hl2_src-leak-2017/src/game/client/tf2/proxy_shield.cpp

314 lines
8.9 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "materialsystem/imaterial.h"
#include "materialsystem/imaterialsystem.h"
#include <KeyValues.h>
#include "materialsystem/imaterialvar.h"
#include "C_BaseTFPlayer.h"
#include "functionproxy.h"
#include "C_PlayerResource.h"
#include "Weapon_CombatShield.h"
// for the 2/5/03 demo
#include "c_demo_entities.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Shield proxy base class
//-----------------------------------------------------------------------------
class CTFShieldProxy : public CResultProxy
{
protected:
C_WeaponCombatShield *BindArgToShield( void *pArg );
};
//-----------------------------------------------------------------------------
// Gets the shield
//-----------------------------------------------------------------------------
C_WeaponCombatShield *CTFShieldProxy::BindArgToShield( void *pArg )
{
C_BaseEntity *pEntity = BindArgToEntity( pArg );
if (!pEntity)
return NULL;
if (dynamic_cast<C_BaseViewModel*>(pEntity))
{
// If this is the view model, snack the state from the local player...
C_BaseTFPlayer* pPlayer = C_BaseTFPlayer::GetLocalPlayer();
return pPlayer->GetShield();
}
if ( dynamic_cast<C_BaseTFPlayer*>(pEntity) )
{
C_BaseTFPlayer* pPlayer = dynamic_cast<C_BaseTFPlayer*>( pEntity );
return pPlayer->GetShield();
}
return dynamic_cast<C_WeaponCombatShield*>( pEntity );
}
//=============================================================================
//
// TF Shield raising proxy.
//
class CTFShieldRaiseProxy : public CTFShieldProxy
{
public:
virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
virtual void OnBind( void *pEnt );
private:
CFloatInput m_Factor;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
bool CTFShieldRaiseProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
{
if ( !CResultProxy::Init( pMaterial, pKeyValues ) )
return false;
// Init shield raise times.
if ( !m_Factor.Init( pMaterial, pKeyValues, "scale", 1 ) )
return false;
return true;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void CTFShieldRaiseProxy::OnBind( void *pArg )
{
float flTimeSinceRaised = 0.0f;
C_WeaponCombatShield *pShield = BindArgToShield( pArg );
if (pShield)
{
flTimeSinceRaised = pShield->GetRaisingTime();
}
// Return the time in seconds from when we started raising.
SetFloatResult( flTimeSinceRaised * m_Factor.GetFloat() );
}
EXPOSE_INTERFACE( CTFShieldRaiseProxy, IMaterialProxy, "TFShieldRaise" IMATERIAL_PROXY_INTERFACE_VERSION );
//=============================================================================
//
// TF Shield lowering proxy.
//
class CTFShieldLowerProxy : public CTFShieldProxy
{
public:
virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
virtual void OnBind( void *pEnt );
private:
CFloatInput m_Factor;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
bool CTFShieldLowerProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
{
if ( !CResultProxy::Init( pMaterial, pKeyValues ) )
return false;
// Init shield raise times.
if ( !m_Factor.Init( pMaterial, pKeyValues, "scale", 1 ) )
return false;
return true;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void CTFShieldLowerProxy::OnBind( void *pArg )
{
float flTimeSinceLowered = 0.0f;
C_WeaponCombatShield *pShield = BindArgToShield( pArg );
if ( pShield )
{
flTimeSinceLowered = pShield->GetLoweringTime();
}
else
{
// NOTE: This is for the Feb 5 03 demo only
C_BaseEntity *pEntity = BindArgToEntity( pArg );
C_Cycler_TF2Commando *pDemoCommando = dynamic_cast<C_Cycler_TF2Commando*>( pEntity );
if (pDemoCommando)
{
flTimeSinceLowered = pDemoCommando->GetShieldLowerTime();
}
}
// Return the time in seconds from when we started lowering.
Assert( m_pResult );
SetFloatResult( flTimeSinceLowered * m_Factor.GetFloat() );
// Msg( "Lowering = %f\n", flTimeSinceLowered );
}
EXPOSE_INTERFACE( CTFShieldLowerProxy, IMaterialProxy, "TFShieldLower" IMATERIAL_PROXY_INTERFACE_VERSION );
//=============================================================================
//
// TF Shield raising proxy.
//
class CTFShieldVisibilityProxy : public CTFShieldProxy
{
public:
virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
virtual void OnBind( void *pEnt );
private:
CFloatInput m_RaiseFactor;
CFloatInput m_LowerFactor;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
bool CTFShieldVisibilityProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
{
if ( !CResultProxy::Init( pMaterial, pKeyValues ) )
return false;
// Init shield raise times.
if ( !m_RaiseFactor.Init( pMaterial, pKeyValues, "raisescale", 1 ) )
return false;
if ( !m_LowerFactor.Init( pMaterial, pKeyValues, "lowerscale", 1 ) )
return false;
return true;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void CTFShieldVisibilityProxy::OnBind( void *pArg )
{
float flAlpha = 0.0f;
C_WeaponCombatShield *pShield = BindArgToShield( pArg );
if ( pShield )
{
if (pShield->GetRaisingTime() != 0.0f)
{
flAlpha = pShield->GetRaisingTime() * m_RaiseFactor.GetFloat();
flAlpha = clamp( flAlpha, 0, 1 );
}
else
{
flAlpha = 1.0f - pShield->GetLoweringTime() * m_LowerFactor.GetFloat();
flAlpha = clamp( flAlpha, 0, 1 );
}
}
// Return the time in seconds from when we started lowering.
Assert( m_pResult );
SetFloatResult( flAlpha );
}
EXPOSE_INTERFACE( CTFShieldVisibilityProxy, IMaterialProxy, "TFShieldVisibility" IMATERIAL_PROXY_INTERFACE_VERSION );
//=============================================================================
//
// TF Shield active proxy.
//
class CTFShieldActiveProxy : public CTFShieldProxy
{
public:
virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
virtual void OnBind( void *pEnt );
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
bool CTFShieldActiveProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
{
if ( !CResultProxy::Init( pMaterial, pKeyValues ) )
return false;
return true;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void CTFShieldActiveProxy::OnBind( void *pArg )
{
bool bIsShieldUp = false;
C_WeaponCombatShield *pShield = BindArgToShield( pArg );
if ( pShield )
{
bIsShieldUp = ( pShield->IsUp() == 1.0f );
}
else
{
// NOTE: This is for the Feb 5 03 demo only
C_BaseEntity *pEntity = BindArgToEntity( pArg );
C_Cycler_TF2Commando *pDemoCommando = dynamic_cast<C_Cycler_TF2Commando*>( pEntity );
if (pDemoCommando)
{
bIsShieldUp = pDemoCommando->IsShieldActive();
}
}
Assert( m_pResult );
SetFloatResult( ( float )bIsShieldUp );
// Msg( "Active = %d\n", bIsShieldUp );
}
EXPOSE_INTERFACE( CTFShieldActiveProxy, IMaterialProxy, "TFShieldActive" IMATERIAL_PROXY_INTERFACE_VERSION );
//=============================================================================
//
// TF Shield health proxy.
//
class CTFShieldHealthProxy : public CTFShieldProxy
{
public:
virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
virtual void OnBind( void *pEnt );
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
bool CTFShieldHealthProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
{
if ( !CResultProxy::Init( pMaterial, pKeyValues ) )
return false;
return true;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void CTFShieldHealthProxy::OnBind( void *pArg )
{
float flShieldHealth = 1;
C_WeaponCombatShield *pShield = BindArgToShield( pArg );
if ( pShield )
{
flShieldHealth = pShield->GetShieldHealth();
}
Assert( m_pResult );
SetFloatResult( flShieldHealth );
}
EXPOSE_INTERFACE( CTFShieldHealthProxy, IMaterialProxy, "TFShieldHealth" IMATERIAL_PROXY_INTERFACE_VERSION );