hl2_src-leak-2017/src/materialsystem/stdshaders/ShatteredGlass.vsh

16 lines
258 B
GLSL

vs.1.1
# DYNAMIC: "DOWATERFOG" "0..1"
#include "ShatteredGlass_inc.vsh"
$detail = 1;
$envmap = 0;
$envmapcameraspace = 0;
$envmapsphere = 0;
$vertexcolor = 0;
&ShatteredGlass( $detail, $envmap, $envmapcameraspace, $envmapsphere,
$vertexcolor );