hl2_src-leak-2017/src/materialsystem/stdshaders/UnlitGeneric_EnvMap.psh

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ps.1.1
;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
; c2 - envmaptint
;------------------------------------------------------------------------------
tex t0 ; base color
tex t1 ; cube map
mul r1, c2, t1
mad r0.rgb, t0, v0, r1
+ mul r0.a, t0, v0