hl2_src-leak-2017/src/game/client/tf2/hud_commander_statuspanel.h

94 lines
2.3 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef COMMANDER_STATUSPANEL_H
#define COMMANDER_STATUSPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Panel.h>
typedef enum
{
TYPE_UNKNOWN = 0,
TYPE_INFO, // More invloved, with box and grayed background
// If it has a \n, the lines after the first aren't as large
TYPE_INFONOTITLE, // Don't treat first line with a \n specially
TYPE_HINT // Single line flyover
} STATUSTYPE;
namespace vgui
{
class LineBorder;
}
class CBaseTechnology;
//-----------------------------------------------------------------------------
// Purpose: The status line appears along the bottom of the screen and shows
// tooltip style help
//-----------------------------------------------------------------------------
class CCommanderStatusPanel : public vgui::Panel
{
public:
typedef vgui::Panel BaseClass;
enum { MAX_STATUS_TEXT = 4096 };
CCommanderStatusPanel( void );
virtual ~CCommanderStatusPanel( void );
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
virtual void Paint();
virtual void PaintBackground();
virtual void OnTick();
// Set status text
virtual void SetText( STATUSTYPE type, PRINTF_FORMAT_STRING const char *fmt, ... );
virtual void SetTechnology( CBaseTechnology *technology );
virtual void Clear();
virtual void SetLeftBottom( int l, int b );
private:
void RecomputeBounds( void );
void InternalClear();
private:
float m_flCurrentAlpha;
float m_flGoalAlpha;
int m_nLeftEdge;
int m_nBottomEdge;
vgui::HFont m_hFont;
vgui::HFont m_hFontText;
vgui::LineBorder *m_pBorder;
// Position of the first '\n' character
char m_nTitlePos;
STATUSTYPE m_Type;
char m_szText[ MAX_STATUS_TEXT ];
bool m_bShowTechnology;
CBaseTechnology *m_pTechnology;
};
void StatusCreate( vgui::Panel *parent, int treetoprow );
void StatusDestroy( void );
void StatusSetTopRow( int treetoprow );
void StatusPrint( STATUSTYPE type, PRINTF_FORMAT_STRING const char *fmt, ... );
void StatusTechnology( CBaseTechnology *technology );
void StatusClear( void );
#endif // COMMANDER_STATUSPANEL_H