SavePlayList( m_PlayListFileName.String() );
}
void CMP3Player::OnSavePlayListAs()
{
ShowFileOpenDialog( true );
}
void CMP3Player::RestoreSongs( KeyValues *songs )
{
Assert( m_Files.Count() == 0 );
for ( KeyValues *song = songs->GetFirstSubKey(); song != NULL; song = song->GetNextKey() )
{
int flags = 0;
int game = song->GetInt( "fromgame", 0 );
if ( game )
{
flags |= MP3File_t::FLAG_FROMGAME;
}
int fs = song->GetInt( "fromfs", 0 );
if ( fs )
{
flags |= MP3File_t::FLAG_FROMFS;
}
int subdir = song->GetInt( "subdirindex", 0 );
char shortname[ 512 ];
char filename[ 512 ];
Q_strncpy( shortname, song->GetString( "short", "" ), sizeof( shortname ) );
Q_strncpy( filename, song->GetString( "filename", "" ), sizeof( filename ) );
MP3File_t file;
file.dirnum = subdir;
file.flags = flags;
file.shortname = shortname;
file.filename = g_pFullFileSystem->FindOrAddFileName( filename );
m_Files.AddToTail( file );
}
}
void CMP3Player::RestoreDirectory( KeyValues *dir, SoundDirectory_t *sd )
{
for ( KeyValues *kv = dir->GetFirstSubKey(); kv; kv = kv->GetNextKey() )
{
if ( !Q_stricmp( kv->GetName(), "name" ) )
{
sd->m_Root = kv->GetString();
}
else if ( !Q_stricmp( kv->GetName(), "gamesounds" ) )
{
sd->m_bGameSound = kv->GetInt() ? true : false;
}
else if ( !Q_stricmp( kv->GetName(), "dirname" ) )
{
sd->m_pTree->m_DirName = kv->GetString();
}
else if ( !Q_stricmp( kv->GetName(), "fullpath" ) )
{
sd->m_pTree->m_FullDirPath = kv->GetString();
}
else if ( !Q_stricmp( kv->GetName(), "files" ) )
{
for ( KeyValues *f = kv->GetFirstSubKey(); f != NULL; f = f->GetNextKey() )
{
if ( !Q_stricmp( f->GetName(), "file" ) )
{
int songIndex = f->GetInt();
if ( songIndex >= 0 && songIndex < m_Files.Count() )
{
char fn[ 512 ];
if ( g_pFullFileSystem->String( m_Files[ songIndex ].filename, fn, sizeof( fn ) ) )
{
AddFileToDirectoryTree( sd, fn );
}
}
}
}
}
else
{
Warning( "Unknown key '%s'\n", kv->GetName() );
}
}
}
void CMP3Player::RestoreDirectories( KeyValues *dirs )
{
for ( KeyValues *dir = dirs->GetFirstSubKey(); dir != NULL; dir = dir->GetNextKey() )
{
char const *dirpath = dir->GetString( "fullpath", "" );
if ( dirpath )
{
int sdi = FindSoundDirectory( dirpath );
if ( sdi == m_SoundDirectories.InvalidIndex() )
{
SoundDirectory_t *sd = AddSoundDirectory( dirpath, false );
sdi = sd->GetIndex();
}
RestoreDirectory( dir, m_SoundDirectories[ sdi ] );
}
}
}
bool CMP3Player::RestoreDb( char const *filename )
{
KeyValues *kv = new KeyValues( "db" );
Assert( kv );
if ( !kv->LoadFromFile( g_pFullFileSystem, filename, "MOD" ) )
{
Warning( "Unable to load '%s'\n", filename );
return false;
}
KeyValues *songs = kv;
Assert( !Q_stricmp( songs->GetName(), "songs" ) );
RestoreSongs( songs );
KeyValues *dirs = songs->GetNextKey();
Assert( !Q_stricmp( dirs->GetName(), "directories" ) );
RestoreDirectories( dirs );
kv->deleteThis();
return true;
}
void bpr( int level, CUtlBuffer& buf, char const *fmt, ... )
{
char txt[ 4096 ];
va_list argptr;
va_start( argptr, fmt );
_vsnprintf( txt, sizeof( txt ) - 1, fmt, argptr );
va_end( argptr );
int indent = 2;
for ( int i = 0; i < ( indent * level ); ++i )
{
buf.Printf( " " );
}
buf.Printf( "%s", txt );
}
void CMP3Player::SaveDbFile( int level, CUtlBuffer& buf, MP3File_t *file, int filenumber )
{
bpr( level, buf, "file\n" );
bpr( level, buf, "{\n" );
bpr( level + 1, buf, "filenumber %i\n", filenumber );
if ( file->flags & MP3File_t::FLAG_FROMGAME )
{
bpr( level + 1, buf, "fromgame 1\n" );
}
if ( file->flags & MP3File_t::FLAG_FROMFS )
{
bpr( level + 1, buf, "fromfs 1\n" );
}
bpr( level + 1, buf, "subdirindex %i\n", file->dirnum );
bpr( level + 1, buf, "short \"%s\"\n", file->shortname.String() );
char fn[ 512 ];
if ( g_pFullFileSystem->String( file->filename, fn, sizeof( fn ) ) )
{
bpr( level + 1, buf, "filename \"%s\"\n", fn );
}
else
{
Assert( 0 );
}
bpr( level, buf, "}\n" );
}
void CMP3Player::FlattenDirectoryFileList_R( MP3Dir_t *dir, CUtlVector< int >& list )
{
int i, c;
c = dir->m_FilesInDirectory.Count();
for ( i = 0; i < c; ++i )
{
int songIndex = dir->m_FilesInDirectory[ i ];
if ( list.Find( songIndex ) == list.InvalidIndex() )
{
list.AddToTail( songIndex );
}
}
c = dir->m_Subdirectories.Count();
for ( i = 0; i < c; ++i )
{
FlattenDirectoryFileList_R( dir->m_Subdirectories[ i ], list );
}
}
void CMP3Player::SaveDbDirectory( int level, CUtlBuffer& buf, SoundDirectory_t *sd )
{
bpr( level, buf, "directory\n" );
bpr( level, buf, "{\n" );
bpr( level + 1, buf, "gamesounds %i\n", sd->m_bGameSound ? 1 : 0 );
bpr( level + 1, buf, "name \"%s\"\n", sd->m_Root.String() );
bpr( level + 1, buf, "dirname \"%s\"\n", sd->m_pTree->m_DirName.String() );
bpr( level + 1, buf, "fullpath \"%s\"\n", sd->m_pTree->m_FullDirPath.String() );
CUtlVector< int > files;
if ( sd->m_pTree )
{
FlattenDirectoryFileList_R( sd->m_pTree, files );
}
int i, c;
c = files.Count();
if ( c > 0 )
{
bpr( level + 1, buf, "files\n" );
bpr( level + 1, buf, "{\n" );
for ( i = 0; i < c; ++i )
{
bpr( level + 2, buf, "file %i\n", files[ i ] );
}
bpr( level + 1, buf, "}\n" );
}
bpr( level, buf, "}\n" );
}
void CMP3Player::SaveDb( char const *filename )
{
int i, c;
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
buf.Printf( "// mp3 database, automatically generated\n" );
bpr( 0, buf, "songs\n{\n" );
c = m_Files.Count();
for ( i = 0; i < c; ++i )
{
MP3File_t* file = &m_Files[ i ];
SaveDbFile( 1, buf, file, i );
}
bpr( 0, buf, "}\n" );
bpr( 0, buf, "directories\n{\n" );
c = m_SoundDirectories.Count();
for ( i = 0; i < c; ++i )
{
SoundDirectory_t *sd = m_SoundDirectories[ i ];
if ( sd->m_pTree )
{
SaveDbDirectory( 1, buf, sd );
}
}
bpr( 0, buf, "}\n" );
FileHandle_t fh = g_pFullFileSystem->Open( filename, "wb" );
if ( FILESYSTEM_INVALID_HANDLE != fh )
{
g_pFullFileSystem->Write( buf.Base(), buf.TellPut(), fh );
g_pFullFileSystem->Close( fh );
m_bDirty = false;
}
else
{
Warning( "Unable to open '%s' for writing\n", filename );
}
}
void CMP3Player::OnSave()
{
SaveDb( DB_FILENAME );
}
void CMP3Player::OnSliderMoved()
{
if ( !m_bPlaying )
{
return;
}
// The engine only allows 4 seconds of skip ahead right now and you have to be connected to get it to work
// until this is relaxed we can't do this this way...
#if 0
float frac = (float)m_pSongProgress->GetValue() / 100.0f;
float offset = frac * m_flSongDuration;
PlaySong( m_nCurrentSong, -offset );
#endif
}
void CMP3Player::LoadPlayList( char const *filename )
{
KeyValues *kv = new KeyValues( "playlist" );
Assert( kv );
if ( !kv->LoadFromFile( g_pFullFileSystem, filename, "MOD" ) )
{
Warning( "Unable to load '%s'\n", MP3_SETTINGS_FILE );
return;
}
m_PlayListFileName = filename;
for ( KeyValues *song = kv->GetFirstSubKey(); song != NULL; song = song->GetNextKey() )
{
if ( !Q_stricmp( song->GetName(), "song" ) )
{
char const *songname = song->GetString( "relativepath" );
if ( !songname || !songname[ 0 ] )
continue;
char const *dirname = song->GetString( "directory" );
int flags = 0;
int game = song->GetInt( "fromgame", 0 );
if ( game )
{
flags |= MP3File_t::FLAG_FROMGAME;
}
int fs = song->GetInt( "fromfs", 0 );
if ( fs )
{
flags |= MP3File_t::FLAG_FROMFS;
}
int songIndex = -1;
// Find index
int idx = FindSong( songname );
if ( idx == -1 )
{
// See if directory exists...
if ( flags & MP3File_t::FLAG_FROMGAME )
{
songIndex = AddSong( songname, 0 );
}
else if ( dirname )
{
SoundDirectory_t *sd = NULL;
int dirnum = FindSoundDirectory( dirname );
if ( dirnum == -1 )
{
sd = AddSoundDirectory( dirname, false );
}
else
{
sd = m_SoundDirectories[ dirnum ];
}
if ( sd )
{
songIndex = AddFileToDirectoryTree( sd, songname );
}
}
}
else
{
songIndex = idx;
}
if ( songIndex >= 0 )
{
m_PlayList.AddToTail( songIndex );
}
}
}
kv->deleteThis();
PopulateTree();
PopulateLists();
}
void CMP3Player::SavePlayList( char const *filename )
{
FileHandle_t fh = g_pFullFileSystem->Open( filename, "wb" );
if ( FILESYSTEM_INVALID_HANDLE != fh )
{
m_PlayListFileName = filename;
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
buf.Printf( "// mp3 playlist\n" );
bpr( 0, buf, "playlist\n{\n" );
int c = m_PlayList.Count();
for ( int i = 0; i < c; ++i )
{
MP3File_t& song = m_Files[ m_PlayList[ i ] ];
char fn[ 512 ];
if ( g_pFullFileSystem->String( song.filename, fn, sizeof( fn ) ) )
{
char dirname[ 512 ];
dirname[0]=0;
if ( song.dirnum >= 0 )
{
SoundDirectory_t *sd = m_SoundDirectories[ song.dirnum ];
Q_strncpy( dirname, sd->m_Root.String(), sizeof( dirname ) );
}
bpr( 1, buf, "song\n" );
{
bpr( 2, buf, "%s 1\n", song.flags == MP3File_t::FLAG_FROMFS ? "fromfs" : "fromgame" );
if ( dirname[0])
{
bpr( 2, buf, "directory \"%s\"\n", dirname );
}
bpr( 2, buf, "relativepath \"%s\"\n", fn );
}
bpr( 1, buf, "\n" );
}
}
bpr( 0, buf, "}\n" );
g_pFullFileSystem->Close( fh );
SetMostRecentPlayList( filename );
}
}
void CMP3Player::SetMostRecentPlayList( char const *filename )
{
m_PlayListFileName = filename;
m_bSettingsDirty = true;
}
void CMP3Player::LoadSettings()
{
KeyValues *kv = new KeyValues( "settings" );
Assert( kv );
if ( !kv->LoadFromFile( g_pFullFileSystem, MP3_SETTINGS_FILE, "MOD" ) )
{
Warning( "Unable to load '%s'\n", MP3_SETTINGS_FILE );
return;
}
char const *filename = kv->GetString( "mostrecentplaylist", "" );
if ( filename && filename[ 0 ] )
{
LoadPlayList( filename );
}
KeyValues *dirs = kv->FindKey( "directories", false );
if ( dirs )
{
for ( KeyValues *sub = dirs; sub ; sub = sub->GetNextKey() )
{
char const *dirname = sub->GetString( "dirname", "" );
if ( dirname && dirname[ 0 ] )
{
AddSoundDirectory( dirname, false );
}
else if ( dirname )
{
AddGameSounds( false );
}
}
}
kv->deleteThis();
m_bSettingsDirty = false;
}
void CMP3Player::ShowFileOpenDialog( bool saving )
{
m_bSavingFile = saving;
if ( m_hSaveLoadPlaylist.Get() )
{
m_hSaveLoadPlaylist.Get()->MarkForDeletion();
}
m_hSaveLoadPlaylist = new FileOpenDialog( this, "Choose Playlist", !saving );
if ( m_hSaveLoadPlaylist.Get() )
{
m_hSaveLoadPlaylist->SetStartDirectory( "resource/" );
m_hSaveLoadPlaylist->AddFilter( "*.txt", "Playlists", true );
m_hSaveLoadPlaylist->DoModal( m_bSavingFile );
}
}
void CMP3Player::OnFileSelected( char const *fullpath )
{
if ( m_bSavingFile )
{
SavePlayList( fullpath );
m_PlayListFileName = fullpath;
}
else
{
m_PlayListFileName = fullpath;
LoadPlayList( fullpath );
m_nCurrentPlaylistSong = 0;
}
if ( m_hSaveLoadPlaylist.Get() )
{
m_hSaveLoadPlaylist.Get()->MarkForDeletion();
}
}
void CMP3Player::ShowDirectorySelectDialog()
{
if ( m_hDirectorySelect.Get() )
{
m_hDirectorySelect.Get()->MarkForDeletion();
}
m_hDirectorySelect = new DirectorySelectDialog( this, "Choose Directory" );
if ( m_hDirectorySelect.Get() )
{
m_hDirectorySelect->MakeReadyForUse();
m_hDirectorySelect->SetStartDirectory( MP3_DEFAULT_MP3DIR );
m_hDirectorySelect->SetFgColor( TREE_TEXT_COLOR );
m_hDirectorySelect->DoModal();
}
}
void CMP3Player::OnDirectorySelected( KeyValues *params )
{
if ( m_hDirectorySelect.Get() )
{
m_hDirectorySelect.Get()->MarkForDeletion();
}
char const *fullpath = params->GetString( "dir", "" );
if ( fullpath && fullpath[ 0 ] )
{
char dir[ 512 ];
Q_strncpy( dir, fullpath, sizeof( dir ) );
Q_StripTrailingSlash( dir );
AddSoundDirectory( dir, true );
PopulateTree();
m_bDirty = true;
}
}
void CMP3Player::SaveSettings()
{
if ( !m_bSettingsDirty )
{
return;
}
m_bSettingsDirty = false;
FileHandle_t fh = g_pFullFileSystem->Open( MP3_SETTINGS_FILE, "wb" );
if ( FILESYSTEM_INVALID_HANDLE != fh )
{
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
buf.Printf( "// mp3 settings, automatically generated\n" );
bpr( 0, buf, "settings\n{\n" );
// FIXME: Move to function if there are more settings to save...
if ( UTL_INVAL_SYMBOL != m_PlayListFileName )
{
bpr( 1, buf, "mostrecentplaylist \"%s\"\n", m_PlayListFileName.String() );
}
int c;
c = m_SoundDirectories.Count();
if ( c > 0 )
{
bpr( 1, buf, "directories\n" );
bpr( 1, buf, "{\n" );
for ( int i = 0; i < c; ++i )
{
SoundDirectory_t *sd = m_SoundDirectories[ i ];
Assert( sd );
bpr( 2, buf, "dirname \"%s\"\n", sd->m_Root.String() );
}
bpr( 1, buf, "}\n" );
}
bpr( 0, buf, "}\n" );
g_pFullFileSystem->Write( buf.Base(), buf.TellPut(), fh );
g_pFullFileSystem->Close( fh );
}
}
void CMP3Player::SetPlayListSong( int listIndex )
{
if ( m_PlayList.Count() > 0 )
{
m_nCurrentPlaylistSong = listIndex % m_PlayList.Count();
}
else
{
m_nCurrentPlaylistSong = 0;
}
}
void CMP3Player::EnableAutoAdvance( bool state )
{
m_bEnableAutoAdvance = state;
}
//-----------------------------------------------------------------------------
// Purpose: The purpose of this is that when a changelevel occurs, the engine calls
// StopAllSounds several times, and the OnTick handler thinks the song has finished playing
// and so it moves to the next song. This causes the play list to skip ahead by > 1 song during a level
// change.
//-----------------------------------------------------------------------------
class CMP3PlayerGameSystem : public CAutoGameSystem
{
public:
CMP3PlayerGameSystem()
{
}
virtual void LevelInitPreEntity()
{
g_pPlayer->EnableAutoAdvance( true );
}
virtual void LevelShutdownPostEntity()
{
// If we are still connected, disable auto advance until we get into the next level
if ( engine->IsConnected() )
{
g_pPlayer->EnableAutoAdvance( false );
}
}
};
static CMP3PlayerGameSystem g_MP3Helper;
#else
void MP3Player_Create( vgui::VPANEL parent )
{
}
void MP3Player_Destroy()
{
}
#endif