hl2_src-leak-2017/src/materialsystem/stdshaders/LightmappedTranslucentTextu...

17 lines
322 B
GLSL

vs.1.1
# DYNAMIC: "DOWATERFOG" "0..1"
; FIXME - this is the same as LightmappedGeneric.vsh!!!
#include "LightmappedGeneric_inc.vsh"
$detail = 0;
$envmap = 0;
$envmapcameraspace = 0;
$envmapsphere = 0;
$vertexcolor = 0;
&LightmappedGeneric( $detail, $envmap, $envmapcameraspace, $envmapsphere,
$vertexcolor );