hl2_src-leak-2017/src/materialsystem/stdshaders/ShadowModel.psh

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ps.1.1
;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
;------------------------------------------------------------------------------
def c0,1.0f, 1.0f, 1.0f, 1.0f
tex t0 ; shadow color
texkill t1 ; Clip
texkill t2
texkill t3 ; backface cull
; Darkening equation, compute a color = (shadow color * shadow alpha + 1- shadow alpha)
;sub r1, t0, v0.a ; r1 = shadow alpha
lrp r0.rgb, t0.a, v0, c0 + ; r0.rgb = (shadow color * shadow alpha + 1 - shadow alpha)
mov r0.a, c0.a ; r0.a = 1