hl2_src-leak-2017/src/game/client/tf2/hud_target_id.cpp

231 lines
6.0 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: HUD Target ID element
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "hud.h"
#include "hudelement.h"
#include "imessagechars.h"
#include "c_basetfplayer.h"
#include "c_playerresource.h"
#include "vgui_EntityPanel.h"
#include "vgui_healthbar.h"
#include "commanderoverlay.h"
#include "c_baseobject.h"
#include "iclientmode.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define PLAYER_HINT_DISTANCE 150
#define PLAYER_HINT_DISTANCE_SQ (PLAYER_HINT_DISTANCE*PLAYER_HINT_DISTANCE)
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CTargetID : public CHudElement, public vgui::Panel
{
DECLARE_CLASS_SIMPLE( CTargetID, vgui::Panel );
public:
CTargetID( const char *pElementName );
void Init( void );
virtual void ApplySchemeSettings( vgui::IScheme *scheme );
virtual void Paint( void );
void VidInit( void );
private:
vgui::HFont m_hFont;
int m_iLastEntIndex;
float m_flLastChangeTime;
char m_sIDString[ MAX_ID_STRING ];
};
DECLARE_HUDELEMENT( CTargetID );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTargetID::CTargetID( const char *pElementName ) :
CHudElement( pElementName ), BaseClass( NULL, "TargetID" )
{
vgui::Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
m_hFont = g_hFontTrebuchet24;
m_flLastChangeTime = 0;
m_iLastEntIndex = 0;
m_sIDString[0] = 0;
SetHiddenBits( HIDEHUD_MISCSTATUS );
}
//-----------------------------------------------------------------------------
// Purpose: Setup
//-----------------------------------------------------------------------------
void CTargetID::Init( void )
{
};
void CTargetID::ApplySchemeSettings( vgui::IScheme *scheme )
{
BaseClass::ApplySchemeSettings( scheme );
SetPaintBackgroundEnabled( false );
}
//-----------------------------------------------------------------------------
// Purpose: clear out string etc between levels
//-----------------------------------------------------------------------------
void CTargetID::VidInit()
{
CHudElement::VidInit();
m_flLastChangeTime = 0;
m_iLastEntIndex = 0;
m_sIDString[0] = 0;
}
//-----------------------------------------------------------------------------
// Purpose: Draw function for the element
//-----------------------------------------------------------------------------
void CTargetID::Paint()
{
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
if ( !pPlayer )
return;
// No id if still choosing class
if ( C_BaseTFPlayer::GetLocalPlayer()->GetClass() == TFCLASS_UNDECIDED )
return;
// Get our target's ent index
int iEntIndex = C_BaseTFPlayer::GetLocalPlayer()->GetIDTarget();
// Didn't find one?
if ( !iEntIndex )
{
// Check to see if we should clear our ID
if ( m_flLastChangeTime && (gpGlobals->curtime > (m_flLastChangeTime + 0.5)) )
{
m_flLastChangeTime = 0;
m_sIDString[0] = 0;
m_iLastEntIndex = 0;
}
else
{
// Keep re-using the old one
iEntIndex = m_iLastEntIndex;
}
}
else
{
m_flLastChangeTime = gpGlobals->curtime;
}
// Is this an entindex sent by the server?
if ( iEntIndex )
{
C_BaseTFPlayer *pPlayer = static_cast<C_BaseTFPlayer*>(cl_entitylist->GetEnt( iEntIndex ));
C_BaseTFPlayer *pLocalPlayer = C_BaseTFPlayer::GetLocalPlayer();
// Some entities we always want to check, cause the text may change
// even while we're looking at it
// Is it a player?
if ( IsPlayerIndex( iEntIndex ) )
{
if ( pPlayer->InSameTeam(pLocalPlayer) )
{
// Check distance to other player, and if the player is on the same team
float flDistSq = pPlayer->GetRenderOrigin().DistToSqr( pLocalPlayer->GetRenderOrigin() );
if ( flDistSq < PLAYER_HINT_DISTANCE_SQ )
{
Q_snprintf( m_sIDString, sizeof(m_sIDString), "%s\nHealth: %.0f percent\nUse to donate resources",
pPlayer->GetPlayerName(), ((float)pPlayer->GetHealth() / (float)pPlayer->GetMaxHealth() ) * 100 );
}
else
{
Q_snprintf( m_sIDString, sizeof(m_sIDString), "%s\nHealth: %.0f percent",
pPlayer->GetPlayerName(), ((float)pPlayer->GetHealth() / (float)pPlayer->GetMaxHealth() ) * 100 );
}
}
else if (( pPlayer->GetHealth() == 0) && (pLocalPlayer->GetClass() == TFCLASS_INFILTRATOR) )
{
Q_snprintf( m_sIDString, sizeof(m_sIDString), "%s\nUse to disguise as this player", pPlayer->GetPlayerName() );
}
else
{
m_sIDString[0] = 0;
m_iLastEntIndex = 0;
}
}
else
{
// Objects
C_BaseEntity *pEnt = cl_entitylist->GetEnt( iEntIndex );
if ( !pEnt || !pEnt->InSameTeam(pLocalPlayer) )
{
// This can happen because the object was destroyed
m_sIDString[0] = 0;
m_iLastEntIndex = 0;
}
else
{
// Don't check validity if it's sent by the server
Q_strncpy( m_sIDString, pEnt->GetIDString(), sizeof(m_sIDString) );
m_iLastEntIndex = iEntIndex;
}
}
}
// Draw our ID string
if ( m_sIDString[0] )
{
int width, height;
int ypos = YRES(300);
// Messagechars can't handle multiple line strings, so parse out the \n's and give it one line at a time
char *ch = m_sIDString;
while ( *ch )
{
// Find the next newline
char *next_line;
for ( next_line = ch; *next_line != '\n' && *next_line != 0; next_line++ )
{
}
// Stomp the newline
char *top = next_line;
if ( *top == '\n' )
{
*top = 0;
}
else
{
top = NULL;
}
// Draw the line
messagechars->GetStringLength( m_hFont, &width, &height, ch );
messagechars->DrawString( m_hFont, (ScreenWidth() - width) / 2, ypos, 255, 255, 245, 255, ch, IMessageChars::MESSAGESTRINGID_NONE );
ypos += height;
// Restore the newline
if ( top )
{
*top = '\n';
}
// Move to the next line
ch = next_line;
if ( *ch == '\n' )
{
ch++;
}
}
}
}