hl2_src-leak-2017/src/game/client/tf2/minimap_players.cpp

251 lines
6.8 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "hud.h"
#include "c_basetfplayer.h"
#include "minimap_trace.h"
#include "vgui_entityimagepanel.h"
#include <KeyValues.h>
#include "vgui_bitmapimage.h"
#include "ViewConeImage.h"
#include "VGuiMatSurface/IMatSystemSurface.h"
#include "shareddefs.h"
#include "voice_status.h"
#include "iclientvehicle.h"
//-----------------------------------------------------------------------------
// Minimap panel representing players
//-----------------------------------------------------------------------------
class CMinimapPlayerPanel : public CMinimapTracePanel
{
DECLARE_CLASS( CMinimapPlayerPanel, CMinimapTracePanel );
public:
CMinimapPlayerPanel( vgui::Panel *parent, const char *panelName )
: BaseClass( parent, "CMinimapPlayerPanel" )
{
}
virtual bool Init( KeyValues* pKeyValues, MinimapInitData_t* pInitData );
virtual void Paint( );
virtual void OnTick( );
private:
// Parse class image data from the file
bool InitClassImages( KeyValues* pKeyValues, MinimapInitData_t* pInitData );
CTeamBitmapImage m_DeadImage;
CTeamBitmapImage m_AliveImage;
CTeamBitmapImage m_LocalAliveImage;
CTeamBitmapImage m_ArrowImage;
CTeamBitmapImage m_pClassAliveImages[TFCLASS_CLASS_COUNT];
BitmapImage m_VoiceImage;
bool m_bHasClassImage[TFCLASS_CLASS_COUNT];
int m_LocalOffsetX, m_LocalOffsetY;
int m_LocalSizeX, m_LocalSizeY;
int m_VoiceOffsetX, m_VoiceOffsetY;
int m_VoiceSizeX, m_VoiceSizeY;
float m_flVoiceAlpha;
};
DECLARE_MINIMAP_FACTORY( CMinimapPlayerPanel, "minimap_player_panel" );
//-----------------------------------------------------------------------------
// Parse class image data from the file
//-----------------------------------------------------------------------------
bool CMinimapPlayerPanel::InitClassImages( KeyValues* pKeyValues, MinimapInitData_t* pInitData )
{
memset( m_bHasClassImage, 0, TFCLASS_CLASS_COUNT * sizeof(bool) );
for (int i = 1; i < TFCLASS_CLASS_COUNT; ++i)
{
KeyValues *pClassSection = pKeyValues->FindKey( GetTFClassInfo(i)->m_pClassName );
if (!pClassSection)
continue;
m_bHasClassImage[i] = true;
if (!InitializeTeamImage( pKeyValues, GetTFClassInfo( i )->m_pClassName, this, pInitData->m_pEntity, &m_pClassAliveImages[i] ))
return false;
}
return true;
}
//-----------------------------------------------------------------------------
// Parse data from the file
//-----------------------------------------------------------------------------
bool CMinimapPlayerPanel::Init( KeyValues* pKeyValues, MinimapInitData_t* pInitData )
{
// Must be applied to players
Assert( dynamic_cast< C_BaseTFPlayer * >( pInitData->m_pEntity ) );
if (!BaseClass::Init( pKeyValues, pInitData ))
return false;
if (!InitializeTeamImage( pKeyValues, "localaliveimage", this, pInitData->m_pEntity, &m_LocalAliveImage))
return false;
if (!InitializeTeamImage( pKeyValues, "aliveimage", this, pInitData->m_pEntity, &m_AliveImage ))
return false;
if (!InitializeTeamImage( pKeyValues, "arrowimage", this, pInitData->m_pEntity, &m_ArrowImage ))
return false;
if (!InitializeTeamImage( pKeyValues, "deadimage", this, pInitData->m_pEntity, &m_DeadImage ))
return false;
if (!InitializeImage( pKeyValues, "voiceimage", this, &m_VoiceImage ))
return false;
// Load class-specific images
if (!InitClassImages( pKeyValues, pInitData ) )
return false;
// Modify the size if this is the local player
if (!ParseCoord(pKeyValues, "localplayeroffset", m_LocalOffsetX, m_LocalOffsetY))
return false;
if (!ParseCoord(pKeyValues, "localplayersize", m_LocalSizeX, m_LocalSizeY ))
return false;
if (!ParseCoord(pKeyValues, "voiceoffset", m_VoiceOffsetX, m_VoiceOffsetY ))
return false;
if (!ParseCoord(pKeyValues, "voicesize", m_VoiceSizeX, m_VoiceSizeY ))
return false;
m_flVoiceAlpha = 0.0f;
SetCursor( NULL );
return true;
}
//-----------------------------------------------------------------------------
// Render
//-----------------------------------------------------------------------------
void CMinimapPlayerPanel::OnTick( )
{
// Modify position and size if we're the local player
// It's too bad, but we can't do this during Init() because
// C_BaseTFPlayer::GetLocalPlayer() doesn't return the correct value at that time
if ( C_BaseTFPlayer::GetLocalPlayer() == GetEntity() )
{
m_OffsetX = m_LocalOffsetX;
m_OffsetY = m_LocalOffsetY;
m_SizeW = m_LocalSizeX;
m_SizeH = m_LocalSizeY;
// Make sure the local player draws on top
SetZPos( MINIMAP_LOCAL_PLAYER );
SetSize( m_LocalSizeX, m_LocalSizeY );
}
BaseClass::OnTick();
}
//-----------------------------------------------------------------------------
// Render
//-----------------------------------------------------------------------------
void CMinimapPlayerPanel::Paint( )
{
if ( gHUD.IsHidden( HIDEHUD_MISCSTATUS ) )
return;
C_BaseEntity* pEntity = GetEntity();
Assert( pEntity );
// Don't render players if they aren't on a team
if( pEntity->GetTeamNumber() == 0 )
return;
C_BaseTFPlayer *local = C_BaseTFPlayer::GetLocalPlayer();
C_BaseTFPlayer *pPlayer = static_cast< C_BaseTFPlayer * >( pEntity );
Assert( pPlayer );
if (!m_bClipToMap)
g_pMatSystemSurface->DisableClipping( true );
// Set the fade amount (only for alive players)...
// m_AliveImage.SetAlpha( pPlayer->GetOverlayAlpha() );
// m_LocalAliveImage.SetAlpha( pPlayer->GetOverlayAlpha() );
bool isLocalPlayer = ( pEntity == local );
bool isAlive = pPlayer->GetHealth() > 0 ? true : false;
if ( isAlive )
{
if ( pPlayer->IsPlayerDead() )
{
isAlive = false;
}
}
float yaw = pPlayer->EyeAngles().y;
if ( pPlayer->InLocalTeam() && GetClientVoiceMgr()->IsPlayerSpeaking( pPlayer->entindex() ) &&
GetClientVoiceMgr()->IsPlayerAudible( pPlayer->entindex() ) )
{
m_flVoiceAlpha = 1.0f;
}
else if (m_flVoiceAlpha != 0.0f)
{
m_flVoiceAlpha *= 0.8f;
if (m_flVoiceAlpha < 0.005)
m_flVoiceAlpha = 0.0f;
}
if ( m_flVoiceAlpha != 0.0f )
{
int x = (int)(m_VoiceOffsetX - m_OffsetX + 0.5f);
int y = (int)(m_VoiceOffsetY - m_OffsetY + 0.5f);
g_pMatSystemSurface->DisableClipping( true );
m_VoiceImage.DoPaint( x, y, m_VoiceSizeX, m_VoiceSizeY, 0, m_flVoiceAlpha );
if (m_bClipToMap)
g_pMatSystemSurface->DisableClipping( false );
}
// Draw dead guys with a different icon
if ( isAlive )
{
if (isLocalPlayer)
{
m_LocalAliveImage.Paint( );
m_ArrowImage.Paint( yaw );
}
else
{
int nPlayerClass = pPlayer->GetClass();
if (pPlayer->InLocalTeam() && m_bHasClassImage[nPlayerClass])
{
m_pClassAliveImages[nPlayerClass].Paint( );
m_ArrowImage.Paint( yaw );
}
else
{
m_AliveImage.Paint( );
m_ArrowImage.Paint( yaw );
}
}
}
else
{
m_DeadImage.Paint();
}
g_pMatSystemSurface->DisableClipping( false );
}