hl2_src-leak-2017/src/game/client/tf/c_tf_taunt_prop.cpp

61 lines
1.8 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Play VCD on taunt prop
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "c_basecombatcharacter.h"
#include "choreoevent.h"
#include "c_sceneentity.h"
#include "c_tf_taunt_prop.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
IMPLEMENT_CLIENTCLASS_DT( C_TFTauntProp, DT_TFTauntProp, CTFTauntProp )
END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool C_TFTauntProp::StartSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event, CChoreoActor *actor, CBaseEntity *pTarget )
{
switch ( event->GetType() )
{
case CChoreoEvent::SEQUENCE:
case CChoreoEvent::GESTURE:
{
// Get the (gesture) sequence.
info->m_nSequence = LookupSequence( event->GetParameters() );
if ( info->m_nSequence < 0 )
return false;
SetSequence( info->m_nSequence );
SetPlaybackRate( 1.0f );
SetCycle( scene->GetTime() / scene->GetDuration() );
}
return true;
default:
return BaseClass::StartSceneEvent( info, scene, event, actor, pTarget );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool C_TFTauntProp::ClearSceneEvent( CSceneEventInfo *info, bool fastKill, bool canceled )
{
switch ( info->m_pEvent->GetType() )
{
case CChoreoEvent::SEQUENCE:
case CChoreoEvent::GESTURE:
//return StopGestureSceneEvent( info, fastKill, canceled );
default:
return BaseClass::ClearSceneEvent( info, fastKill, canceled );
}
}