27 lines
636 B
C++
27 lines
636 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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#ifndef C_TF_BASE_BOSS_H
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#define C_TF_BASE_BOSS_H
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#include "NextBot/C_NextBot.h"
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#include "c_tf_mvm_boss_progress_user.h"
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class C_TFBaseBoss : public C_NextBotCombatCharacter, public C_TFMvMBossProgressUser
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{
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public:
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DECLARE_CLASS( C_TFBaseBoss, C_NextBotCombatCharacter );
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DECLARE_CLIENTCLASS();
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virtual ~C_TFBaseBoss() {}
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ShadowType_t ShadowCastType( void );
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// ITFMvMBossProgressUser
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virtual float GetBossStatusProgress() const OVERRIDE { return m_lastHealthPercentage; }
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private:
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float m_lastHealthPercentage;
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};
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#endif // C_TF_BASE_BOSS_H
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