hl2_src-leak-2017/src/game/client/tf2/c_obj_bunker.cpp

71 lines
2.0 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "hud.h"
#include "commanderoverlay.h"
#include "c_baseobject.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class C_ObjectBunker : public C_BaseObject
{
DECLARE_CLASS( C_ObjectBunker, C_BaseObject );
public:
DECLARE_CLIENTCLASS();
C_ObjectBunker();
private:
C_ObjectBunker( const C_ObjectBunker & ); // not defined, not accessible
};
IMPLEMENT_CLIENTCLASS_DT(C_ObjectBunker, DT_ObjectBunker, CObjectBunker)
END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_ObjectBunker::C_ObjectBunker()
{
}
//=============================================================================
// Bunker Ladder
//=============================================================================
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class C_ObjectBunkerLadder : public C_BaseAnimating
{
DECLARE_CLASS( C_ObjectBunkerLadder, C_BaseAnimating );
public:
DECLARE_CLIENTCLASS();
C_ObjectBunkerLadder();
private:
C_ObjectBunkerLadder( const C_ObjectBunkerLadder& ); // not defined, not accessible
};
IMPLEMENT_CLIENTCLASS_DT( C_ObjectBunkerLadder, DT_ObjectBunkerLadder, CObjectBunkerLadder )
END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_ObjectBunkerLadder::C_ObjectBunkerLadder()
{
}