hl2_src-leak-2017/src/game/client/tf2/hintitemobjectbase.cpp

79 lines
2.4 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "hintitemobjectbase.h"
#include <KeyValues.h>
#include "c_obj_resourcepump.h"
#include "c_func_resource.h"
//-----------------------------------------------------------------------------
// Purpose:
// Input : *parent -
// *panelName -
//-----------------------------------------------------------------------------
CHintItemObjectBase::CHintItemObjectBase( vgui::Panel *parent, const char *panelName )
: BaseClass( parent, panelName )
{
SetObjectType( "" );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pKeyValues -
//-----------------------------------------------------------------------------
void CHintItemObjectBase::ParseItem( KeyValues *pKeyValues )
{
BaseClass::ParseItem( pKeyValues );
const char *type = pKeyValues->GetString( "type", "" );
if ( type )
{
SetObjectType( type );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *object -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CHintItemObjectBase::IsObjectOfType( C_BaseEntity *object )
{
if ( !stricmp( GetObjectType(), "Resource Zone" ) )
{
return dynamic_cast< C_ResourceZone *>( object ) ? true : false;
}
else if ( !stricmp( GetObjectType(), "Resource Pump" ) )
{
return dynamic_cast< C_ObjectResourcePump * >( object) ? true : false;
}
else if ( !stricmp( GetObjectType(), "BaseObject" ) )
{
return dynamic_cast< C_BaseObject * >( object) ? true : false;
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *type -
//-----------------------------------------------------------------------------
void CHintItemObjectBase::SetObjectType( const char *type )
{
Q_strncpy( m_szObjectType, type, MAX_OBJECT_TYPE );
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : char const
//-----------------------------------------------------------------------------
const char *CHintItemObjectBase::GetObjectType( void )
{
return m_szObjectType;
}