hl2_src-leak-2017/src/game/client/tf2/vgui_rotation_slider.cpp

75 lines
1.7 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include <vgui/MouseCode.h>
#include "vgui_rotation_slider.h"
CRotationSlider::CRotationSlider( vgui::Panel *pParent, const char *pName ) :
BaseClass( pParent, pName )
{
AddActionSignalTarget( this );
SetRange( -180, 180 );
SetTickCaptions("-180", "180");
SetValue( 0 );
m_flYaw = 0;
}
void CRotationSlider::SetControlledObject( C_BaseObject *pObject )
{
m_hObject.Set( pObject );
}
//-----------------------------------------------------------------------------
// When the slider is activated, deactivated, or moves
//-----------------------------------------------------------------------------
void CRotationSlider::OnMousePressed( vgui::MouseCode code )
{
BaseClass::OnMousePressed( code );
if (code != vgui::MOUSE_LEFT)
return;
C_BaseObject *pObj = m_hObject.Get();
if (pObj)
{
m_flInitialYaw = pObj->GetAbsAngles().y;
pObj->PreviewYaw( m_flInitialYaw );
pObj->ActivateYawPreview( true );
}
}
void CRotationSlider::OnSliderMoved( int position )
{
C_BaseObject *pObj = m_hObject.Get();
if (pObj && pObj->IsPreviewingYaw())
{
m_flYaw = anglemod(position);
pObj->PreviewYaw( m_flInitialYaw - m_flYaw );
}
}
void CRotationSlider::OnMouseReleased( vgui::MouseCode code )
{
BaseClass::OnMouseReleased( code );
if (code != vgui::MOUSE_LEFT)
return;
C_BaseObject *pObj = m_hObject.Get();
if (pObj)
{
char szbuf[48];
Q_snprintf( szbuf, sizeof( szbuf ), "yaw %0.2f\n", m_flInitialYaw - m_flYaw );
pObj->SendClientCommand( szbuf );
pObj->ActivateYawPreview( false );
SetValue(0);
m_flYaw = 0;
}
}