hl2_src-leak-2017/src/game/client/tf2/hud_orders.h

88 lines
2.5 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Order window
//
// $NoKeywords: $
//=============================================================================//
#ifndef ORDERS_H
#define ORDERS_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Panel.h>
#include <vgui_controls/Label.h>
#include "c_order.h"
#include "hudelement.h"
class CHudLabel;
#define MAX_HUD_ORDERS 1 // Number of orders to show in the HUD
//-----------------------------------------------------------------------------
// Purpose: Panel used to display the status for an order
//-----------------------------------------------------------------------------
class CHudOrder : public vgui::Panel
{
public:
CHudOrder( int x,int y,int wide,int tall );
~CHudOrder( void );
virtual void Init( void );
virtual void Paint( void );
// Order handling
virtual void SetOrder( C_Order *pOrder );
virtual C_Order *GetOrder( void );
virtual void UpdateOrder( void );
virtual void OrderRemoved( void );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
private:
C_Order *m_pOrder; // Order that this panel holds
};
//-----------------------------------------------------------------------------
// Purpose: Panel that holds all the individual order panels
//-----------------------------------------------------------------------------
class CHudOrderList : public CHudElement, public vgui::Panel
{
DECLARE_CLASS_SIMPLE( CHudOrderList, vgui::Panel );
public:
DECLARE_MULTIPLY_INHERITED();
CHudOrderList( const char *pElementName );
~CHudOrderList( void );
virtual void LevelInit( void );
virtual void LevelShutdown( void );
virtual void OnThink( void );
virtual void Paint( void );
// Order handling
void RecalculateOrderList( void );
void InsertOrder( C_Order *pOrder, int iSlot );
private:
CHudOrder *m_pOrderPanels[ MAX_HUD_ORDERS ];
CHudLabel *m_pOrderLabels[ MAX_HUD_ORDERS ];
};
extern CHudOrderList *GetHudOrderList( void );
// Position & Size
// X
#define ORDERS_LEFT (ScreenWidth() - 5 - XRES(112))
#define ORDERS_RIGHT (ScreenWidth() - 5 )
#define ORDERS_WIDTH (ORDERS_RIGHT - ORDERS_LEFT)
#define ORDERS_ELEMENT_LEFT XRES(32)
#define ORDERS_ELEMENT_WIDTH (ORDERS_RIGHT - ORDERS_ELEMENT_LEFT)
// Y
#define ORDERS_BOTTOM YRES(412)
#define ORDERS_ELEMENT_HEIGHT YRES(32)
#define ORDERS_TOP (ORDERS_BOTTOM - (ORDERS_ELEMENT_HEIGHT * MAX_HUD_ORDERS))
#define ORDERS_HEIGHT (ORDERS_BOTTOM - ORDERS_TOP)
#endif // ORDER_H