hl2_src-leak-2017/src/game/client/tf2/c_weapon__stubs_tf2.cpp

32 lines
1.5 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "c_tf_basecombatweapon.h"
#include "c_weapon__stubs.h"
#include "weapon_basecombatobject.h"
// TODO for 12/22/02
// weapon_limpetmine
// weapon_builder: don't do yet, waiting for Robin to change out UI
STUB_WEAPON_CLASS( foo_weapon_machinegun, MachineGun, C_BaseCombatWeapon );
STUB_WEAPON_CLASS( foo_weapon_select_fire_machinegun, SelectFireMachineGun, C_MachineGun );
STUB_WEAPON_CLASS( foo_weapon_basebludgeonweapon, BaseBludgeonWeapon, C_BaseCombatWeapon );
STUB_WEAPON_CLASS( cycler_weapon, WeaponCycler, C_BaseCombatWeapon );
STUB_WEAPON_CLASS( weapon_assault_rifle, WeaponAssaultRifle, C_TFMachineGun );
STUB_WEAPON_CLASS( weapon_laserdesignator, WeaponLaserDesignator, C_BaseTFCombatWeapon );
STUB_WEAPON_CLASS( weapon_laserrifle, WeaponLaserRifle, C_BaseTFCombatWeapon );
STUB_WEAPON_CLASS( weapon_obj_empgenerator, WeaponObjEMPGenerator, C_WeaponBaseCombatObject );
STUB_WEAPON_CLASS( weapon_placedcharge, WeaponPlacedCharge, C_BaseTFCombatWeapon );
STUB_WEAPON_CLASS( weapon_plasmarifle, WeaponPlasmaRifle, C_TFMachineGun );
STUB_WEAPON_CLASS( weapon_shotgun, WeaponShotgun, C_TFMachineGun );
STUB_WEAPON_CLASS( weapon_sapper_shotgun, WeaponSapperShotgun, C_WeaponShotgun );
STUB_WEAPON_CLASS( weapon_cubemap, WeaponCubemap, C_BaseCombatWeapon );