hl2_src-leak-2017/src/materialsystem/stdshaders/LightmappedGeneric_Detail.psh

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ps.1.1
;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
;------------------------------------------------------------------------------
tex t0
tex t1
tex t2
mul r0, t0, v0 ; base times vertex color (with alpha)
mul r0.rgb, t1, r0 ; fold in lightmap (color only)
mul_x2 r1.rgb, r0, t2 ; detail texture
lrp r0.rgb, c2, r1, r0
mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)