hl2_src-leak-2017/src/game/server/gamehandle.cpp
BotoX 60f625f414 import hl2_src from full.7z
source: magnet:?xt=urn:btih:21DDA6847DDE983F2F8063739249D2D1D09A5DDA
2020-12-25 16:26:23 +01:00

31 lines
740 B
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: returns the module handle of the game dll
// this is in its own file to protect it from tier0 PROTECTED_THINGS
//=============================================================================//
#if defined(_WIN32)
#include "winlite.h"
extern HMODULE win32DLLHandle;
#elif defined(POSIX)
#include <stdio.h>
#include "tier0/dbg.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
void *GetGameModuleHandle()
{
#if defined(_WIN32)
return (void *)win32DLLHandle;
#elif defined(POSIX)
Assert(0);
return NULL; // NOT implemented
#else
#error "GetGameModuleHandle() needs to be implemented"
#endif
}