hl2_src-leak-2017/src/materialsystem/stdshaders/UnlitGeneric_DetailEnvMap.psh

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ps.1.1
;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
; c2 - envmaptint
;------------------------------------------------------------------------------
tex t0 ; base color
tex t1 ; cube map
tex t3 ; detail texture
; version 1: applies the mod2x *after* environment map
;mul r1, c2, t1
;mad r0.rgb, t0, v0, r1
;+ mul r0.a, t0, v0
;mul_x2 r0.rgb, r0, t3 ; mod2x detail texture
; version 2: applies the mod2x *before* environment map
mul r0, t0, v0 ; Base times modulation color
mul_x2 r0.rgb, r0, t3 ; mod2x detail texture
mad r0.rgb, c2, t1, r0 ; add in tinted envmap