hl2_src-leak-2017/src/game/client/tf2/ground_line.h

81 lines
1.6 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef GROUND_LINE_H
#define GROUND_LINE_H
#ifdef _WIN32
#pragma once
#endif
#include "mathlib/vector.h"
#include "hud_minimap.h"
class IMaterial;
#define MAX_GROUNDLINE_SEGMENTS 100
// This class will lay out a line of a specified width along the ground. It follows
// the contour of the ground as well as it can.
class CGroundLine : public vgui::Panel
{
typedef vgui::Panel BaseClass;
public:
CGroundLine();
~CGroundLine();
// One-time initialization.
bool Init(const char *pMaterialName);
// Setup the line's rendering parameters.
void SetParameters(
const Vector &vStart,
const Vector &vEnd,
const Vector &vStartColor, // Color values 0-1
const Vector &vEndColor, // Color values 0-1
float alpha,
float lineWidth
);
// Called by the renderer when it's time to render the ground lines.
static void DrawAllGroundLines();
// Set the visibility
void SetVisible( bool bVisible );
bool IsVisible( void );
private:
// Draw a line along the ground.
void Draw();
void Paint();
private:
// Rendering parameters.
IMaterial *m_pMaterial;
Vector m_vStartColor;
Vector m_vEndColor;
float m_Alpha;
Vector m_vStart;
Vector m_vEnd;
float m_LineWidth;
bool m_bVisible;
// Points along the line.
Vector m_Points[MAX_GROUNDLINE_SEGMENTS];
unsigned int m_nPoints;
unsigned short m_ListHandle;
};
#endif // GROUND_LINE_H