hl2_src-leak-2017/src/game/client/tf2/resourcezoneoverlay.cpp

249 lines
6.4 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Revision: $
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include <VGUI_EntityPanel.h>
#include <KeyValues.h>
#include "commanderoverlay.h"
#include "clientmode_tfnormal.h"
#include "tf_shareddefs.h"
#include "shareddefs.h"
#include "c_func_resource.h"
#include "techtree.h"
#include "c_basetfplayer.h"
#include "vgui_HealthBar.h"
#include "vgui_bitmapimage.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class CResourceZoneOverlay : public CEntityPanel
{
DECLARE_CLASS( CResourceZoneOverlay, CEntityPanel );
public:
CResourceZoneOverlay( vgui::Panel *parent, const char *panelName );
virtual ~CResourceZoneOverlay( void );
bool Init( KeyValues* pKeyValues, C_BaseEntity* pEntity );
bool InitResourceBitmaps( KeyValues* pKeyValues );
void SetColor( int r, int g, int b, int a );
void SetImage( BitmapImage *pImage );
virtual void OnTick();
virtual void Paint( void );
virtual void PaintBackground( void ) {}
private:
class CResourceBitmaps
{
public:
CResourceBitmaps() : m_pImage(0) {}
BitmapImage *m_pImage;
Color m_Color;
};
struct Rect_t
{
int x, y, w, h;
};
bool ParseSingleResourceBitmap( KeyValues *pKeyValues,
const char *pResourceName, CResourceBitmaps *pResourceBitmap );
bool ParseTeamResourceBitmaps( CResourceBitmaps *pT, KeyValues *pTeam );
int m_r, m_g, m_b, m_a;
CHealthBarPanel m_UsageBar;
Rect_t m_Icon;
C_ResourceZone *m_pResourceZone;
CResourceBitmaps m_pResourceBitmap;
BitmapImage *m_pImage;
};
//-----------------------------------------------------------------------------
// Class factory
//-----------------------------------------------------------------------------
DECLARE_OVERLAY_FACTORY( CResourceZoneOverlay, "resourcezone" );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CResourceZoneOverlay::CResourceZoneOverlay( vgui::Panel *parent, const char *panelName )
: BaseClass( parent, "CResourceZoneOverlay" )
{
m_pImage = 0;
SetPaintBackgroundEnabled( false );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CResourceZoneOverlay::~CResourceZoneOverlay( void )
{
if ( m_pResourceBitmap.m_pImage )
{
delete m_pResourceBitmap.m_pImage;
}
}
//-----------------------------------------------------------------------------
// Parse class icons
//-----------------------------------------------------------------------------
bool CResourceZoneOverlay::ParseSingleResourceBitmap( KeyValues *pKeyValues,
const char *pResourceName, CResourceBitmaps *pResourceBitmap )
{
const char *image;
KeyValues *pResource;
pResource = pKeyValues->FindKey( pResourceName );
if ( !pResource )
return false;
image = pResource->GetString( "material" );
if ( image && image[ 0 ] )
{
pResourceBitmap->m_pImage = new BitmapImage( GetVPanel(), image );
}
else
{
return( false );
}
return ParseRGBA( pResource, "color", pResourceBitmap->m_Color );
}
bool CResourceZoneOverlay::ParseTeamResourceBitmaps( CResourceBitmaps *pT, KeyValues *pTeam )
{
if ( !ParseSingleResourceBitmap( pTeam, "Alpha", pT ) )
return false;
return true;
}
//-----------------------------------------------------------------------------
// Initialization
//-----------------------------------------------------------------------------
bool CResourceZoneOverlay::InitResourceBitmaps( KeyValues* pKeyValues )
{
// char teamkey[ 128 ];
// for (int i = 0; i < 3; ++i)
// {
// Q_snprintf( teamkey, sizeof( teamkey ), "Team%i", i );
// KeyValues *pTeam = pKeyValues->getSection( teamkey );
// if (pTeam)
{
if (!ParseTeamResourceBitmaps( &m_pResourceBitmap, pKeyValues ))
return false;
}
// }
return true;
}
//-----------------------------------------------------------------------------
// Initialization
//-----------------------------------------------------------------------------
bool CResourceZoneOverlay::Init( KeyValues* pKeyValues, C_BaseEntity* pEntity )
{
if (!BaseClass::Init( pKeyValues, pEntity))
return false;
if (!pKeyValues)
return false;
// We gotta be attached to a resource zone
m_pResourceZone = dynamic_cast<C_ResourceZone*>(GetEntity());
if (!m_pResourceZone)
return false;
KeyValues* pUsage = pKeyValues->FindKey("Usage");
if (!m_UsageBar.Init( pUsage ))
return false;
m_UsageBar.SetParent( this );
// get the icon info...
if (!ParseRect( pKeyValues, "iconposition", m_Icon.x, m_Icon.y, m_Icon.w, m_Icon.h ))
return false;
if (!InitResourceBitmaps( pKeyValues ))
return false;
SetImage( 0 );
SetColor( m_pResourceBitmap.m_Color[0], m_pResourceBitmap.m_Color[1], m_pResourceBitmap.m_Color[2], m_pResourceBitmap.m_Color[3] );
// we need updating
return true;
}
//-----------------------------------------------------------------------------
// called when we're ticked...
//-----------------------------------------------------------------------------
void CResourceZoneOverlay::OnTick()
{
// Update position
CEntityPanel::OnTick();
SetImage( m_pResourceBitmap.m_pImage );
int r, g, b, a;
m_pResourceBitmap.m_Color.GetColor( r, g, b, a );
SetColor( r, g, b, a );
m_UsageBar.SetHealth( m_pResourceZone->m_flClientResources );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pImage - Class specific image
//-----------------------------------------------------------------------------
void CResourceZoneOverlay::SetImage( BitmapImage *pImage )
{
m_pImage = pImage;
}
//-----------------------------------------------------------------------------
// Sets the draw color
//-----------------------------------------------------------------------------
void CResourceZoneOverlay::SetColor( int r, int g, int b, int a )
{
m_r = r;
m_g = g;
m_b = b;
m_a = a;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CResourceZoneOverlay::Paint( void )
{
if ( !m_pImage )
return;
ComputeAndSetSize();
Color color;
color.SetColor( m_r, m_g, m_b, m_a );
m_pImage->SetPos( m_Icon.x, m_Icon.y );
m_pImage->SetColor( color );
m_pImage->DoPaint( GetVPanel() );
}