hl2_src-leak-2017/src/game/server/tf2/tf_player_resource.cpp

36 lines
1.0 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: TF's custom CPlayerResource
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "player.h"
#include "player_resource.h"
#include "tf_player_resource.h"
// Datatable
IMPLEMENT_SERVERCLASS_ST(CTFPlayerResource, DT_TFPlayerResource)
END_SEND_TABLE()
LINK_ENTITY_TO_CLASS( tf_player_manager, CTFPlayerResource );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFPlayerResource::Spawn( void )
{
BaseClass::Spawn();
// Use autodetect, but only once every second.
NetworkProp()->SetUpdateInterval( 2.0f );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFPlayerResource::UpdatePlayerData( void )
{
BaseClass::UpdatePlayerData();
}