hl2_src-leak-2017/src/game/client/tf2/c_obj_barbed_wire.h

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef C_OBJ_BARBED_WIRE_H
#define C_OBJ_BARBED_WIRE_H
#ifdef _WIN32
#pragma once
#endif
#include "c_baseobject.h"
#include "c_rope.h"
class C_ObjectBarbedWire : public C_BaseObject
{
public:
DECLARE_CLASS( C_ObjectBarbedWire, C_BaseObject );
DECLARE_CLIENTCLASS();
C_ObjectBarbedWire();
~C_ObjectBarbedWire();
virtual void OnDataChanged( DataUpdateType_t type );
virtual void Spawn();
virtual void ClientThink();
private:
C_ObjectBarbedWire( C_ObjectBarbedWire& ) {}
CHandle<C_ObjectBarbedWire> m_hConnectedTo;
CHandle<C_ObjectBarbedWire> m_hLastConnectedTo;
CHandle<C_RopeKeyframe> m_hRope;
// Used to determine when to recalculate the hang distance.
Vector m_vLastOrigin;
Vector m_vLastConnectedOrigin;
};
#endif // C_OBJ_BARBED_WIRE_H