hl2_src-leak-2017/src/game/client/tf2/minimap_resourcezone.cpp

96 lines
2.2 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "hud.h"
#include "c_func_resource.h"
#include "vgui_bitmapimage.h"
#include <KeyValues.h>
#include "minimap_trace.h"
#include "techtree.h"
#include "shareddefs.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class CMinimapResourceZonePanel : public CMinimapTracePanel
{
DECLARE_CLASS( CMinimapResourceZonePanel, CMinimapTracePanel );
public:
CMinimapResourceZonePanel( vgui::Panel *parent, const char *panelName );
virtual ~CMinimapResourceZonePanel();
virtual bool Init( KeyValues* pKeyValues, MinimapInitData_t* pInitData );
virtual void Paint( );
private:
BitmapImage *m_ppImage;
};
DECLARE_MINIMAP_FACTORY( CMinimapResourceZonePanel, "minimap_resource_zone_panel" );
CMinimapResourceZonePanel::CMinimapResourceZonePanel( vgui::Panel *parent, const char *panelName )
: BaseClass( parent, "CMinimapResourceZonePanel" )
{
m_ppImage = NULL;
}
CMinimapResourceZonePanel::~CMinimapResourceZonePanel()
{
if ( m_ppImage )
{
delete m_ppImage;
m_ppImage = NULL;
}
}
bool CMinimapResourceZonePanel::Init( KeyValues* pKeyValues, MinimapInitData_t* pInitData )
{
// Can only be applied to resource zones...
C_ResourceZone* pResource = dynamic_cast<C_ResourceZone*>( pInitData->m_pEntity );
if (!pResource)
return false;
if (!BaseClass::Init(pKeyValues, pInitData))
return false;
// Read in the images for the resource zone...
// Default to null
m_ppImage = NULL;
char const* pMaterialName = pKeyValues->GetString( "material" );
if ( !pMaterialName || !pMaterialName[ 0 ] )
return false;
// modulation color
Color color;
if (!ParseRGBA( pKeyValues, "color", color ))
color.SetColor( 255, 255, 255, 255 );
// hook in the bitmap
m_ppImage = new BitmapImage( GetVPanel(), pMaterialName );
m_ppImage->SetColor( color );
return true;
}
void CMinimapResourceZonePanel::Paint( )
{
if ( gHUD.IsHidden( HIDEHUD_MISCSTATUS ) )
return;
// Paint the image for the zone type
if ( m_ppImage )
{
m_ppImage->Paint();
}
}