hl2_src-leak-2017/src/game/client/steampublishedfiles/publish_file_dialog.h

214 lines
5.9 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef PUBLISH_FILE_DIALOG_H
#define PUBLISH_FILE_DIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Frame.h>
#include <vgui_controls/ImageList.h>
#include <vgui_controls/SectionedListPanel.h>
#include <vgui_controls/PHandle.h>
#include <vgui_controls/BitmapImagePanel.h>
#include <filesystem.h>
#include "vgui/MouseCode.h"
#include "vgui/IScheme.h"
#include "steam/steam_api.h"
#include "utlmap.h"
#include "bitmap/bitmap.h"
#include "workshop/ugc_utils.h"
struct PublishedFileDetails_t
{
SteamUGCDetails_t publishedFileDetails;
const char *lpszFilename;
};
#define APPID_PORTAL2 852
using namespace vgui;
class CBitmapPanel;
enum FileOpenMode_t {
FILEOPEN_NONE,
FILEOPEN_MAIN_FILE,
FILEOPEN_PREVIEW
};
struct EntityToTagMap_t
{
const char *lpszEntityName;
const char *lpszTagName;
const char *lpszKey;
const char *lpszValue;
};
enum PublishedFileDetailsField_t
{
PFILE_FIELD_TITLE = (1<<0),
PFILE_FIELD_DESCRIPTION = (1<<1),
PFILE_FIELD_FILE = (1<<2),
PFILE_FIELD_PREVIEW = (1<<3),
};
enum eFilterType_t
{
IMPORT_FILTER_NONE = 0,
IMPORT_FILTER_COSMETIC,
IMPORT_FILTER_OTHER,
IMPORT_FILTER_MAP,
};
// TODO: Move to P2 version
#define TAG_GAME_MODE_SINGLEPLAYER "Singleplayer"
#define TAG_GAME_MODE_COOP "Co-Op"
//
// This is the size for the preview for P2 map preview images
#define PREVIEW_WIDTH 225
#define PREVIEW_HEIGHT 152
//-----------------------------------------------------------------------------
// Purpose: Main dialog for media browser
//-----------------------------------------------------------------------------
class CPrepareFileThread;
class CFilePublishDialog : public Frame
{
DECLARE_CLASS_SIMPLE( CFilePublishDialog, Frame );
public:
enum ErrorCode_t
{
kNoError,
kFailedToPublishFile,
kFailedToUpdateFile,
kFailedToPrepareFile,
kSteamCloudNotAvailable,
kSteamExceededCloudQuota,
kFailedToWriteToSteamCloud,
kFileNotFound,
kNeedTitleAndDescription,
kFailedFileValidation,
kFailedFileTooLarge,
kFailedFileNotFound,
kFailedUserModifiedFile,
kInvalidMapName
};
enum StatusCode_t
{
kPublishing,
kUpdating,
};
CFilePublishDialog( Panel *parent, const char *name, PublishedFileDetails_t *pDetails );
virtual ~CFilePublishDialog();
virtual void PerformLayout();
virtual void SetFile( const char *lpszFilename, bool bImported = false );
protected:
virtual void OnCommand( const char *command );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void OnTick( void );
// Override these functions to publish files for different app types
virtual ErrorCode_t ValidateFile( const char *lpszFilename );
virtual AppId_t GetTargetAppID( void ) { return APPID_PORTAL2; }
virtual unsigned int DesiredPreviewHeight( void ) { return PREVIEW_HEIGHT; }
virtual unsigned int DesiredPreviewWidth( void ) { return PREVIEW_WIDTH; }
// Decides which type to use for publishing this file
virtual EWorkshopFileType WorkshipFileTypeForFile( const char *pszFileName ) { return k_EWorkshopFileTypeCommunity; }
virtual bool BForceSquarePreviewImage( void ) { return false; } // Force preview images to be square
virtual const char *GetPreviewFileTypes( void ) { return "*.jpg"; }
virtual const char *GetPreviewFileTypeDescriptions( void ) { return "JPEG Files (*.jpg)"; }
virtual const char *GetFileTypes( eFilterType_t eType = IMPORT_FILTER_NONE ) { return "*.bsp"; }
virtual const char *GetFileTypeDescriptions( eFilterType_t eType = IMPORT_FILTER_NONE ) { return "BSP Files (*.bsp)"; }
virtual const char *GetResFile() const { return "PublishFileDialog.res"; }
virtual void ErrorMessage( ErrorCode_t errorCode, KeyValues *pkvTokens = NULL );
virtual void PopulateTags( SteamParamStringArray_t &strArray ) {}
virtual const char* GetStatusString( StatusCode_t statusCode );
virtual void ShowStatusWindow( StatusCode_t statusCode );
virtual void HideStatusWindow( void );
virtual void PopulateEditFields( void );
void DownloadPreviewImage( void );
void SetPublishButtonState( void );
bool UpdateFile( void );
bool UpdateFileInternal( void );
void GetPreviewFilename( char *szOut, size_t outLen );
bool PublishFile();
void SetPreviewImage( const char *lpszFilename );
void PerformSquarize();
Bitmap_t &GetPreviewBitmap();
void ErrorMessage( const char *lpszText );
void StartPrepareFile();
void OnFilePrepared( bool bSucceeded );
inline bool IsSourceImageSquare() const
{
// We must know the size
Assert( m_imgSource.IsValid() );
return
m_imgSource.Width()*99 < m_imgSource.Height()*100
&& m_imgSource.Height()*99 < m_imgSource.Width()*100;
}
FileOpenMode_t m_fileOpenMode;
bool m_bValidFile;
bool m_bValidJpeg;
CBitmapPanel *m_pCroppedTextureImagePanel;
Bitmap_t m_imgSource; // original resolution and aspect
Bitmap_t m_imgSquare;
Bitmap_t m_imgTemp;
PublishedFileId_t m_nFileID;
PublishedFileDetails_t m_FileDetails;
unsigned int m_nFileDetailsChanges;
vgui::MessageBox *m_pStatusBox;
vgui::TextEntry *m_pFileTitle;
vgui::TextEntry *m_pFileDescription;
vgui::Label *m_pFilename;
vgui::Button *m_pPublishButton;
CCallResult<CFilePublishDialog, CreateItemResult_t> m_callbackCreateItem;
void Steam_OnCreateItem( CreateItemResult_t *pResult, bool bError );
CCallResult<CFilePublishDialog, SubmitItemUpdateResult_t> m_callbackPublishFile;
void Steam_OnPublishFile( SubmitItemUpdateResult_t *pResult, bool bError );
// TODO Switch to using the auto-downloaded ISteamUGC previews
CUGCFileRequest m_UGCPreviewFileRequest;
bool m_bPreviewDownloadPending;
bool m_bAddingNewFile;
CPrepareFileThread *m_pPrepareFileThread;
MESSAGE_FUNC_CHARPTR( OnFileSelected, "FileSelected", fullpath );
};
extern CFilePublishDialog *g_pSteamFilePublishDialog;
#endif // PUBLISH_FILE_DIALOG_H