hl2_src-leak-2017/src/game/client/tf2/c_obj_respawn_station.h

40 lines
1000 B
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef C_OBJ_RESPAWN_STATION_H
#define C_OBJ_RESPAWN_STATION_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Purpose: Respawn Station object
//-----------------------------------------------------------------------------
class C_ObjectRespawnStation : public C_BaseObject
{
DECLARE_CLASS( C_ObjectRespawnStation, C_BaseObject );
public:
DECLARE_CLIENTCLASS();
DECLARE_ENTITY_PANEL();
C_ObjectRespawnStation();
// Status
virtual void SetDormant( bool bDormant );
protected:
// A special panel to indicate which one's the respawn station
CPanelRegistration m_SelectedRespawnPanel;
private:
C_ObjectRespawnStation( const C_ObjectRespawnStation & ); // not defined, not accessible
};
#endif // C_OBJ_RESPAWN_STATION_H