hl2_src-leak-2017/src/game/client/tf/tf_hud_notification_panel.cpp

581 lines
17 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "hud.h"
#include "hud_macros.h"
#include "c_tf_player.h"
#include "iclientmode.h"
#include "ienginevgui.h"
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include <vgui/IVGui.h>
#include <vgui_controls/EditablePanel.h>
#include <vgui_controls/Label.h>
#include "tf_shareddefs.h"
#include "tf_hud_notification_panel.h"
#include "tf_hud_freezepanel.h"
#include <filesystem.h>
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
ConVar tf_hud_notification_duration( "tf_hud_notification_duration", "3.0", 0, "How long to display hud notification panels before fading them" );
ConVar tf_hud_notification_show_count_kart_controls( "tf_hud_notification_show_count_kart_controls", "0", FCVAR_ARCHIVE );
ConVar tf_hud_notification_show_count_ghost_controls( "tf_hud_notification_show_count_ghost_controls", "0", FCVAR_ARCHIVE );
ConVar tf_hud_notification_show_count_ghost_controls_no_respawn( "tf_hud_notification_show_count_ghost_controls_no_respawn", "0", FCVAR_ARCHIVE );
DECLARE_HUDELEMENT( CHudNotificationPanel );
DECLARE_HUD_MESSAGE( CHudNotificationPanel, HudNotify );
DECLARE_HUD_MESSAGE( CHudNotificationPanel, HudNotifyCustom );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CHudNotificationPanel::CHudNotificationPanel( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "NotificationPanel" )
{
Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
SetHiddenBits( HIDEHUD_MISCSTATUS );
vgui::ivgui()->AddTickSignal( GetVPanel() );
m_flFadeTime = 0;
// listen for one version that just passes an int, for prebuilt notifications
// and another that takes a res file to load
m_pText = new Label( this, "Notification_Label", "" );
m_pIcon = new CIconPanel( this, "Notification_Icon" );
m_pBackground = new ImagePanel( this, "Notification_Background" );
RegisterForRenderGroup( "mid" );
RegisterForRenderGroup( "commentary" );
LoadManifest();
m_mapShowCounts.SetLessFunc( DefLessFunc( int ) ) ;
m_mapShowCounts.Insert( HUD_NOTIFY_HOW_TO_CONTROL_GHOST, ShowCount_t( 3, 300.f, &tf_hud_notification_show_count_ghost_controls ) );
m_mapShowCounts.Insert( HUD_NOTIFY_HOW_TO_CONTROL_KART, ShowCount_t( 3, 300.f, &tf_hud_notification_show_count_kart_controls ) );
m_mapShowCounts.Insert( HUD_NOTIFY_HOW_TO_CONTROL_GHOST_NO_RESPAWN, ShowCount_t( 3, 300.f, &tf_hud_notification_show_count_ghost_controls_no_respawn ) );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudNotificationPanel::Init( void )
{
CHudElement::Init();
HOOK_HUD_MESSAGE( CHudNotificationPanel, HudNotify );
HOOK_HUD_MESSAGE( CHudNotificationPanel, HudNotifyCustom );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudNotificationPanel::ApplySchemeSettings( IScheme *pScheme )
{
// load control settings...
LoadControlSettings( "resource/UI/notifications/base_notification.res" );
BaseClass::ApplySchemeSettings( pScheme );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudNotificationPanel::MsgFunc_HudNotify( bf_read &msg )
{
int iType = msg.ReadByte();
bool bForceShow = msg.ReadByte();
// Ignore notifications in minmode
if ( !bForceShow )
{
ConVarRef cl_hud_minmode( "cl_hud_minmode", true );
if ( cl_hud_minmode.IsValid() && cl_hud_minmode.GetBool() )
return;
}
float flDuration = tf_hud_notification_duration.GetFloat();
// Check if we're only supposed to show a limited number of times
auto idx = m_mapShowCounts.Find( iType );
if ( m_mapShowCounts.IsValidIndex( idx ) )
{
auto& showCount = m_mapShowCounts[ idx ];
// Stop here if we've met our max show count, or it's too soon
if ( showCount.m_pConVar->GetInt() >= showCount.m_nMaxShowCount
|| showCount.m_flNextAllowedTime > Plat_FloatTime() )
{
return;
}
// Increment show count
showCount.m_pConVar->SetValue( showCount.m_pConVar->GetInt() + 1 );
// Set next time we're allowed to show
showCount.m_flNextAllowedTime = Plat_FloatTime() + showCount.m_flCooldown;
}
InvalidateLayout( true, true );
LoadControlSettings( GetNotificationByType( iType, flDuration ) );
// set up the fade time
m_flFadeTime = gpGlobals->curtime + flDuration;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudNotificationPanel::MsgFunc_HudNotifyCustom( bf_read &msg )
{
// Ignore notifications in minmode
ConVarRef cl_hud_minmode( "cl_hud_minmode", true );
if ( cl_hud_minmode.IsValid() && cl_hud_minmode.GetBool() )
return;
// Reload the base
LoadControlSettings( "resource/UI/notifications/base_notification.res" );
char szText[256];
char szIcon[256];
msg.ReadString( szText, sizeof(szText) );
msg.ReadString( szIcon, sizeof(szIcon) );
int iBackgroundTeam = msg.ReadByte();
SetupNotifyCustom( szText, szIcon, iBackgroundTeam );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudNotificationPanel::SetupNotifyCustom( const char *pszText, const char *pszIcon, int iBackgroundTeam )
{
// Reload the base
LoadControlSettings( "resource/UI/notifications/base_notification.res" );
m_pIcon->SetIcon( pszIcon );
m_pText->SetText( pszText );
if ( iBackgroundTeam == TF_TEAM_RED )
{
m_pBackground->SetImage( "../hud/score_panel_red_bg" );
}
else if ( iBackgroundTeam == TF_TEAM_BLUE )
{
m_pBackground->SetImage( "../hud/score_panel_blue_bg" );
}
else
{
m_pBackground->SetImage( "../hud/notification_black" );
}
// set up the fade time
m_flFadeTime = gpGlobals->curtime + tf_hud_notification_duration.GetFloat();
InvalidateLayout();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudNotificationPanel::SetupNotifyCustom( const wchar_t *pszText, const char *pszIcon, int iBackgroundTeam )
{
// Reload the base
LoadControlSettings( "resource/UI/notifications/base_notification.res" );
m_pIcon->SetIcon( pszIcon );
m_pText->SetText( pszText );
if ( iBackgroundTeam == TF_TEAM_RED )
{
m_pBackground->SetImage( "../hud/score_panel_red_bg" );
}
else if ( iBackgroundTeam == TF_TEAM_BLUE )
{
m_pBackground->SetImage( "../hud/score_panel_blue_bg" );
}
else
{
m_pBackground->SetImage( "../hud/notification_black" );
}
// set up the fade time
m_flFadeTime = gpGlobals->curtime + tf_hud_notification_duration.GetFloat();
InvalidateLayout();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudNotificationPanel::SetupNotifyCustom( const wchar_t *pszText, HudNotification_t type, float overrideDuration )
{
float flDuration = tf_hud_notification_duration.GetFloat();
// Reload the base
LoadControlSettings( GetNotificationByType( type, flDuration ) );
m_pText->SetText( pszText );
// set up the fade time
m_flFadeTime = gpGlobals->curtime + ( overrideDuration > 0.f ? overrideDuration : flDuration );
InvalidateLayout();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudNotificationPanel::PerformLayout( void )
{
BaseClass::PerformLayout();
// re-layout the panel manually so we fit the length of the string!
// **** this is super yucky, i'm going to cry myself to sleep tonight ****
int iTextWide, iTextTall;
m_pText->GetContentSize( iTextWide, iTextTall );
m_pText->SetSize( iTextWide, m_pText->GetTall() );
float flTextWide = m_pText->GetWide();
float flIconWide = m_pIcon->GetWide();
float flSpacer = XRES( 5 );
float flEndSpacer = XRES( 8 ) + XRES( 3 ) * ( flTextWide / 184 ); // total hackery
float flTotalWidth = flEndSpacer + flIconWide + flSpacer + flTextWide + flEndSpacer;
float flLeftSide = ( GetWide() - flTotalWidth ) * 0.5f;
// resize and position background
m_pBackground->SetPos( flLeftSide, 0 );
m_pBackground->SetWide( flTotalWidth );
// reposition icon
int iIconXPos, iIconYPos;
m_pIcon->GetPos( iIconXPos, iIconYPos );
m_pIcon->SetPos( flLeftSide + flEndSpacer, iIconYPos );
// reposition text
int iTextXPos, iTextYPos;
m_pText->GetPos( iTextXPos, iTextYPos );
m_pText->SetPos( flLeftSide + flEndSpacer + flIconWide + flSpacer, iTextYPos );
const unsigned short tempBufSize = 2048;
wchar_t tempBufIn[tempBufSize];
wchar_t tempBufOut[tempBufSize];
m_pText->GetText( tempBufIn, tempBufSize );
UTIL_ReplaceKeyBindings( tempBufIn, tempBufSize, tempBufOut, tempBufSize );
m_pText->SetText( tempBufOut );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CHudNotificationPanel::ShouldDraw( void )
{
// only if we have a valid message to draw
if ( m_flFadeTime < gpGlobals->curtime )
return false;
if ( IsTakingAFreezecamScreenshot() )
return false;
return CHudElement::ShouldDraw();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudNotificationPanel::OnTick( void )
{
// set alpha based on time left
// do this if we can fade the icons and the background
/*
float flLifeTime = m_flFadeTime - gpGlobals->curtime;
if ( flLifeTime >= 1 )
{
SetAlpha( 255 );
}
else
{
SetAlpha( (float)( 255.0f * flLifeTime ) );
}
*/
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
const char *CHudNotificationPanel::GetNotificationByType( int iType, float& flDuration )
{
bool bOnBlueTeam = false;
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( pLocalPlayer )
{
bOnBlueTeam = ( pLocalPlayer->GetTeamNumber() == TF_TEAM_BLUE );
}
const char *pszResult = "";
switch ( iType )
{
case HUD_NOTIFY_YOUR_FLAG_TAKEN:
if ( bOnBlueTeam )
{
pszResult = "resource/UI/notifications/notify_your_flag_taken_blue.res";
}
else
{
pszResult = "resource/UI/notifications/notify_your_flag_taken_red.res";
}
break;
case HUD_NOTIFY_YOUR_FLAG_DROPPED:
if ( bOnBlueTeam )
{
pszResult = "resource/UI/notifications/notify_your_flag_dropped_blue.res";
}
else
{
pszResult = "resource/UI/notifications/notify_your_flag_dropped_red.res";
}
break;
case HUD_NOTIFY_YOUR_FLAG_RETURNED:
if ( bOnBlueTeam )
{
pszResult = "resource/UI/notifications/notify_your_flag_returned_blue.res";
}
else
{
pszResult = "resource/UI/notifications/notify_your_flag_returned_red.res";
}
break;
case HUD_NOTIFY_YOUR_FLAG_CAPTURED:
if ( bOnBlueTeam )
{
pszResult = "resource/UI/notifications/notify_your_flag_captured_blue.res";
}
else
{
pszResult = "resource/UI/notifications/notify_your_flag_captured_red.res";
}
break;
case HUD_NOTIFY_ENEMY_FLAG_TAKEN:
if ( bOnBlueTeam )
{
pszResult = "resource/UI/notifications/notify_enemy_flag_taken_blue.res";
}
else
{
pszResult = "resource/UI/notifications/notify_enemy_flag_taken_red.res";
}
break;
case HUD_NOTIFY_ENEMY_FLAG_DROPPED:
if ( bOnBlueTeam )
{
pszResult = "resource/UI/notifications/notify_enemy_flag_dropped_blue.res";
}
else
{
pszResult = "resource/UI/notifications/notify_enemy_flag_dropped_red.res";
}
break;
case HUD_NOTIFY_ENEMY_FLAG_RETURNED:
if ( bOnBlueTeam )
{
pszResult = "resource/UI/notifications/notify_enemy_flag_returned_blue.res";
}
else
{
pszResult = "resource/UI/notifications/notify_enemy_flag_returned_red.res";
}
break;
case HUD_NOTIFY_ENEMY_FLAG_CAPTURED:
if ( bOnBlueTeam )
{
pszResult = "resource/UI/notifications/notify_enemy_flag_captured_blue.res";
}
else
{
pszResult = "resource/UI/notifications/notify_enemy_flag_captured_red.res";
}
break;
case HUD_NOTIFY_TOUCHING_ENEMY_CTF_CAP:
if ( bOnBlueTeam )
{
pszResult = "resource/UI/notifications/notify_touching_enemy_ctf_cap_blue.res";
}
else
{
pszResult = "resource/UI/notifications/notify_touching_enemy_ctf_cap_red.res";
}
break;
case HUD_NOTIFY_NO_INVULN_WITH_FLAG:
if ( bOnBlueTeam )
{
pszResult = "resource/UI/notifications/notify_no_invuln_with_flag_blue.res";
}
else
{
pszResult = "resource/UI/notifications/notify_no_invuln_with_flag_red.res";
}
break;
case HUD_NOTIFY_NO_TELE_WITH_FLAG:
if ( bOnBlueTeam )
{
pszResult = "resource/UI/notifications/notify_no_tele_with_flag_blue.res";
}
else
{
pszResult = "resource/UI/notifications/notify_no_tele_with_flag_red.res";
}
break;
case HUD_NOTIFY_SPECIAL:
pszResult = "resource/UI/notifications/notify_special.res";
break;
case HUD_NOTIFY_GOLDEN_WRENCH:
pszResult = "resource/UI/notifications/notify_golden_wrench.res";
break;
case HUD_NOTIFY_RD_ROBOT_UNDER_ATTACK:
if ( bOnBlueTeam )
{
pszResult = "resource/UI/notifications/notify_rd_robot_attacked_blue.res";
}
else
{
pszResult = "resource/UI/notifications/notify_rd_robot_attacked_red.res";
}
break;
case HUD_NOTIFY_HOW_TO_CONTROL_GHOST:
pszResult = "resource/UI/notifications/notify_how_to_control_ghost.res";
flDuration = 10.f;
break;
case HUD_NOTIFY_HOW_TO_CONTROL_KART:
pszResult = "resource/UI/notifications/notify_how_to_control_kart.res";
flDuration = 10.f;
break;
case HUD_NOTIFY_HOW_TO_CONTROL_GHOST_NO_RESPAWN:
pszResult = "resource/UI/notifications/notify_how_to_control_ghost_no_respawn.res";
flDuration = 10.f;
break;
// Passtime
case HUD_NOTIFY_PASSTIME_HOWTO:
pszResult = "resource/UI/notifications/notify_passtime_howto.res";
flDuration = 10.f;
break;
case HUD_NOTIFY_PASSTIME_NO_TELE:
pszResult = "resource/UI/notifications/notify_passtime_no_tele.res";
break;
case HUD_NOTIFY_PASSTIME_NO_CARRY:
pszResult = "resource/UI/notifications/notify_passtime_no_carry.res";
break;
case HUD_NOTIFY_PASSTIME_NO_INVULN:
pszResult = "resource/UI/notifications/notify_passtime_no_invuln.res";
break;
case HUD_NOTIFY_PASSTIME_NO_DISGUISE:
pszResult = "resource/UI/notifications/notify_passtime_no_disguise.res";
break;
case HUD_NOTIFY_PASSTIME_NO_CLOAK:
pszResult = "resource/UI/notifications/notify_passtime_no_cloak.res";
break;
case HUD_NOTIFY_PASSTIME_NO_OOB:
pszResult = "resource/UI/notifications/notify_passtime_no_oob.res";
break;
case HUD_NOTIFY_PASSTIME_NO_HOLSTER:
pszResult = "resource/UI/notifications/notify_passtime_no_holster.res";
break;
case HUD_NOTIFY_PASSTIME_NO_TAUNT:
pszResult = "resource/UI/notifications/notify_passtime_no_taunt.res";
break;
// Competitive
case HUD_NOTIFY_COMPETITIVE_GC_DOWN:
pszResult = "resource/UI/notifications/notify_competitive_gc_down.res";
flDuration = 20.f;
break;
case HUD_NOTIFY_TRUCE_START:
pszResult = "resource/UI/notifications/notify_truce_start.res";
flDuration = 10.f;
break;
case HUD_NOTIFY_TRUCE_END:
pszResult = "resource/UI/notifications/notify_truce_end.res";
flDuration = 10.f;
break;
default:
break;
}
return pszResult;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CHudNotificationPanel::LoadManifest( void )
{
const char *pszManifestFile = "resource/UI/notifications/notification_manifest.txt";
KeyValues *manifest = new KeyValues( pszManifestFile );
if ( manifest->LoadFromFile( g_pFullFileSystem, pszManifestFile, "GAME" ) == false )
{
manifest->deleteThis();
return false;
}
// Load each file defined in the text
for ( KeyValues *sub = manifest->GetFirstSubKey(); sub != NULL; sub = sub->GetNextKey() )
{
if ( !Q_stricmp( sub->GetName(), "file" ) )
{
if ( BuildGroup::PrecacheResFile( sub->GetString() ) == false )
{
Warning("Failed to load notification res file '%s' specified in %s.\n", sub->GetString(), pszManifestFile );
}
}
}
manifest->deleteThis();
return true;
}