hl2_src-leak-2017/src/game/server/portal/portal_gamestats.h

140 lines
4.4 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef PORTAL_GAMESTATS_H
#define PORTAL_GAMESTATS_H
#ifdef _WIN32
#pragma once
#endif
#include "gamestats.h"
#define PORTAL_GAMESTATS_VERSION 001
//#define PORTAL_GAMESTATS_VERBOSE //verbose logging of extra stats, only a good idea during internal tests, centralized here for easy on/off
//NEVER REMOVE A STRUCTURE OR CHANGE A CHUNKID. If you need to change how a chunk works, make a new structure with a new ID
struct Portal_Gamestats_LevelStats_t //most of this is only tracked in verbose mode
{
static const unsigned short CHUNKID = 1;
//substructures
struct PlayerDeaths_t
{
static const unsigned short CHUNKID = 1; //subchunks start over with id's
static const unsigned short TRIMSIZE = 200; //trim logs if more than this many entries exist for a single map
Vector ptPositionOfDeath;
int iDamageType;
char szAttackerClassName[32];
};
struct PortalPlacement_t
{
static const unsigned short CHUNKID = 2;
static const unsigned short TRIMSIZE = 1000; //trim logs if more than this many entries exist for a single map
Vector ptPlayerFiredFrom;
Vector ptPlacementPosition;
char iSuccessCode;
};
struct PlayerUse_t
{
static const unsigned short CHUNKID = 3;
static const unsigned short TRIMSIZE = 500; //trim logs if more than this many entries exist for a single map
Vector ptTraceStart;
Vector vTraceDelta;
char szUseEntityClassName[32];
};
struct StuckEvent_t
{
static const unsigned short CHUNKID = 4;
static const unsigned short TRIMSIZE = 100; //trim logs if more than this many entries exist for a single map
Vector ptPlayerPosition;
QAngle qPlayerAngles;
bool bNearPortal;
bool bDucking;
};
struct JumpEvent_t
{
static const unsigned short CHUNKID = 5;
static const unsigned short TRIMSIZE = 1000; //trim logs if more than this many entries exist for a single map
Vector ptPlayerPositionAtJumpStart;
Vector vPlayerVelocityAtJumpStart;
};
struct LeafTimes_t
{
static const unsigned short CHUNKID = 6;
static const unsigned short TRIMSIZE = 10000; //trim logs if more than this many entries exist for a single map
float fTimeSpentInVisLeaf;
LeafTimes_t( void ) : fTimeSpentInVisLeaf( 0.0f ) { };
};
//these are created/destroyed by parent CPortalGameStats to avoid create/copy/destroy confusion
CUtlVector<PlayerDeaths_t> *m_pDeaths;
CUtlVector<PortalPlacement_t> *m_pPlacements;
CUtlVector<PlayerUse_t> *m_pUseEvents;
CUtlVector<StuckEvent_t> *m_pStuckSpots;
CUtlVector<JumpEvent_t> *m_pJumps;
CUtlVector<LeafTimes_t> *m_pTimeSpentInVisLeafs;
void AppendSubChunksToBuffer( CUtlBuffer &SaveBuffer );
void LoadSubChunksFromBuffer( CUtlBuffer &LoadBuffer, unsigned int iChunkEndPosition );
void Clear( void );
};
class CPortal_Player;
class CPortalGameStats : CBaseGameStats
{
typedef CBaseGameStats BaseClass;
public:
~CPortalGameStats( void );
CPortalGameStats( void );
void Clear( void );
virtual void Event_LevelInit( void );
virtual void Event_MapChange( const char *szOldMapName, const char *szNewMapName );
virtual void Event_PlayerKilled( CBasePlayer *pPlayer, const CTakeDamageInfo &info );
void Event_PortalPlacement( const Vector &ptPlayerFiredFrom, const Vector &ptAttemptedPosition, char iSuccessCode );
void Event_PlayerJump( const Vector &ptStartPosition, const Vector &vStartVelocity );
void Event_PlayerUsed( const Vector &ptTraceStart, const Vector &vTraceDelta, CBaseEntity *pUsedEntity );
void Event_PlayerStuck( CPortal_Player *pPlayer );
virtual bool StatTrackingEnabledForMod( void ) { return true; }
virtual bool UserPlayedAllTheMaps( void );
#ifdef _DEBUG
virtual bool AutoUpload_OnShutdown( void ) { return false; } //don't upload while we're debugging
#endif
virtual void AppendCustomDataToSaveBuffer( CUtlBuffer &SaveBuffer );
virtual void LoadCustomDataFromBuffer( CUtlBuffer &LoadBuffer );
Portal_Gamestats_LevelStats_t *m_pCurrentMapStats;
protected:
CUtlDict< Portal_Gamestats_LevelStats_t, unsigned short > m_CustomMapStats;
Portal_Gamestats_LevelStats_t *FindOrAddMapStats( const char *szMapName );
};
extern CPortalGameStats g_PortalGameStats;
void CreateLevelStatPointers( Portal_Gamestats_LevelStats_t *pFillIn );
void DestroyLevelStatPointers( Portal_Gamestats_LevelStats_t *pDestroyFrom );
#endif // PORTAL_GAMESTATS_H